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Personal laser defense: Difference between revisions

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(Fire from vehicle)
(Undo revision 204475 by Playful Target (talk). I didn't find a source where the devs have said this is the reason, especially since the change impacts the vanilla game too.)
Tag: Undo
 
(16 intermediate revisions by 10 users not shown)
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{{Languages}}
{{Languages}}{{:Infobox:Personal laser defense}}
{{item
The [[Personal laser defense]] is a module that can be inserted into [[modular armor]] and the [[spidertron]], it provides a basic laser defense system.
|name =Personal laser defense
 
|extra1      =
It automatically targets and fires at nearby [[enemies]], and, unlike hand-held weapons, doesn't slow the player down when firing. It consumes power after it fires (to recharge), so it doesn't necessarily need [[personal battery|personal batteries]]. Stacking multiple personal laser defenses in the modular armor provides more lasers to attack at once. Each shot costs 50kJ of energy; as the shooting speed increases through [[Laser_shooting_speed_(research)|upgrades]], so does the power required to keep firing.
<tr><td style="text-align: left;">Damage</td><td>5 [[Damage|laser]]</td></tr>
 
<tr><td style="text-align: left;">Power consumption</td><td>? kW</td></tr>
The personal laser defense will fire at enemies nearby even if the player is inside a [[vehicle]].
<tr><td style="text-align: left;">Size</td><td>2x3</td></tr>
 
|input =Time, 10 + Steel plate, 5 + Laser turret, 5 + Processing unit, 1
== History ==
|raw          =Time, 598 + sulfuric acid, 120.5 + iron plate, 184 + copper plate, 270 + plastic bar, 4 + Steel plate, 105
{{History|2.0.7|
|technologies =Personal laser defense (research)
* Nerfed personal laser defense damage output to 1/3 its previous output.
|producers    =Manual + Assembling machine 2 + Assembling machine 3
}}
}}


<onlyinclude>
{{history|0.13.0|
The [[Personal laser defense]] is a module insertable into [[Modular armor]] that provides a basic laser defense system.
* Power consumption increased by a factor of 10.}}
 
It automatically targets and fires at nearby [[Enemies]], and, unlike hand-held weapons, doesn't slow the player down when attacking. It consumes power after it fires (to recharge), so it doesn't necessarily need [[Battery|batteries]].


Damage and attack speed are comparable to that of a [[Laser turret]] and probably benefit from upgrades for laser turrets.
{{history|0.12.0|
* Power consumption increased by a factor of 100.}}


The Personal laser defense will fire at enemies nearby even if the player is inside a [[vehicle]].
{{history|0.7.0|
</onlyinclude>
* Introduced}}


== See also ==  
== See also ==  
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* [[Discharge defense]]
* [[Discharge defense]]


[[Category: Items]]
{{CombatNav}}
[[Category: Equipment]]
{{C|Equipment}}
{{EquipNav}}

Latest revision as of 12:51, 10 November 2024

Personal laser defense.png
Personal laser defense

Personal laser defense anim.gif

Recipe

Time.png
10
+
Laser turret.png
5
+
Low density structure.png
5
+
Processing unit.png
20
Personal laser defense.png
1

Total raw

Time.png
310
+
Battery.png
60
+
Copper plate.png
250
+
Iron plate.png
100
+
Plastic bar.png
25
+
Processing unit.png
20
+
Steel plate.png
110

Stack size

20

Range

Quality normal.png 15
Quality uncommon.png 16.5 Quality rare.png 18.0
Quality epic.png 19.5 Quality legendary.png 22.5

Shooting speed

1.5/s

Damage

10 laser

Dimensions

2×2

Energy consumption

75 kW (electric)

Placed in

Modular armor.png
Power armor.png
Power armor MK2.png
Spidertron.png

Energy capacity

220 kJ (electric)

Prototype type

active-defense-equipment

Internal name

personal-laser-defense-equipment

Required technologies

Personal laser defense (research).png

Boosting technologies

Laser shooting speed (research).png
Energy weapons damage (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

The Personal laser defense is a module that can be inserted into modular armor and the spidertron, it provides a basic laser defense system.

It automatically targets and fires at nearby enemies, and, unlike hand-held weapons, doesn't slow the player down when firing. It consumes power after it fires (to recharge), so it doesn't necessarily need personal batteries. Stacking multiple personal laser defenses in the modular armor provides more lasers to attack at once. Each shot costs 50kJ of energy; as the shooting speed increases through upgrades, so does the power required to keep firing.

The personal laser defense will fire at enemies nearby even if the player is inside a vehicle.

History

  • 2.0.7:
    • Nerfed personal laser defense damage output to 1/3 its previous output.
  • 0.13.0:
    • Power consumption increased by a factor of 10.
  • 0.12.0:
    • Power consumption increased by a factor of 100.

See also