In other languages: Deutsch Français 日本語 한국어 Nederlands Polski Português, Brasil Русский Українська 简体中文

Power armor MK2: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
No edit summary
 
(29 intermediate revisions by 13 users not shown)
Line 1: Line 1:
{{Languages}}
{{Languages}}
{{Combat
{{:Infobox:Power armor MK2}}
|resistance  =Acid: 10/40%<br>Explosion: 20/50%<br>Physical: 10/40%
'''Power armor MK2''' is the strongest power armor in the base game and the second strongest armor in {{SA}}[[Space Age]], surpassed only by {{SA}}[[mech armor]]. It has increased resistances over basic [[power armor]] and a 10×10 equipment grid, making it larger than the grid of the [[spidertron]]. Access the equipment grid by right-clicking on the armor.
|durability  =20,000
|gridsize    =10x10
|input        =Time, 25 + Speed module 3, 5 + Efficiency module 3, 5 + Steel Plate, 50 + Alien artifact, 50 + Processing Unit, 200
|raw          =Time, 19300 + Iron Plate, 3250 + Copper Plate, 7225 + Steel Plate, 50 + Alien artifact, 60 + Plastic bar, 2350 + Processing Unit, 475
|technologies =Power armor 2
|producers    =Manual + Assembling machine 2 + Assembling machine 3
}}


Power armor MK2 is the strongest armor in the game, providing excellent resistance, sporting high health, and having a 10 by 10 grid for modules.
Equipping the armor adds 30 slots to the [[player]]'s inventory (in normal quality). As with all modular armor, taking off the armor will remove the inventory bonus, and any items in the extra inventory slots will prevent the player from unequipping the armor.


'''See also:'''
== Gallery ==
<gallery widths=190px heights=290px>
File:Power armor MK2 GUI.png|The equipment grid of the armor.
</gallery>
 
== History ==
{{history|2.0.7|
* Excess inventory now prevents removing the armor rather than spilling items onto the ground.}}
 
{{history|0.17.0|
* Recipe changed from 5× level 3 to 25× level 2 modules (to avoid requiring Production science pack) and added electric engine units.}}
 
{{history|0.13.0|
* Inventory size bonus of 30.
* Can be swapped with other power armors.}}
 
{{history|0.12.0|
* Power armors now generate and consume 100 times more power.}}
 
{{history|0.11.12|
* Changed recipe of power armor}}
 
{{history|0.7.0|
* Introduced}}
 
== See also ==
* [[Armor]]
* [[Armor]]
* [[Modular armor]]
* [[Modular armor]]
* [[Damage|Damage & resistances]]
* [[Power armor]]
 
* {{SA}}[[Mech armor]]
{{EquipNav}}
* [[Resistances]]


[[Category:Items]]
{{CombatNav}}
[[Category:Equipment]]
{{C|Armor}}
[[Category:Combat]]

Latest revision as of 04:18, 17 November 2024

Power armor MK2.png
Power armor MK2

Player armor type2.png

Recipe

Time.png
25
+
Efficiency module 2.png
25
+
Electric engine unit.png
40
+
Low density structure.png
30
+
Processing unit.png
60
+
Speed module 2.png
25
Power armor MK2.png
1

Total raw

Time.png
18.1k
+
Copper plate.png
8.4k
+
Electric engine unit.png
40
+
Iron plate.png
3.5k
+
Plastic bar.png
2.7k
+
Processing unit.png
310
+
Steel plate.png
60

Resistances

Acid: 0/70%
Explosion: 60/50%
Fire: 0/70%
Physical: 10/40%

Inventory size bonus

Quality normal.png 30
Quality uncommon.png 39 Quality rare.png 48
Quality epic.png 57 Quality legendary.png 75

Equipment grid size

Quality normal.png 10×10
Quality uncommon.png 11x11 Quality rare.png 12x12
Quality epic.png 13x13 Quality legendary.png 15x15

Stack size

1

Durability

Infinite

Prototype type

armor

Internal name

power-armor-mk2

Accepted equipment

Personal battery.png
Personal battery MK2.png
Personal battery MK3.png
Discharge defense.png
Energy shield.png
Energy shield MK2.png
Exoskeleton.png
Portable fission reactor.png
Portable fusion reactor.png
Nightvision.png
Personal laser defense.png
Personal roboport.png
Personal roboport MK2.png
Portable solar panel.png
Toolbelt equipment.png
Belt immunity equipment.png

Required technologies

Power armor MK2 (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Recipe

Time.png
25
+
Processing unit.png
60
+
Electric engine unit.png
40
+
Low density structure.png
30
+
Speed module.png
100
+
Efficiency module.png
100
Power armor MK2.png
1

Total raw

Time.png
14.4k
+
Iron plate.png
3k
+
Copper plate.png
7.1k
+
Steel plate.png
60
+
Plastic bar.png
2.2k
+
Processing unit.png
60
+
Electric engine unit.png
40

Resistances

Acid: 0/70%
Explosion: 60/50%
Fire: 0/70%
Physical: 10/40%

Inventory size bonus

Quality normal.png 30
Quality uncommon.png 39 Quality rare.png 48
Quality epic.png 57 Quality legendary.png 75

Equipment grid size

Quality normal.png 10×10
Quality uncommon.png 11x11 Quality rare.png 12x12
Quality epic.png 13x13 Quality legendary.png 15x15

Stack size

1

Durability

Infinite

Prototype type

armor

Internal name

power-armor-mk2

Accepted equipment

Personal battery.png
Personal battery MK2.png
Personal battery MK3.png
Discharge defense.png
Energy shield.png
Energy shield MK2.png
Exoskeleton.png
Portable fission reactor.png
Portable fusion reactor.png
Nightvision.png
Personal laser defense.png
Personal roboport.png
Personal roboport MK2.png
Portable solar panel.png
Toolbelt equipment.png
Belt immunity equipment.png

Required technologies

Power armor MK2 (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Consumed by

Mech armor.png

Power armor MK2 is the strongest power armor in the base game and the second strongest armor in Space Age, surpassed only by mech armor. It has increased resistances over basic power armor and a 10×10 equipment grid, making it larger than the grid of the spidertron. Access the equipment grid by right-clicking on the armor.

Equipping the armor adds 30 slots to the player's inventory (in normal quality). As with all modular armor, taking off the armor will remove the inventory bonus, and any items in the extra inventory slots will prevent the player from unequipping the armor.

Gallery

History

  • 2.0.7:
    • Excess inventory now prevents removing the armor rather than spilling items onto the ground.
  • 0.17.0:
    • Recipe changed from 5× level 3 to 25× level 2 modules (to avoid requiring Production science pack) and added electric engine units.
  • 0.13.0:
    • Inventory size bonus of 30.
    • Can be swapped with other power armors.
  • 0.12.0:
    • Power armors now generate and consume 100 times more power.
  • 0.11.12:
    • Changed recipe of power armor

See also