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Express transport belt: Difference between revisions

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Completely overhauled and rewritten for 0.12.20
Standardization
 
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{{Languages}}
{{Languages}}__NOTOC__
{{Machinery
{{:Infobox:Express transport belt}}
|health=50
 
|MaxThroughput=40.179
'''Express transport belts''' are a faster variant of the [[transport belt]], operating at triple speed. In the base game, they are the third and final tier among the [[Belt transport system|transport belts]].
|input=Time, 0.5 + Fast Transport Belt + Iron Gear Wheel, 5 + Lubricant, 2
 
|raw=Time, 6.5 + Iron Plate, 21.5 + Lubricant, 2
Unlike previous tiers, express transport belts rely on [[oil processing]] for [[lubricant]]. Therefore, it is recommended to restrict their production in early-game until high throughput is needed.
|technologies=Logistics 3, 3
 
|producers=Assembling machine 2 + Assembling machine 3
=== Other express belt systems ===
|consumers=Manual + Assembling machine 2 + Assembling machine 3
{|
}}
| {{imagelink|Express underground belt}} || {{imagelink|Express splitter}}
The [[Express transport belt]] is the most advanced variant of the [[Basic transport belt]]. Its available when [[Logistics 3]] has been [[Research|researched]]. Its behaviour is exactly the same as the [[Basic transport belt]] at triple speed. Making an express transport belt is costly and should be used mainly in places where high throughput is needed. Alternatively, it can be used as means to get around the base faster.<br />
|}
See '''[[Transport_belts|Transport belts]]''' for more general information about transport belts. <br />
 
=== Other [[Transport belts]] ===
{|
| {{imagelink|Transport belt}} || {{imagelink|Fast transport belt}} || {{imagelink|Turbo transport belt|space-age=yes}}
|}


==Properties==
== Properties ==
<p>
<span style="float:right; padding-left:10px; padding-right:10px;">
[[File:Express_transport_belt_fulldensity.gif|top|350px]]<br />
9 [[Fast inserter]] per side will fill an express belt to max. density
</span>
</p>
{| class="wikitable"
{| class="wikitable"
|-
|-
! scope="col" | Type
! scope="col" | Type
! scope="col" | Max. throughput ([[Items]] per [[game-second]])
! scope="col" | Max. throughput (Items per [[Time#Seconds|game-second]])<sup>1</sup>
! scope="col" | Speed ([[Tile|Tiles]] per [[game-second]])
! scope="col" | Speed ([[Map_structure#Tile|Tiles]] per game-second)<sup>1</sup>
! scope="col" | Max. density ([[Items]] per [[Tile|tile]])
! scope="col" | Max. density (Items per tile)<sup>1</sup>
! scope="col" | Required [[Research|technologies]]
! scope="col" | Required [[Research|technologies]]
|-
|-
| {{imagelink|express-transport-belt|Express transport belt}} || 40.179* || 5.625* || 7.143* || [[Logistics 3]]
| {{Imagelink|Express transport belt}} || 45.0 || 5.625 || 8 || [[Logistics 3 (research)]]
|}
|}
&nbsp;*experimental value: See '''[[Transport_belt_experiments|Transport belt experiments]]''' for more detailed information.
<br />
<br />
<br />
<br />
<br />
<br />
<br />


==Production Layouts==
<sup>(1)</sup> See [[Transport belts/Physics|Physics of Transport Belts]] for more detailed information.
{| class="wikitable"
 
|-
== Gallery ==
! scope="col" | Design
[[File:Stack inserters fill express belt.gif|frame|none|4 [[bulk inserter]]s can compress an express belt at stack size 12 for the left inserters and stack size 8 for the right inserters.]]
! scope="col" | Input: ([[Items]] per [[game-second]])
 
|- style="vertical-align:top;"
== History ==
|rowspan="3" | [[File:Express_Transport_belt_layout1.jpg|top|400px]]
{{History|0.17.0|
|{{icon|iron plate|21.5}}&nbsp;{{icon|Lubricant|2}}  
* Increased throughput from 40 to 45.
|-
* Consistently holds 8 items per tile.
! scope="col"|Output: ([[Items]] per [[game-second]])
}}
|- style="vertical-align:top;"
 
|{{icon|express transport belt|1}}  
{{History|0.15.0|
|}
* Increased stack size from 50 to 100.
}}
 
{{History|0.13.0|
* Transport belt is now connectible to the [[circuit network]].
* Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.
}}
 
{{History|0.12.0|
* Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
* Optimised the transport belt movement.
}}
 
{{History|0.11.9|
* Items marked for deconstruction cannot be moved by belts anymore.
* Reduced the CPU load caused by big counts of [[inserters]] loading/unloading transport belts.
}}
 
{{History|0.11.0|
* Fast/express belts are now made from the slower variants.
}}
 
{{History|0.9.7|
* Belts to be deconstructed no longer accept items.
}}
 
{{History|0.9.6|
* New transport belt graphics.
}}
 
{{History|0.9.2|
* Express belts require lubricant.
}}
 
{{History|0.9.0|
* Small optimisation.
}}
 
{{History|0.7.1|
* [[Express transport belt]] now takes 10 [[Iron gear wheel]]s to craft, down from 15.
}}
 
{{History|0.6.0|
* Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts.
}}
 
{{History|0.5.0|
* Better movement on transport belts in turns and crossings.
}}
 
{{History|0.2.8|
* Cross connections of transport belt of the same type are disabled.
}}
 
{{History|0.2.2|
* When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.
}}
 
{{History|0.2.1|
* Small optimisation.
}}
 
{{History|0.1.0|
* Introduced.
}}


== Related items ==
<table bgcolor="#F9F9F9" style="border: 1px solid silver; border-collapse: collapse;">
  <tr>
    <th style="background-color: #f2f2f2; border: 1px solid silver; border-collapse: collapse;"> [[Transport_belts]]</th>
    <th style="background-color: #f2f2f2; border: 1px solid silver; border-collapse: collapse;"> [[Underground_belts]]</th>
    <th style="background-color: #f2f2f2; border: 1px solid silver; border-collapse: collapse;"> [[Splitters]]</th>
  </tr> <tr>
    <td style="border: 1px solid silver; border-collapse: collapse;">{{imagelink|basic-transport-belt|Basic transport belt}}</td>
    <td style="border: 1px solid silver; border-collapse: collapse;">{{imagelink|Basic-transport-belt-to-ground|Basic underground belt}}</td>
    <td style="border: 1px solid silver; border-collapse: collapse;">{{imagelink|basic-splitter|Basic splitter}}</td>
  </tr> <tr>
    <td style="border: 1px solid silver; border-collapse: collapse;">{{imagelink|Fast-transport-belt|Fast transport belt}}</td>
    <td style="border: 1px solid silver; border-collapse: collapse;">{{imagelink|Fast-transport-belt-to-ground|Fast underground belt}}</td>
    <td style="border: 1px solid silver; border-collapse: collapse;">{{imagelink|Fast-splitter|Fast splitter}}</td>
  </tr> <tr>
    <td style="border: 1px solid silver; border-collapse: collapse;">{{imagelink|Express-transport-belt|Express transport belt}}</td>
    <td style="border: 1px solid silver; border-collapse: collapse;">{{imagelink|Express-transport-belt-to-ground|Express underground belt}}</td>
    <td style="border: 1px solid silver; border-collapse: collapse;">{{imagelink|Express-splitter|Express splitter}}</td>
    </tr>
</table>
== See also ==
== See also ==
* [[Transport network]]
* [[Belt transport system]]
** [[Transport belts]]
** [[Underground belts]]
** [[Splitters]]
** [[Splitters]]
** [[Underground belts]]
** [[Inserters]]
** [[Storages]]
* [[Crafting network]]
{{MachineNav}}


{{C|Items}}
{{LogisticsNav}}
{{C|Transport network}}
{{C|Belt transport system}}
{{C|Moving ground}}

Latest revision as of 19:14, 17 February 2025

Express transport belt

  • Base game
  •  
  • Space Age mod

Recipe

0.5
+
1
+
10
+
20
1

Total raw

9
+
31.5
+
20

Map color

Health

170
221 272
323 425

Resistances

Fire: 0/50%

Stack size

100

Rocket capacity

100

Dimensions

1×1

Belt speed

45 Items/s

Mining time

0.1

Prototype type

transport-belt

Internal name

express-transport-belt

Required technologies

3

Produced by

Express transport belts are a faster variant of the transport belt, operating at triple speed. In the base game, they are the third and final tier among the transport belts.

Unlike previous tiers, express transport belts rely on oil processing for lubricant. Therefore, it is recommended to restrict their production in early-game until high throughput is needed.

Other express belt systems

Express underground belt
Express splitter

Other Transport belts

Transport belt
Fast transport belt
Turbo transport belt

Properties

Type Max. throughput (Items per game-second)1 Speed (Tiles per game-second)1 Max. density (Items per tile)1 Required technologies
Express transport belt
45.0 5.625 8 Logistics 3 (research)

(1) See Physics of Transport Belts for more detailed information.

Gallery

4 bulk inserters can compress an express belt at stack size 12 for the left inserters and stack size 8 for the right inserters.

History

  • 0.17.0:
    • Increased throughput from 40 to 45.
    • Consistently holds 8 items per tile.
  • 0.15.0:
    • Increased stack size from 50 to 100.
  • 0.13.0:
    • Transport belt is now connectible to the circuit network.
    • Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.
  • 0.12.0:
    • Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
    • Optimised the transport belt movement.
  • 0.11.9:
    • Items marked for deconstruction cannot be moved by belts anymore.
    • Reduced the CPU load caused by big counts of inserters loading/unloading transport belts.
  • 0.11.0:
    • Fast/express belts are now made from the slower variants.
  • 0.9.7:
    • Belts to be deconstructed no longer accept items.
  • 0.9.6:
    • New transport belt graphics.
  • 0.9.2:
    • Express belts require lubricant.
  • 0.9.0:
    • Small optimisation.
  • 0.6.0:
    • Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts.
  • 0.5.0:
    • Better movement on transport belts in turns and crossings.
  • 0.2.8:
    • Cross connections of transport belt of the same type are disabled.
  • 0.2.2:
    • When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.
  • 0.2.1:
    • Small optimisation.

See also