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Transport belt: Difference between revisions

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{{Languages}}
{{Languages}}__NOTOC__
{{Machinery
{{:Infobox:Transport belt}}
|health=50
 
|speed=1.8
The '''transport belt''' is the easiest and cheapest method of automatic item transportation. It is the first tier of [[belt transport system|transport belts]].
|input=Time, 0.5 + Iron Plate + Iron Gear Wheel
 
|output=Transport Belt, 2
No prior [[research]] is required and it is available from the beginning of the game.
|raw=Time, 1 + Iron Plate, 3
 
|producers=Manual + Assembling machine
=== Other belt systems ===
|consumers=Manual + Assembling machine
{|
}}
| {{imagelink|Underground belt}} || {{imagelink|Splitter}}
The '''Basic Transport Belt''' is the easiest way of automatic transportation of items. Its available from the beginning without [[research]].<br /> See '''[[Transport_belts|Transport belts]]''' for more general information about transport belts. <br />
|}
{{sublinks|Transport belts}}
 
=== Other [[Transport belts]] ===
{|
| {{imagelink|Fast transport belt}} || {{imagelink|Express transport belt}} || {{imagelink|Turbo transport belt|space-age=yes}}
|}
 
==Properties==
==Properties==
<p>
<span style="float:right; padding-left:10px; padding-right:10px;">
[[File:Basic_transport_belt_fulldensity.gif|top|400px]]<br />
3 [[Fast inserter]] per side will fill a basic transport belt to max. density
</span>
</p>
{| class="wikitable"
{| class="wikitable"
|-
|-
! scope="col" | Type
! scope="col" | Type
! scope="col" | Max. throughput ([[Items]] per [[game-second]])
! scope="col" | Max. throughput (Items per [[Time#Seconds|game-second]] for two lanes)<sup>1</sup>
! scope="col" | Speed ([[Tile|Tiles]] per [[game-second]])
! scope="col" | Speed ([[Map_structure#Tile|Tiles]] per game-second)<sup>1</sup>
! scope="col" | Max. density ([[Items]] per [[Tile|tile]])
! scope="col" | Max. density (Items per tile)<sup>1</sup>
! scope="col" | Required [[Research|technologies]]
! scope="col" | Required [[research|technologies]]
|-
|-
| {{imagelink|basic-transport-belt|Basic transport belt}} || 13.393* || 1.875* || 7.144* || none
| {{Imagelink|Transport belt}} || 15 || 1.875 || 8 || None
|}
|}
&nbsp;*experimental value: See [[Transport_belt_experiments|Transport belt experiments]] for more detailed information.
<br />
<br />
<br />
<br />
<br />
<br />
<br />


==Production Layouts==
<sup>(1)</sup> See [[transport belts/Physics|physics of transport belts]] for more detailed information.
Optimal ratio: 1 [[Iron gear wheel]] factory &rarr; 1 [[Basic transport belt]] factory.
 
{| class="wikitable"
== Gallery ==
|-
[[File:Basic_transport_belt_fulldensity.gif|frame|none|3 [[fast inserter]]s per side will fill a basic transport belt to maximum density.]]
! scope="col" | Design
 
! scope="col" | Input
== History ==
|- style="vertical-align:top;"
{{History|0.17.0|
|rowspan="3" | [[File:Transport_belt_layout1.jpg|top|400px]]  
* Increased throughput from 13.33 to 15.
|
* Consistently holds 8 items per tile.
{{icon|iron plate|3/s}}  
}}
|-
 
! scope="col"|'''Output:'''
{{History|0.15.0|
|- style="vertical-align:top;"
* Increased stack size from 50 to 100.
|
}}
{{icon|transport belt|2/s}}  
 
|}
{{History|0.13.0|
* Transport belt is now connectible to the [[circuit network]].
* Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.
}}
 
{{History|0.12.0|
* Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
* Optimised the transport belt movement.
}}
 
{{History|0.11.9|
* Items marked for deconstruction cannot be moved by belts anymore.
* Reduced the CPU load caused by big counts of [[inserters]] loading/unloading transport belts.
}}
 
{{History|0.9.7|
* Belts to be deconstructed no longer accept items.
}}
 
{{History|0.9.6|
* New transport belt graphics.
}}
 
{{History|0.9.0|
* Small optimisation.
}}
 
{{History|0.6.0|
* Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts.
}}
 
{{History|0.5.0|
* Better movement on transport belts in turns and crossings.
}}
 
{{History|0.2.8|
* Cross connections of transport belt of the same type are disabled.
}}
 
{{History|0.2.2|
* When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.
}}
 
{{History|0.2.1|
* Small optimisation.
}}
 
{{History|0.1.0|
* Introduced.
}}


== Related items ==
<table bgcolor="#F9F9F9" style="border: 1px solid silver; border-collapse: collapse;">
  <tr>
    <th style="background-color: #f2f2f2; border: 1px solid silver; border-collapse: collapse;"> [[Transport_belts]]</th>
    <th style="background-color: #f2f2f2; border: 1px solid silver; border-collapse: collapse;"> [[Underground_belts]]</th>
    <th style="background-color: #f2f2f2; border: 1px solid silver; border-collapse: collapse;"> [[Splitters]]</th>
  </tr> <tr>
    <td style="border: 1px solid silver; border-collapse: collapse;">{{imagelink|basic-transport-belt|Basic transport belt}}</td>
    <td style="border: 1px solid silver; border-collapse: collapse;">{{imagelink|Basic-transport-belt-to-ground|Basic underground belt}}</td>
    <td style="border: 1px solid silver; border-collapse: collapse;">{{imagelink|basic-splitter|Basic splitter}}</td>
  </tr> <tr>
    <td style="border: 1px solid silver; border-collapse: collapse;">{{imagelink|Fast-transport-belt|Fast transport belt}}</td>
    <td style="border: 1px solid silver; border-collapse: collapse;">{{imagelink|Fast-transport-belt-to-ground|Fast underground belt}}</td>
    <td style="border: 1px solid silver; border-collapse: collapse;">{{imagelink|Fast-splitter|Fast splitter}}</td>
  </tr> <tr>
    <td style="border: 1px solid silver; border-collapse: collapse;">{{imagelink|Express-transport-belt|Express transport belt}}</td>
    <td style="border: 1px solid silver; border-collapse: collapse;">{{imagelink|Express-transport-belt-to-ground|Express underground belt}}</td>
    <td style="border: 1px solid silver; border-collapse: collapse;">{{imagelink|Express-splitter|Express splitter}}</td>
    </tr>
</table>
== See also ==
== See also ==
* [[Transport network]]
* [[Belt transport system]]
** [[Transport belts]]
** [[Underground belts]]
** [[Splitters]]
** [[Splitters]]
** [[Underground belts]]
** [[Inserters]]
** [[Storages]]
* [[Crafting network]]
{{MachineNav}}


{{C|Items}}
{{LogisticsNav}}
{{C|Transport network}}
{{C|Belt transport system}}
{{C|Moving ground}}

Latest revision as of 19:14, 17 February 2025

Transport belt

  • Base game
  •  
  • Space Age mod

Recipe

0.5
+
1
+
1
2

Total raw

1
+
3

Map color

Health

150
195 240
285 375

Resistances

Fire: 0/90%

Stack size

100

Rocket capacity

100

Dimensions

1×1

Belt speed

15 Items/s

Mining time

0.1

Prototype type

transport-belt

Internal name

transport-belt

Produced by

Consumed by

The transport belt is the easiest and cheapest method of automatic item transportation. It is the first tier of transport belts.

No prior research is required and it is available from the beginning of the game.

Other belt systems

Underground belt
Splitter

Other Transport belts

Fast transport belt
Express transport belt
Turbo transport belt

Properties

Type Max. throughput (Items per game-second for two lanes)1 Speed (Tiles per game-second)1 Max. density (Items per tile)1 Required technologies
Transport belt
15 1.875 8 None

(1) See physics of transport belts for more detailed information.

Gallery

3 fast inserters per side will fill a basic transport belt to maximum density.

History

  • 0.17.0:
    • Increased throughput from 13.33 to 15.
    • Consistently holds 8 items per tile.
  • 0.15.0:
    • Increased stack size from 50 to 100.
  • 0.13.0:
    • Transport belt is now connectible to the circuit network.
    • Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.
  • 0.12.0:
    • Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
    • Optimised the transport belt movement.
  • 0.11.9:
    • Items marked for deconstruction cannot be moved by belts anymore.
    • Reduced the CPU load caused by big counts of inserters loading/unloading transport belts.
  • 0.9.7:
    • Belts to be deconstructed no longer accept items.
  • 0.9.6:
    • New transport belt graphics.
  • 0.9.0:
    • Small optimisation.
  • 0.6.0:
    • Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts.
  • 0.5.0:
    • Better movement on transport belts in turns and crossings.
  • 0.2.8:
    • Cross connections of transport belt of the same type are disabled.
  • 0.2.2:
    • When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.
  • 0.2.1:
    • Small optimisation.

See also