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{{Languages}}  | {{Languages}}__NOTOC__  | ||
{{  | {{:Infobox:Fast transport belt}}  | ||
'''Fast transport belts''' are a faster variant of the [[transport belt]], operating at double speed. They are the second tier of [[Belt transport system|transport belts]].  | |||
== Other fast   | === Other fast belt systems ===  | ||
{|  | {|  | ||
| {{imagelink  | | {{imagelink|Fast underground belt}} || {{imagelink|Fast splitter}}  | ||
|}  | |}  | ||
== Other [[Transport belts]] ==  | === Other [[Transport belts]] ===  | ||
{|  | {|  | ||
| {{imagelink|  | | {{imagelink|Transport belt}} || {{imagelink|Express transport belt}} || {{imagelink|Turbo transport belt|space-age=yes}}  | ||
|}  | |}  | ||
==Properties==  | |||
{| class="wikitable"  | |||
|-  | |||
! scope="col" | Type  | |||
! scope="col" | Max. throughput (Items per [[Time#Seconds|game-second]])<sup>1</sup>  | |||
! scope="col" | Speed ([[Time#Seconds|Tiles]] per game-second)<sup>1</sup>  | |||
! scope="col" | Max. density (Items per tile)<sup>1</sup>  | |||
! scope="col" | Required [[Research|technologies]]  | |||
|-  | |||
| {{Imagelink|Fast transport belt}} || 30 || 3.75 || 8 || [[Logistics 2 (research)]]  | |||
|}  | |||
<sup>(1)</sup> See [[Transport belts/Physics|Physics of Transport Belts]] for more detailed information.  | |||
== History ==  | |||
{{History|0.17.0|  | |||
* Increased throughput from 26.66 to 30 items/second.  | |||
* Consistently holds 8 items per tile.  | |||
}}  | |||
{{History|0.15.0|  | |||
* Increased stack size from 50 to 100.  | |||
}}  | |||
{{History|0.13.0|  | |||
* Transport belt is now connectible to the [[circuit network]].   | |||
* Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.  | |||
}}  | |||
{{History|0.12.0|  | |||
* Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.  | |||
* Optimised the transport belt movement.  | |||
}}  | |||
{{History|0.11.9|  | |||
* Items marked for deconstruction cannot be moved by belts anymore.   | |||
* Reduced the CPU load caused by big counts of [[inserters]] loading/unloading transport belts.  | |||
}}  | |||
{{History|0.11.0|  | |||
* Fast/express belts are now made from the slower variants.  | |||
}}  | |||
{{History|0.9.7|  | |||
* Belts to be deconstructed no longer accept items.  | |||
}}  | |||
{{History|0.9.6|  | |||
* New transport belt graphics.  | |||
}}  | |||
{{History|0.9.0|  | |||
* Small optimisation.  | |||
}}  | |||
{{History|0.6.0|  | |||
* Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts.  | |||
}}  | |||
{{History|0.5.0|  | |||
* Better movement on transport belts in turns and crossings.  | |||
}}  | |||
{{History|0.2.8|  | |||
* Cross connections of transport belt of the same type are disabled.  | |||
}}  | |||
{{History|0.2.2|  | |||
* When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.  | |||
}}  | |||
{{History|0.2.1|  | |||
* Small optimisation.  | |||
}}  | |||
{{History|0.1.0|  | |||
* Introduced.  | |||
}}  | |||
== See also ==  | == See also ==  | ||
* [[Transport   | * [[Belt transport system]]  | ||
** [[Transport belts]]  | |||
** [[Underground belts]]  | |||
** [[Splitters]]  | ** [[Splitters]]  | ||
{{  | {{LogisticsNav}}  | ||
{{C|Belt transport system}}  | |||
{{C|  | |||
Latest revision as of 19:14, 17 February 2025
| Fast transport belt | 
- Base game
 - Space Age mod
 
Fast transport belts are a faster variant of the transport belt, operating at double speed. They are the second tier of transport belts.
Other fast belt systems
| Fast underground belt | Fast splitter | 
Other Transport belts
| Transport belt | Express transport belt | Turbo transport belt | 
Properties
| Type | Max. throughput (Items per game-second)1 | Speed (Tiles per game-second)1 | Max. density (Items per tile)1 | Required technologies | 
|---|---|---|---|---|
| Fast transport belt | 30 | 3.75 | 8 | Logistics 2 (research) | 
(1) See Physics of Transport Belts for more detailed information.
History
- 0.17.0: 
- Increased throughput from 26.66 to 30 items/second.
 - Consistently holds 8 items per tile.
 
 
- 0.15.0: 
- Increased stack size from 50 to 100.
 
 
- 0.13.0: 
- Transport belt is now connectible to the circuit network.
 - Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.
 
 
- 0.12.0: 
- Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
 - Optimised the transport belt movement.
 
 
- 0.11.9: 
- Items marked for deconstruction cannot be moved by belts anymore.
 - Reduced the CPU load caused by big counts of inserters loading/unloading transport belts.
 
 
- 0.11.0: 
- Fast/express belts are now made from the slower variants.
 
 
- 0.9.7: 
- Belts to be deconstructed no longer accept items.
 
 
- 0.9.6: 
- New transport belt graphics.
 
 
- 0.9.0: 
- Small optimisation.
 
 
- 0.6.0: 
- Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts.
 
 
- 0.5.0: 
- Better movement on transport belts in turns and crossings.
 
 
- 0.2.8: 
- Cross connections of transport belt of the same type are disabled.
 
 
- 0.2.2: 
- When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.
 
 
- 0.2.1: 
- Small optimisation.
 
 
- 0.1.0: 
- Introduced.
 
 
