Express transport belt: Difference between revisions
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{{ | {{Languages}}{{:Infobox:Express transport belt}} | ||
'''Express transport belts''' are a faster variant of the [[transport belt]], operating at triple speed. In the base game, they are the third and final tier among the [[Belt transport system|transport belts]]. | |||
Unlike previous tiers, express transport belts rely on [[oil processing]] for [[lubricant]]. Therefore, it is recommended to restrict their production in early-game until high throughput is needed. | |||
== Properties == | |||
[[File:Stack inserters fill express belt.gif|frame|right|4 [[bulk inserter]]s can compress an express belt at stack size 12 for the left inserters and stack size 8 for the right inserters.]] | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| | ! scope="col" | Type | ||
|- | ! scope="col" | Max. throughput (Items per [[Time#Seconds|game-second]])<sup>1</sup> | ||
| | ! scope="col" | Speed ([[Map_structure#Tile|Tiles]] per game-second)<sup>1</sup> | ||
! scope="col" | Max. density (Items per tile)<sup>1</sup> | |||
! scope="col" | Required [[Research|technologies]] | |||
|- | |- | ||
| {{Imagelink|Express transport belt}} || 45.0 || 5.625 || 8 || [[Logistics 3 (research)]] | |||
|} | |} | ||
== Other | <sup>(1)</sup> See [[Transport belts/Physics|Physics of Transport Belts]] for more detailed information. | ||
=== Other [[Transport belts]] === | |||
{| | {| | ||
| {{imagelink| | | {{imagelink|Transport belt}} || {{imagelink|Fast transport belt}} || {{imagelink|Turbo transport belt|space-age=yes}} | ||
|} | |} | ||
== | == History == | ||
{| | |||
| {{ | {{history|0.17.0| | ||
|} | * Increased throughput from 40 to 45. | ||
* Consistently holds 8 items per tile.}} | |||
{{history|0.15.0| | |||
* Increased stack size from 50 to 100.}} | |||
{{history|0.13.0| | |||
* Transport belt is now connectible to the [[circuit network]]. | |||
* Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.}} | |||
{{history|0.12.0| | |||
* Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter. | |||
* Optimised the transport belt movement.}} | |||
{{history|0.11.9| | |||
* Items marked for deconstruction cannot be moved by belts anymore. | |||
* Reduced the CPU load caused by big counts of [[inserters]] loading/unloading transport belts.}} | |||
{{history|0.11.0| | |||
* Fast/express belts are now made from the slower variants.}} | |||
{{history|0.9.7| | |||
* Belts to be deconstructed no longer accept items. }} | |||
{{history|0.9.6| | |||
* New transport belt graphics. }} | |||
{{history|0.9.2| | |||
* Express belts require lubricant. }} | |||
{{history|0.9.0| | |||
* Small optimisation. }} | |||
{{history|0.7.1| | |||
* [[Express transport belt]] now takes 10 [[Iron gear wheel]]s to craft, down from 15. }} | |||
{{history|0.6.0| | |||
* Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts. }} | |||
{{history|0.5.0| | |||
* Better movement on transport belts in turns and crossings. }} | |||
{{history|0.2.8| | |||
* Cross connections of transport belt of the same type are disabled. }} | |||
{{history|0.2.2| | |||
* When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.}} | |||
{{history|0.2.1| | |||
* Small optimisation. }} | |||
{{history|0.1.0| | |||
* Introduced}} | |||
== See also == | == See also == | ||
* [[ | * [[Belt transport system]] | ||
** [[Splitters]] | ** [[Splitters]] | ||
** [[Inserters]] | ** [[Inserters]] | ||
* [[Crafting]] | |||
* [[Crafting | |||
{{LogisticsNav}} | |||
{{C|Belt transport system}} |
Latest revision as of 14:30, 7 November 2024
Express transport belt |
Express transport belts are a faster variant of the transport belt, operating at triple speed. In the base game, they are the third and final tier among the transport belts.
Unlike previous tiers, express transport belts rely on oil processing for lubricant. Therefore, it is recommended to restrict their production in early-game until high throughput is needed.
Properties
Type | Max. throughput (Items per game-second)1 | Speed (Tiles per game-second)1 | Max. density (Items per tile)1 | Required technologies |
---|---|---|---|---|
Express transport belt | 45.0 | 5.625 | 8 | Logistics 3 (research) |
(1) See Physics of Transport Belts for more detailed information.
Other Transport belts
Transport belt | Fast transport belt | Turbo transport belt |
History
- 0.17.0:
- Increased throughput from 40 to 45.
- Consistently holds 8 items per tile.
- 0.15.0:
- Increased stack size from 50 to 100.
- 0.13.0:
- Transport belt is now connectible to the circuit network.
- Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.
- 0.12.0:
- Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
- Optimised the transport belt movement.
- 0.11.9:
- Items marked for deconstruction cannot be moved by belts anymore.
- Reduced the CPU load caused by big counts of inserters loading/unloading transport belts.
- 0.11.0:
- Fast/express belts are now made from the slower variants.
- 0.9.7:
- Belts to be deconstructed no longer accept items.
- 0.9.6:
- New transport belt graphics.
- 0.9.2:
- Express belts require lubricant.
- 0.9.0:
- Small optimisation.
- 0.7.1:
- Express transport belt now takes 10 Iron gear wheels to craft, down from 15.
- 0.6.0:
- Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts.
- 0.5.0:
- Better movement on transport belts in turns and crossings.
- 0.2.8:
- Cross connections of transport belt of the same type are disabled.
- 0.2.2:
- When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.
- 0.2.1:
- Small optimisation.
- 0.1.0:
- Introduced