Discharge defense: Difference between revisions
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(Created page with "The Discharge defense provides an emergency self defense system. It attacks all enemies in a given radius with a good Damage, but needs to be manually triggered by a [...") |
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The | {{Languages}} | ||
{{:Infobox:Discharge defense}} | |||
The '''discharge defense''' provides an emergency self defense system when it is inserted into [[modular armor]] and the [[spidertron]]. When triggered by left-clicking with the [[discharge defense remote]] it pushes back, stuns, and damages enemies around the player. | |||
== History == | |||
| | {{history|0.15.0| | ||
* Decreased the size of Discharge defense equipment from 3×3 to 2×2.}} | |||
{{history|0.13.0| | |||
* Power consumption increased by a factor of 10.}} | |||
{{history|0.12.0| | |||
* Power consumption increased by a factor of 100.}} | |||
{{history|0.7.3| | |||
* Now only damages enemies | |||
* Damage tripled | |||
* Smaller cooldown | |||
* Smaller power consumption. | |||
}} | |||
{{history|0.7.0| | |||
* Introduced }} | |||
== See also == | == See also == | ||
* [[Modular armor]] | * [[Modular armor]] | ||
* [[ | * [[Discharge defense remote]] | ||
{{CombatNav}} | |||
{{C|Equipment}} |
Latest revision as of 21:25, 9 September 2020
Discharge defense |
Recipe |
|
+ + + → | |
Total raw |
|
+ + + + + | |
Stack size |
20 |
Range |
10 |
Shooting speed |
0.4/s |
Damage |
100 electric |
Area of effect size |
8 |
Dimensions |
2×2 |
Energy consumption |
800 kW (electric) |
Placed in |
|
Energy capacity |
4040 kJ (electric) |
Prototype type |
|
Internal name |
discharge-defense-equipment |
Required technologies |
|
Produced by |
|
The discharge defense provides an emergency self defense system when it is inserted into modular armor and the spidertron. When triggered by left-clicking with the discharge defense remote it pushes back, stuns, and damages enemies around the player.
History
- 0.15.0:
- Decreased the size of Discharge defense equipment from 3×3 to 2×2.
- 0.13.0:
- Power consumption increased by a factor of 10.
- 0.12.0:
- Power consumption increased by a factor of 100.
- 0.7.3:
- Now only damages enemies
- Damage tripled
- Smaller cooldown
- Smaller power consumption.
- 0.7.0:
- Introduced