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Big electric pole: Difference between revisions

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{| class="wikitable"
{{Languages}}
| '''Recipe:''' || {{icon|steel-bar|5|steel_bar}} + {{icon|copper-plate|5|copper_plate}} + {{icon|time icon|1|time}} => {{icon|big-electric-pole|1|Big electric pole}}
{{:Infobox:Big electric pole}}
|-
 
| '''Coverage area:''' || 4 x 4
The '''big electric pole''' is an improved [[Electric system#Distribution|electric pole]]. It is a more specialized variant compared to the [[medium electric pole]], offering the longest wire reach of all of the electric poles, with the trade-off of a very short supply area. Because of this, big electric poles are ideal for long-distance power lines, as they require the smallest number of entities to be placed to span a given distance, but generally unsuitable for providing local coverage to groups of structures. It can also carry signals for the [[circuit network]].
|-
 
| '''Wire reach:''' || 30
== History ==
|-
{{history|2.0.7|
|}
* Maximum wire reach increased from 30 to 32.
* Recipe now uses copper cables instead of copper plates.
* Electric poles are no longer limited to 5 copper connections to other electric poles.
}}
 
{{history|0.17.0|
* Medium and Big power pole recipes now use iron sticks.
}}
 
{{history|0.16.0|
* Electric poles can be opened from the zoomed-to-world view.}}
 
{{history|0.9.0|
* Visualizations of Area of effect when hovering on pole.
* Further optimization on building while holding mouse down.}}
 
{{history|0.7.0|
* Poles now auto-connect to all poles in reach with no common neighbor.
* Building electric poles with shift pressed builds it without any connections.}}
 
{{history|0.6.3|
* Max wire distance between poles is limited to the smallest pole's when manually connecting.}}
 
{{history|0.5.0|
* Shows what is connected to the electric pole when selected.
* Added electric network statistics}}
 
{{history|0.4.0|
* Introduced}}


== See also ==
== See also ==
[[Electric network]]
* [[Electric system]]
* [[Small electric pole]]
* [[Medium electric pole]]
* [[Substation]]


[[Category: Items]]
{{LogisticsNav}}
{{C|Energy and fluid distribution}}

Latest revision as of 14:23, 21 October 2024

Big electric pole.png
Big electric pole

Big electric pole entity.png

Recipe

Time.png
0.5
+
Copper cable.png
4
+
Iron stick.png
8
+
Steel plate.png
5
Big electric pole.png
1

Total raw

Time.png
3.5
+
Copper plate.png
2
+
Iron plate.png
4
+
Steel plate.png
5

Map color

Health

Quality normal.png 150
Quality uncommon.png 195 Quality rare.png 240
Quality epic.png 285 Quality legendary.png 375

Resistances

Fire: 0/100%

Stack size

50

Rocket capacity

50 (1 stack)

Dimensions

2×2

Mining time

0.1

Supply area

Quality normal.png 4x4
Quality uncommon.png 6x6 Quality rare.png 8x8
Quality epic.png 10x10 Quality legendary.png 14x14
tiles

Wire reach

Quality normal.png 32
Quality uncommon.png 34 Quality rare.png 36
Quality epic.png 38 Quality legendary.png 42
tiles

Prototype type

electric-pole

Internal name

big-electric-pole

Required technologies

Electric energy distribution 1 (research).png
1

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Electromagnetic plant.png
Player.png

The big electric pole is an improved electric pole. It is a more specialized variant compared to the medium electric pole, offering the longest wire reach of all of the electric poles, with the trade-off of a very short supply area. Because of this, big electric poles are ideal for long-distance power lines, as they require the smallest number of entities to be placed to span a given distance, but generally unsuitable for providing local coverage to groups of structures. It can also carry signals for the circuit network.

History

  • 2.0.7:
    • Maximum wire reach increased from 30 to 32.
    • Recipe now uses copper cables instead of copper plates.
    • Electric poles are no longer limited to 5 copper connections to other electric poles.
  • 0.17.0:
    • Medium and Big power pole recipes now use iron sticks.
  • 0.16.0:
    • Electric poles can be opened from the zoomed-to-world view.
  • 0.9.0:
    • Visualizations of Area of effect when hovering on pole.
    • Further optimization on building while holding mouse down.
  • 0.7.0:
    • Poles now auto-connect to all poles in reach with no common neighbor.
    • Building electric poles with shift pressed builds it without any connections.
  • 0.6.3:
    • Max wire distance between poles is limited to the smallest pole's when manually connecting.
  • 0.5.0:
    • Shows what is connected to the electric pole when selected.
    • Added electric network statistics

See also