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Added in 0.17
 
moved threshold talbe from magazines to bullets, to better show differences at later levels, also added medium promethium asteroids
 
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{{Languages}}{{:Infobox:Physical projectile damage (research)}}{{Stub}}
{{Languages}}{{:Infobox:Physical projectile damage (research)}}
'''Physical projectile damage (research)''' affects the damage of all firearms magazines, gun turrets, shotgun shells, cannon shells and defender robots.
 
{| class="wikitable"
! colspan = 2 |
! colspan = 2 | {{Icon|Firearm magazine}}{{Icon|Piercing rounds magazine}}{{Icon|Uranium rounds magazine}}<br>{{Icon|Defender capsule}}{{Icon|Shotgun shells}}{{Icon|Piercing shotgun shells}}
! colspan = 2 | {{Icon|Gun turret}}
! colspan = 2 | {{Icon|Cannon shell}}{{Icon|Explosive cannon shell}}<br>{{Icon|Uranium cannon shell}}{{Icon|Explosive uranium cannon shell}}
|-
! Technology !! Cost !! Per Level !! Cumulative !!Per level !! Cumulative !! Per level !! Cumulative
|-
| {{Icontech|Physical projectile damage (research)|1}} Physical projectile damage 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} ✖ <big>100</big> || 10% || 10% || 10% || 10% || ||
|-
| {{Icontech|Physical projectile damage (research)|2}} Physical projectile damage 2 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} ✖ <big>200</big> || 10% || 20% || 10% || 20% || ||
|-
| {{Icontech|Physical projectile damage (research)|3}} Physical projectile damage 3 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>300</big> || 20% || 40% || 20% || 40% || ||
|-
| {{Icontech|Physical projectile damage (research)|4}} Physical projectile damage 4 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>400</big> || 20% || 60% || 20% || 60% || ||
|-
| {{Icontech|Physical projectile damage (research)|5}} Physical projectile damage 5 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} ✖ <big>500</big> || 20% || 80% || 20% || 80% || 90% || 90%
|-
| {{Icontech|Physical projectile damage (research)|6}} Physical projectile damage 6 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} ✖ <big>600</big> || 40% || 120% || 40% || 120% || 130% || 220%
|-
| {{Icontech|Physical projectile damage (research)|7-&infin;}} Physical projectile damage 7-&infin; || {{Icon|Time|60|Time}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} ✖ <br/><big>{{Key|2^(Level-7)*1000}}</big> (eg. 1000 for level 7, 2000 for level 8) || 40% per level || 120% + <pre class="keyboard-key">40%*(Level-6)</pre> || 70% per level || 120% + <pre class="keyboard-key">70%*(Level-6)</pre> || 100% per level || 220% + <pre class="keyboard-key">100%*(Level-6)</pre>
|}
 
In [[Space Age]], level 6 of the research and the infinite research have half the effect for bullets and gun turrets. The effect for shotgun and cannon shells is unchanged.
 
{| class="wikitable"
! colspan = 2 |
! colspan = 2 | {{Icon|Firearm magazine}}{{Icon|Piercing rounds magazine}}{{Icon|Uranium rounds magazine}}<br>{{Icon|Defender capsule}}
! colspan = 2 | {{Icon|Shotgun shells}}{{Icon|Piercing shotgun shells}}
! colspan = 2 | {{Icon|Gun turret}}
! colspan = 2 | {{Icon|Cannon shell}}{{Icon|Explosive cannon shell}}<br>{{Icon|Uranium cannon shell}}{{Icon|Explosive uranium cannon shell}}
|-
! Technology !! Cost !! Per Level !! Cumulative !!Per level !! Cumulative !! Per level !! Cumulative !! Per level !! Cumulative
|-
| {{Icontech|Physical projectile damage (research)|6}} Physical projectile damage 6 ||  {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} ✖ <big>600</big> || 20% || 100% || 40% || 120% || 20% || 100% || 130% || 220%
|-
| {{Icontech|Physical projectile damage (research)|7-&infin;}} Physical projectile damage 7-&infin; ||  {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} ✖ <br/><big>{{Key|2^(Level-7)*1000}}</big> (eg. 1000 for level 7, 2000 for level 8) || 20% per level || 100% + <pre class="keyboard-key">20%*(Level-6)</pre> || 40% per level || 120% + <pre class="keyboard-key">20%*(Level-6)</pre> || 20% per level || 100% + <pre class="keyboard-key">20%*(Level-6)</pre> || 100% per level || 220% + <pre class="keyboard-key">100%*(Level-6)</pre>
|}
 
== Thresholds ==
The table below shows for each level of the physical projectile damage research how many (normal [[quality]]{{SA}}) rounds a [[gun turret]] requires to destroy a small (S), medium (M), small promethium (SP), or medium promethium (MP) [[asteroids]]{{SA}}. Big and huge asteroids are excluded because their flat physical resistance makes gun turrets impractical. Physical projectile damage research applies to both the ammo and the turret as separate multipliers, so the combined bonus is squared rather than summed. Separate columns are given for [[Firearm magazine]]s, [[Piercing rounds magazine]]s, and [[Uranium rounds magazine]]s, each of which holds 10 rounds.
 
<!-- Physical Projectile (gun turret vs asteroids) damage thresholds -->
{| class="wikitable" style="text-align:center;"
! colspan="14" | Rounds required to destroy asteroid (10 rounds per magazine)
|-
! rowspan="2" | Level !! rowspan="2" | Cumulative<br>research cost !! colspan="4" | {{Icon|Firearm magazine}} !! colspan="4" | {{Icon|Piercing rounds magazine}} !! colspan="4" | {{Icon|Uranium rounds magazine}}
|-
! {{Icon|Metallic asteroid chunk|S|space-age=yes}} !! {{Icon|Metallic asteroid chunk|M|space-age=yes}} !! {{Icon|Promethium asteroid chunk|SP|space-age=yes}} !! {{Icon|Promethium asteroid chunk|MP|space-age=yes}} !! {{Icon|Metallic asteroid chunk|S|space-age=yes}} !! {{Icon|Metallic asteroid chunk|M|space-age=yes}} !! {{Icon|Promethium asteroid chunk|SP|space-age=yes}} !! {{Icon|Promethium asteroid chunk|MP|space-age=yes}} !! {{Icon|Metallic asteroid chunk|S|space-age=yes}} !! {{Icon|Metallic asteroid chunk|M|space-age=yes}} !! {{Icon|Promethium asteroid chunk|SP|space-age=yes}} !! {{Icon|Promethium asteroid chunk|MP|space-age=yes}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|0}} !! style="vertical-align:middle;" | - !! {{Icon|Firearm magazine|21}} !! {{Icon|Firearm magazine|90}} !! {{Icon|Firearm magazine|41}} !! {{Icon|Firearm magazine|180}} !! {{Icon|Piercing rounds magazine|13}} !! {{Icon|Piercing rounds magazine|57}} !! {{Icon|Piercing rounds magazine|26}} !! {{Icon|Piercing rounds magazine|113}} !! {{Icon|Uranium rounds magazine|5}} !! {{Icon|Uranium rounds magazine|19}} !! {{Icon|Uranium rounds magazine|9}} !! {{Icon|Uranium rounds magazine|38}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|1}} !! style="vertical-align:middle;" | 100 !! {{Icon|Firearm magazine|17}} !! {{Icon|Firearm magazine|75}} !! {{Icon|Firearm magazine|34}} !! {{Icon|Firearm magazine|150}} !! {{Icon|Piercing rounds magazine|11}} !! {{Icon|Piercing rounds magazine|47}} !! {{Icon|Piercing rounds magazine|22}} !! {{Icon|Piercing rounds magazine|93}} !! {{Icon|Uranium rounds magazine|4}} !! {{Icon|Uranium rounds magazine|16}} !! {{Icon|Uranium rounds magazine|7}} !! {{Icon|Uranium rounds magazine|31}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|2}} !! style="vertical-align:middle;" | 300 !! {{Icon|Firearm magazine|15}} !! {{Icon|Firearm magazine|64}} !! {{Icon|Firearm magazine|29}} !! {{Icon|Firearm magazine|127}} !! {{Icon|Piercing rounds magazine|9}} !! {{Icon|Piercing rounds magazine|40}} !! {{Icon|Piercing rounds magazine|18}} !! {{Icon|Piercing rounds magazine|79}} !! rowspan="2" | {{Icon|Uranium rounds magazine|3}} !! {{Icon|Uranium rounds magazine|14}} !! {{Icon|Uranium rounds magazine|6}} !! {{Icon|Uranium rounds magazine|27}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|3}} !! style="vertical-align:middle;" | 600 !! {{Icon|Firearm magazine|11}} !! {{Icon|Firearm magazine|46}} !! {{Icon|Firearm magazine|21}} !! {{Icon|Firearm magazine|92}} !! {{Icon|Piercing rounds magazine|7}} !! {{Icon|Piercing rounds magazine|29}} !! {{Icon|Piercing rounds magazine|13}} !! {{Icon|Piercing rounds magazine|58}} !! {{Icon|Uranium rounds magazine|10}} !! {{Icon|Uranium rounds magazine|5}} !! {{Icon|Uranium rounds magazine|20}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|4}} !! style="vertical-align:middle;" | 1.0k !! {{Icon|Firearm magazine|8}} !! {{Icon|Firearm magazine|36}} !! {{Icon|Firearm magazine|16}} !! {{Icon|Firearm magazine|71}} !! {{Icon|Piercing rounds magazine|5}} !! {{Icon|Piercing rounds magazine|23}} !! {{Icon|Piercing rounds magazine|10}} !! {{Icon|Piercing rounds magazine|45}} !! rowspan="3" |  {{Icon|Uranium rounds magazine|2}} !! {{Icon|Uranium rounds magazine|8}} !! {{Icon|Uranium rounds magazine|4}} !! {{Icon|Uranium rounds magazine|12}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|5}} !! style="vertical-align:middle;" | 1.5k !! {{Icon|Firearm magazine|7}} !! {{Icon|Firearm magazine|28}} !! {{Icon|Firearm magazine|13}} !! {{Icon|Firearm magazine|56}} !! rowspan="2" | {{Icon|Piercing rounds magazine|4}} !! {{Icon|Piercing rounds magazine|18}} !! {{Icon|Piercing rounds magazine|8}} !! {{Icon|Piercing rounds magazine|35}} !! {{Icon|Uranium rounds magazine|6}} !!  rowspan="2" | {{Icon|Uranium rounds magazine|3}} !! {{Icon|Uranium rounds magazine|12}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|6}} !! style="vertical-align:middle;" | 2.1k !! {{Icon|Firearm magazine|6}} !! {{Icon|Firearm magazine|23}} !! {{Icon|Firearm magazine|11}} !! {{Icon|Firearm magazine|45}} !! {{Icon|Piercing rounds magazine|15}} !! {{Icon|Piercing rounds magazine|7}} !! {{Icon|Piercing rounds magazine|29}} !! {{Icon|Uranium rounds magazine|5}} !! {{Icon|Uranium rounds magazine|10}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|7}} !! style="vertical-align:middle;" | 3.1k !! {{Icon|Firearm magazine|5}} !! {{Icon|Firearm magazine|19}} !! {{Icon|Firearm magazine|9}} !! {{Icon|Firearm magazine|38}} !! rowspan="2" | {{Icon|Piercing rounds magazine|3}} !! {{Icon|Piercing rounds magazine|12}} !! {{Icon|Piercing rounds magazine|6}} !! {{Icon|Piercing rounds magazine|24}} !! rowspan="99" | {{Icon|Uranium rounds magazine|1}} !! rowspan="2" | {{Icon|Uranium rounds magazine|4}} !! rowspan="4" | {{Icon|Uranium rounds magazine|2}} !! {{Icon|Uranium rounds magazine|8}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|8}} !! style="vertical-align:middle;" | 5.1k !! {{Icon|Firearm magazine|4}} !! {{Icon|Firearm magazine|16}} !! {{Icon|Firearm magazine|8}} !! {{Icon|Firearm magazine|32}} !! {{Icon|Piercing rounds magazine|10}} !! {{Icon|Piercing rounds magazine|5}} !! {{Icon|Piercing rounds magazine|20}} !! {{Icon|Uranium rounds magazine|7}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|9}} !! style="vertical-align:middle;" | 9.1k !! rowspan="3" | {{Icon|Firearm magazine|3}} !! {{Icon|Firearm magazine|14}} !! rowspan="2" | {{Icon|Firearm magazine|6}} !! {{Icon|Firearm magazine|27}} !! rowspan="5" | {{Icon|Piercing rounds magazine|2}} !! {{Icon|Piercing rounds magazine|9}} !! rowspan="2" | {{Icon|Piercing rounds magazine|4}} !! {{Icon|Piercing rounds magazine|17}} !! rowspan="3" | {{Icon|Uranium rounds magazine|3}} !! {{Icon|Uranium rounds magazine|6}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|10}} !! style="vertical-align:middle;" | 17.1k !! {{Icon|Firearm magazine|12}} !! {{Icon|Firearm magazine|23}} !!  {{Icon|Piercing rounds magazine|8}} !! {{Icon|Piercing rounds magazine|15}} !! rowspan="2" | {{Icon|Uranium rounds magazine|5}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|11}} !! style="vertical-align:middle;" | 33.1k !! {{Icon|Firearm magazine|10}} !! {{Icon|Firearm magazine|5}} !! {{Icon|Firearm magazine|20}} !! {{Icon|Piercing rounds magazine|7}} !! rowspan="3" | {{Icon|Piercing rounds magazine|3}} !! {{Icon|Piercing rounds magazine|13}} !! rowspan="99" | {{Icon|Uranium rounds magazine|1}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|12}} !! style="vertical-align:middle;" | 65.1k !! rowspan="7" | {{Icon|Firearm magazine|2}} !! {{Icon|Firearm magazine|9}} !! rowspan="3" | {{Icon|Firearm magazine|4}} !! {{Icon|Firearm magazine|18}} !! {{Icon|Piercing rounds magazine|6}} !! {{Icon|Piercing rounds magazine|11}} !! rowspan="6" | {{Icon|Uranium rounds magazine|2}} !! rowspan="2" | {{Icon|Uranium rounds magazine|4}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|13}} !! style="vertical-align:middle;" | 129k !! {{Icon|Firearm magazine|8}} !! {{Icon|Firearm magazine|16}} !! rowspan="2" | {{Icon|Piercing rounds magazine|5}} !! {{Icon|Piercing rounds magazine|10}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|14}} !! style="vertical-align:middle;" | 257k !! rowspan="2" | {{Icon|Firearm magazine|7}} !! {{Icon|Firearm magazine|14}} !! rowspan="99" | {{Icon|Piercing rounds magazine|1}} !! rowspan="7" | {{Icon|Piercing rounds magazine|2}} !! {{Icon|Piercing rounds magazine|9}} !! rowspan="4" | {{Icon|Uranium rounds magazine|3}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|15}} !! style="vertical-align:middle;" | 513k !! rowspan="4" | {{Icon|Firearm magazine|3}} !! {{Icon|Firearm magazine|13}} !! rowspan="3" | {{Icon|Piercing rounds magazine|4}} !! rowspan="2" | {{Icon|Piercing rounds magazine|8}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|16}} !! style="vertical-align:middle;" | 1.03M !! rowspan="2" | {{Icon|Firearm magazine|6}} !! {{Icon|Firearm magazine|12}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|17}} !! style="vertical-align:middle;" | 2.05M !! {{Icon|Firearm magazine|11}} !! {{Icon|Piercing rounds magazine|7}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|18}} !! style="vertical-align:middle;" | 4.10M !! rowspan="2" | {{Icon|Firearm magazine|5}} !! {{Icon|Firearm magazine|10}} !! rowspan="4" | {{Icon|Piercing rounds magazine|3}} !! rowspan="2" | {{Icon|Piercing rounds magazine|6}} !! rowspan="99" | {{Icon|Uranium rounds magazine|1}} !! rowspan="7" | {{Icon|Uranium rounds magazine|2}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|19}} !! style="vertical-align:middle;" | 8.19M !! rowspan="99" | {{Icon|Firearm magazine|1}} !! rowspan="7" | {{Icon|Firearm magazine|2}} !! {{Icon|Firearm magazine|9}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|20-21}} !! style="vertical-align:middle;" | 16.4M !! rowspan="3" | {{Icon|Firearm magazine|4}} !! {{Icon|Firearm magazine|8}} !! rowspan="2" | {{Icon|Piercing rounds magazine|5}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|22}} !! style="vertical-align:middle;" | 65.5M !! rowspan="2" | {{Icon|Firearm magazine|7}} !! rowspan="99" | {{Icon|Piercing rounds magazine|1}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|23}} !! style="vertical-align:middle;" | 131M !! rowspan="6" | {{Icon|Piercing rounds magazine|2}} !! rowspan="3" | {{Icon|Piercing rounds magazine|4}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|24-25}} !! style="vertical-align:middle;" | 262M !! rowspan="4" | {{Icon|Firearm magazine|3}} !! {{Icon|Firearm magazine|6}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|26}} !! style="vertical-align:middle;" | 1.05G !! rowspan="3" | {{Icon|Firearm magazine|5}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|27}} !! style="vertical-align:middle;" | 2.10G !! rowspan="3" | {{Icon|Piercing rounds magazine|3}} !! rowspan="99" | {{Icon|Uranium rounds magazine|1}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|28-29}} !! style="vertical-align:middle;" | 4.19G !! rowspan="99" | {{Icon|Firearm magazine|1}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|30-33}} !! style="vertical-align:middle;" | 16.8G !! rowspan="3" | {{Icon|Firearm magazine|2}} !! rowspan="2" | {{Icon|Firearm magazine|4}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|34}} !! style="vertical-align:middle;" | 268G !! rowspan="99" | {{Icon|Piercing rounds magazine|1}} !! rowspan="3" | {{Icon|Piercing rounds magazine|2}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|35-43}} !! style="vertical-align:middle;" | 537G !! {{Icon|Firearm magazine|3}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|44-48}} !! style="vertical-align:middle;" | 275T !! rowspan="99" | {{Icon|Firearm magazine|1}} !! rowspan="2" | {{Icon|Firearm magazine|2}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|49-62}} !! style="vertical-align:middle;" | 8.80P !! rowspan="99" | {{Icon|Piercing rounds magazine|1}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|63+}} !! style="vertical-align:middle;" | 144E !! rowspan="99" | {{Icon|Firearm magazine|1}}
|}
 
== History ==
{{history|0.17.0|
* Added as part of military technology balance rework.}}
 
== See also ==
== See also ==
* [[Research]]
* [[Research]]
* [[Technologies]]
* [[Technologies]]
* [[Weapon shooting speed (research)]]


{{TechNav}}
{{TechNav}}

Latest revision as of 19:42, 7 October 2026

Physical projectile damage (research)

Cost

30
1
✖ 100

Prototype type

technology

Internal name

physical-projectile-damage-1

Required technologies

Allows

2-∞
Object description

Physical projectile damage (research) affects the damage of all firearms magazines, gun turrets, shotgun shells, cannon shells and defender robots.



Technology Cost Per Level Cumulative Per level Cumulative Per level Cumulative
1
Physical projectile damage 1
30
1
✖ 100
10% 10% 10% 10%
2
Physical projectile damage 2
30
1
1
✖ 200
10% 20% 10% 20%
3
Physical projectile damage 3
60
1
1
1
✖ 300
20% 40% 20% 40%
4
Physical projectile damage 4
60
1
1
1
✖ 400
20% 60% 20% 60%
5
Physical projectile damage 5
60
1
1
1
1
✖ 500
20% 80% 20% 80% 90% 90%
6
Physical projectile damage 6
60
1
1
1
1
1
✖ 600
40% 120% 40% 120% 130% 220%
7-∞
Physical projectile damage 7-∞
60
1
1
1
1
1
1
✖
2^(Level-7)*1000 (eg. 1000 for level 7, 2000 for level 8)
40% per level 120% +
40%*(Level-6)
70% per level 120% +
70%*(Level-6)
100% per level 220% +
100%*(Level-6)

In Space Age, level 6 of the research and the infinite research have half the effect for bullets and gun turrets. The effect for shotgun and cannon shells is unchanged.



Technology Cost Per Level Cumulative Per level Cumulative Per level Cumulative Per level Cumulative
6
Physical projectile damage 6
60
1
1
1
1
1
✖ 600
20% 100% 40% 120% 20% 100% 130% 220%
7-∞
Physical projectile damage 7-∞
60
1
1
1
1
1
1
✖
2^(Level-7)*1000 (eg. 1000 for level 7, 2000 for level 8)
20% per level 100% +
20%*(Level-6)
40% per level 120% +
20%*(Level-6)
20% per level 100% +
20%*(Level-6)
100% per level 220% +
100%*(Level-6)

Thresholds

The table below shows for each level of the physical projectile damage research how many (normal quality) rounds a gun turret requires to destroy a small (S), medium (M), small promethium (SP), or medium promethium (MP) asteroids. Big and huge asteroids are excluded because their flat physical resistance makes gun turrets impractical. Physical projectile damage research applies to both the ammo and the turret as separate multipliers, so the combined bonus is squared rather than summed. Separate columns are given for Firearm magazines, Piercing rounds magazines, and Uranium rounds magazines, each of which holds 10 rounds.

Rounds required to destroy asteroid (10 rounds per magazine)
Level Cumulative
research cost
S
M
SP
MP
S
M
SP
MP
S
M
SP
MP
0
-
21
90
41
180
13
57
26
113
5
19
9
38
1
100
17
75
34
150
11
47
22
93
4
16
7
31
2
300
15
64
29
127
9
40
18
79
3
14
6
27
3
600
11
46
21
92
7
29
13
58
10
5
20
4
1.0k
8
36
16
71
5
23
10
45
2
8
4
12
5
1.5k
7
28
13
56
4
18
8
35
6
3
12
6
2.1k
6
23
11
45
15
7
29
5
10
7
3.1k
5
19
9
38
3
12
6
24
1
4
2
8
8
5.1k
4
16
8
32
10
5
20
7
9
9.1k
3
14
6
27
2
9
4
17
3
6
10
17.1k
12
23
8
15
5
11
33.1k
10
5
20
7
3
13
1
12
65.1k
2
9
4
18
6
11
2
4
13
129k
8
16
5
10
14
257k
7
14
1
2
9
3
15
513k
3
13
4
8
16
1.03M
6
12
17
2.05M
11
7
18
4.10M
5
10
3
6
1
2
19
8.19M
1
2
9
20-21
16.4M
4
8
5
22
65.5M
7
1
23
131M
2
4
24-25
262M
3
6
26
1.05G
5
27
2.10G
3
1
28-29
4.19G
1
30-33
16.8G
2
4
34
268G
1
2
35-43
537G
3
44-48
275T
1
2
49-62
8.80P
1
63+
144E
1

History

  • 0.17.0:
    • Added as part of military technology balance rework.

See also