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{{Languages}}
{{Languages}}
{{:Infobox:Biochamber}}
{{:Infobox:Biochamber}}
{{Stub}}
{{About/Space age}}
{{About/Space age}}
The '''Biochamber''' is a biological variant of the [[assembling machine]] and [[chemical plant]], unlocked on [[Gleba]]{{SA}}. Unlike most other production buildings, it does not require electricity, but rather a steady supply of [[nutrients]]{{SA}} to operate. It has a built-in 50% [[productivity]] bonus.


The '''Biochamber''' is a biological variant of the [[assembly machine]] and [[chemical plant]], unlocked on [[Gleba]]{{SA}}. Unlike most other production buildings, it does not require electricity, but rather a steady supply of [[nutrients]]{{SA}} to operate. It has a built-in 50% productivity bonus.
Biochambers consume 500 kW of power during operation and one nutrient item provides 2 MJ of energy. This means one unit of nutrients will power a biochamber for 4 seconds, consuming 0.25 nutrients/s. The powered duration per nutrient can be increased by using [[efficiency module]]s, or reduced by modules that increase energy consumption. This energy consumption is displayed in-game when hovering over the biochmaber. Note that this nutrient consumption is in addition to any nutrients required by the specific recipe being processed.


One nutrient will power a biochamber for 4 seconds. The powered duration per nutrient can be increased by using [[Efficiency module|Efficiency modules]], or reduced by modules that increase energy consumption.
An inactive biochamber uses no energy, but any nutrients contained in its fuel slot continue to [[Spoilage mechanics|spoil]]{{SA}}. As such, an inactive biochamber will still have nutrients [[inserters|inserted]] into them if they are available.


An inactive biochamber uses no energy, but any nutrients contained in its fuel slot continue to [[Spoilage mechanics|spoil]]{{SA}}. As such, an inactive biochamber will still have nutrients [[inserters|inserted]] into them if nutrients are available.
The biochamber, like any machine, will not function if there are too many items in its trash slots (usually generated from an input or output spoiling). Unfiltered output inserters will remove items from trash slots.


The biochamber, like any machine, will not function if there are too many items in its trash slots (usually generated from an input or output spoiling). Unfiltered output inserters will remove items from trash slots. It is recommended to have one inserter dedicated to removing spoil products and another filtered to take out the recipe result. Alternatively, the belt the items are going into can have a filtered [[splitter]] to separate the desired product from the undesired product.
The biochamber is technically classified as a [[burner devices|burner device]], and its fuel slot can be filtered ({{Keybinding|mmb}} by default) to only accept a specific quality of nutrients. This can be used to prevent high-quality nutrients from being consumed as fuel.


The biochamber has the unique property of having ''negative'' [[pollution]]. This means that, if you use the biochamber on Nauvis, it will absorb pollution. Furthermore, [[module]]s that affect pollution (by increasing energy consumption or directly) will make the negative value larger. So heavy use of biochambers with [[productivity module]]s and [[speed module]]s in [[beacon]]s can lead to substantial pollution absorption.
Biochambers have the unique property of having ''negative'' [[pollution]]. This means that, if a biochamber is built on [[Nauvis]], it will absorb pollution. Furthermore, [[module]]s that affect pollution (by increasing energy consumption or directly) will make the negative value larger. So heavy use of biochambers with [[productivity module]]s and [[speed module]]s in [[beacon]]s can lead to substantial pollution absorption.


== Recipes ==
== Recipes ==
Line 21: Line 21:
! Recipe !! Ingredients !! Products !! Made in !! Crafted on
! Recipe !! Ingredients !! Products !! Made in !! Crafted on
|-
|-
| {{imagelink|Yumako processing}}{{SA}}
| {{imagelink|Yumako processing|space-age=yes}}
| {{icon|Time|1}}{{icon|Yumako|1}}
| {{icon|Time|1}}{{icon|Yumako|1}}
| {{icon|Yumako seed|2%}}{{icon|Yumako mash|2}}
| {{icon|Yumako seed|2%}}{{icon|Yumako mash|2}}
| {{icon|Biochamber}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Player}}
| {{icon|Biochamber|space-age=yes}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Player}}
| -
| -
|-
|-
| {{imagelink|Jellynut processing}}{{SA}}
| {{imagelink|Jellynut processing|space-age=yes}}
| {{icon|Time|1}}{{icon|Jellynut|1}}
| {{icon|Time|1}}{{icon|Jellynut|1}}
| {{icon|Jellynut seed|2%}}{{icon|Jelly|4}}
| {{icon|Jellynut seed|2%}}{{icon|Jelly|4}}
| {{icon|Biochamber}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Player}}
| {{icon|Biochamber|space-age=yes}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Player}}
| -
| -
|-
|-
| {{imagelink|Bioflux}}{{SA}}
| {{imagelink|Bioflux|space-age=yes}}
| {{icon|Time|6}}{{icon|Yumako mash|15}}{{icon|Jelly|12}}
| {{icon|Time|6}}{{icon|Yumako mash|15}}{{icon|Jelly|12}}
| {{icon|Bioflux|4}}
| {{icon|Bioflux|4}}
| {{icon|Biochamber}}
| {{icon|Biochamber|space-age=yes}}
| -
| -
|-
|-
| {{imagelink|Pentapod egg}}{{SA}}
| {{imagelink|Pentapod egg|space-age=yes}}
| {{icon|Time|15}}{{icon|Nutrients|30}}{{icon|Pentapod egg|1}}{{icon|Water|60}}
| {{icon|Time|15}}{{icon|Nutrients|30}}{{icon|Pentapod egg|1}}{{icon|Water|60}}
| {{icon|Pentapod egg|2}}
| {{icon|Pentapod egg|2}}
| {{icon|Biochamber}}
| {{icon|Biochamber|space-age=yes}}
| {{icon|Gleba}}
| {{icon|Gleba}}
|-
|-
| {{imagelink|Agricultural science pack}}{{SA}}
| {{imagelink|Agricultural science pack|space-age=yes}}
| {{icon|Time|4}}{{icon|Bioflux|1}}{{icon|Pentapod egg|1}}
| {{icon|Time|4}}{{icon|Bioflux|1}}{{icon|Pentapod egg|1}}
| {{icon|Agricultural science pack|1}}
| {{icon|Agricultural science pack|1}}
| {{icon|Biochamber}}
| {{icon|Biochamber|space-age=yes}}
| {{icon|Gleba}}
| {{icon|Gleba}}
|-
|-
| {{imagelink|Iron bacteria}}{{SA}}
| {{imagelink|Iron bacteria|space-age=yes}}
| {{icon|Time|1}}{{icon|Jelly|6}}
| {{icon|Time|1}}{{icon|Jelly|6}}
| {{icon|Iron bacteria|10%}}{{icon|Spoilage|4}}
| {{icon|Iron bacteria|10%}}{{icon|Spoilage|4}}
| {{icon|Biochamber}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Player}}
| {{icon|Biochamber|space-age=yes}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Player}}
| {{icon|Gleba}}
| {{icon|Gleba}}
|-
|-
| {{imagelink|Copper bacteria}}{{SA}}
| {{imagelink|Copper bacteria|space-age=yes}}
| {{icon|Time|1}}{{icon|Yumako mash|3}}
| {{icon|Time|1}}{{icon|Yumako mash|3}}
| {{icon|Copper bacteria|10%}}{{icon|Spoilage|1}}
| {{icon|Copper bacteria|10%}}{{icon|Spoilage|1}}
| {{icon|Biochamber}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Player}}
| {{icon|Biochamber|space-age=yes}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Player}}
| {{icon|Gleba}}
| {{icon|Gleba}}
|-
|-
| {{imagelink|Iron bacteria cultivation}}{{SA}}
| {{imagelink|Iron bacteria cultivation|space-age=yes}}
| {{icon|Time|4}}{{icon|Iron bacteria|1}}{{icon|Bioflux|1}}
| {{icon|Time|4}}{{icon|Iron bacteria|1}}{{icon|Bioflux|1}}
| {{icon|Iron bacteria|4}}
| {{icon|Iron bacteria|4}}
| {{icon|Biochamber}}
| {{icon|Biochamber|space-age=yes}}
| {{icon|Gleba}}
| {{icon|Gleba}}
|-
|-
| {{imagelink|Copper bacteria cultivation}}{{SA}}
| {{imagelink|Copper bacteria cultivation|space-age=yes}}
| {{icon|Time|4}}{{icon|Copper bacteria|1}}{{icon|Bioflux|1}}
| {{icon|Time|4}}{{icon|Copper bacteria|1}}{{icon|Bioflux|1}}
| {{icon|Copper bacteria|4}}
| {{icon|Copper bacteria|4}}
| {{icon|Biochamber}}
| {{icon|Biochamber|space-age=yes}}
| {{icon|Gleba}}
| {{icon|Gleba}}
|-
|-
| {{imagelink|Fish breeding}}{{SA}}
| {{imagelink|Fish breeding|space-age=yes}}
| {{icon|Time|6}}{{icon|Raw fish|2}}{{icon|Nutrients|100}}{{icon|Water|100}}
| {{icon|Time|6}}{{icon|Raw fish|2}}{{icon|Nutrients|100}}{{icon|Water|100}}
| {{icon|Raw fish|3}}
| {{icon|Raw fish|3}}
| {{icon|Biochamber}}{{icon|Chemical plant}}
| {{icon|Biochamber|space-age=yes}}{{icon|Chemical plant}}
| {{icon|Nauvis}}
| {{icon|Nauvis}}
|-
|-
|}
|}


Nutrients are required both as fuel for the biochamber and as a component of other recipes (including [[artificial jellynut soil]] and [[artificial yumako soil]]).
Nutrients are required both as fuel for the biochamber and as a component of other recipes (including [[artificial jellynut soil]] and [[artificial yumako soil]]).
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! Recipe !! Ingredients !! Products !! Made in !! Crafted on
! Recipe !! Ingredients !! Products !! Made in !! Crafted on
|-
|-
| {{imagelink|Nutrients from yumako mash}}{{SA}}
| {{imagelink|Nutrients from yumako mash|space-age=yes}}
| {{icon|Time|4}}{{icon|Yumako mash|4}}
| {{icon|Time|4}}{{icon|Yumako mash|4}}
| {{icon|Nutrients|6}}
| {{icon|Nutrients|6}}
| {{icon|Biochamber}}
| {{icon|Biochamber|space-age=yes}}
| -
| -
|-
|-
| {{imagelink|Nutrients from bioflux}}{{SA}}
| {{imagelink|Nutrients from bioflux|space-age=yes}}
| {{icon|Time|2}}{{icon|Bioflux|5}}
| {{icon|Time|2}}{{icon|Bioflux|5}}
| {{icon|Nutrients|40}}
| {{icon|Nutrients|40}}
| {{icon|Biochamber}}
| {{icon|Biochamber|space-age=yes}}
| -
| -
|-
|-
| {{imagelink|Nutrients from spoilage}}{{SA}} (50% spoiled)
| {{imagelink|Nutrients from spoilage|space-age=yes}} (50% spoiled)
| {{icon|Time|2}}{{icon|Spoilage|10}}
| {{icon|Time|2}}{{icon|Spoilage|10}}
| {{icon|Nutrients|1}}
| {{icon|Nutrients|1}}
| {{icon|Biochamber}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Player}}
| {{icon|Biochamber|space-age=yes}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Player}}
| -
| -
|-
|-
| {{imagelink|Nutrients from fish}}{{SA}}
| {{imagelink|Nutrients from fish|space-age=yes}}
| {{icon|Time|2}}{{icon|Raw fish|1}}
| {{icon|Time|2}}{{icon|Raw fish|1}}
| {{icon|Nutrients|20}}
| {{icon|Nutrients|20}}
| {{icon|Biochamber}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Player}}
| {{icon|Biochamber|space-age=yes}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Player}}
| -
| -
|-
|-
| {{imagelink|Nutrients from biter egg}}{{SA}}
| {{imagelink|Nutrients from biter egg|space-age=yes}}
| {{icon|Time|2}}{{icon|Biter egg|1}}
| {{icon|Time|2}}{{icon|Biter egg|1}}
| {{icon|Nutrients|20}}
| {{icon|Nutrients|20}}
| {{icon|Biochamber}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Player}}
| {{icon|Biochamber|space-age=yes}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Player}}
| -
| -
|-
|-
|}
|}


The following recipes create stable products that are unaffected by spoilage:
The following recipes create stable products that are unaffected by spoilage:
Line 129: Line 127:
! Recipe !! Ingredients !! Products !! Made in !! Crafted on
! Recipe !! Ingredients !! Products !! Made in !! Crafted on
|-
|-
| {{imagelink|Biochamber}}{{SA}}
| {{imagelink|Biochamber|space-age=yes}}
| {{icon|Time|20}}{{icon|Iron plate|20}}{{icon|Electronic circuit|5}}{{icon|Nutrients|5}}{{icon|Pentapod egg|1}}{{icon|Landfill|1}}
| {{icon|Time|20}}{{icon|Iron plate|20}}{{icon|Electronic circuit|5}}{{icon|Nutrients|5}}{{icon|Pentapod egg|1}}{{icon|Landfill|1}}
| {{icon|Biochamber|1}}
| {{icon|Biochamber|1}}
| {{icon|Biochamber}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Player}}
| {{icon|Biochamber|space-age=yes}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Player}}
| {{icon|Gleba}}
| {{icon|Gleba}}
|-
|-
| {{imagelink|Carbon fiber}}{{SA}}
| {{imagelink|Carbon fiber|space-age=yes}}
| {{icon|Time|5}}{{icon|Carbon|1}}{{icon|Yumako mash|10}}
| {{icon|Time|5}}{{icon|Carbon|1}}{{icon|Yumako mash|10}}
| {{icon|Carbon fiber|1}}
| {{icon|Carbon fiber|1}}
| {{icon|Biochamber}}
| {{icon|Biochamber|space-age=yes}}
| -
| -
|-
|-
| {{imagelink|Rocket fuel from jelly}}{{SA}}
| {{imagelink|Rocket fuel from jelly|space-age=yes}}
| {{icon|Time|10}}{{icon|Bioflux|2}}{{icon|Jelly|30}}{{icon|Water|30}}
| {{icon|Time|10}}{{icon|Bioflux|2}}{{icon|Jelly|30}}{{icon|Water|30}}
| {{icon|Rocket fuel|1}}
| {{icon|Rocket fuel|1}}
| {{icon|Biochamber}}
| {{icon|Biochamber|space-age=yes}}
| -
| -
|-
|-
| {{imagelink|Biolubricant}}{{SA}}
| {{imagelink|Biolubricant|space-age=yes}}
| {{icon|Time|3}}{{icon|Jelly|60}}
| {{icon|Time|3}}{{icon|Jelly|60}}
| {{icon|Lubricant|20}}
| {{icon|Lubricant|20}}
| {{icon|Biochamber}}
| {{icon|Biochamber|space-age=yes}}
| -
| -
|-
|-
| {{imagelink|Bioplastic}}{{SA}}
| {{imagelink|Bioplastic|space-age=yes}}
| {{icon|Time|2}}{{icon|Bioflux|1}}{{icon|Yumako mash|4}}
| {{icon|Time|2}}{{icon|Bioflux|1}}{{icon|Yumako mash|4}}
| {{icon|Plastic bar|3}}
| {{icon|Plastic bar|3}}
| {{icon|Biochamber}}
| {{icon|Biochamber|space-age=yes}}
| -
| -
|-
|-
| {{imagelink|Biosulfur}}{{SA}}
| {{imagelink|Biosulfur|space-age=yes}}
| {{icon|Time|2}}{{icon|Spoilage|5}}{{icon|Bioflux|1}}
| {{icon|Time|2}}{{icon|Spoilage|5}}{{icon|Bioflux|1}}
| {{icon|Sulfur|2}}
| {{icon|Sulfur|2}}
| {{icon|Biochamber}}
| {{icon|Biochamber|space-age=yes}}
| -
| -
|-
|-
| {{imagelink|Burnt spoilage}}{{SA}}
| {{imagelink|Burnt spoilage|space-age=yes}}
| {{icon|Time|12}}{{icon|Spoilage|6}}
| {{icon|Time|12}}{{icon|Spoilage|6}}
| {{icon|Carbon|1}}
| {{icon|Carbon|1}}
| {{icon|Biochamber}}
| {{icon|Biochamber|space-age=yes}}
| -
| -
|-
|-
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| {{icon|Time|2}}{{icon|Water|30}}{{icon|Heavy oil|40}}
| {{icon|Time|2}}{{icon|Water|30}}{{icon|Heavy oil|40}}
| {{icon|Light oil|30}}
| {{icon|Light oil|30}}
| {{icon|Biochamber}}{{icon|Chemical plant}}
| {{icon|Biochamber|space-age=yes}}{{icon|Chemical plant}}
| -
| -
|-
|-
Line 180: Line 178:
| {{icon|Time|2}}{{icon|Water|30}}{{icon|Light oil|30}}
| {{icon|Time|2}}{{icon|Water|30}}{{icon|Light oil|30}}
| {{icon|Petroleum gas|20}}
| {{icon|Petroleum gas|20}}
| {{icon|Biochamber}}{{icon|Chemical plant}}
| {{icon|Biochamber|space-age=yes}}{{icon|Chemical plant}}
| -
| -
|-
|-
Line 186: Line 184:
| {{icon|Time|15}}{{icon|Solid fuel|10}}{{icon|Light oil|10}}
| {{icon|Time|15}}{{icon|Solid fuel|10}}{{icon|Light oil|10}}
| {{icon|Rocket fuel|1}}
| {{icon|Rocket fuel|1}}
| {{icon|Biochamber}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}
| {{icon|Biochamber|space-age=yes}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}
| -
| -
|-
|-
| {{imagelink|Wood processing}}{{SA}}
| {{imagelink|Wood processing|space-age=yes}}
| {{icon|Time|2}}{{icon|Wood|2}}
| {{icon|Time|2}}{{icon|Wood|2}}
| {{icon|Tree seed|1}}
| {{icon|Tree seed|1}}
| {{icon|Biochamber}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Player}}
| {{icon|Biochamber|space-age=yes}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Player}}
| {{icon|Nauvis}}
| {{icon|Nauvis}}
|-
|-
Line 198: Line 196:


== History ==
== History ==
{{history|2.0.44|
* Added filter support to burner fuel inventories.
}}
{{history|2.0.7|
{{history|2.0.7|
* Introduced in [[Space Age]]{{SA}} expansion.
* Introduced in [[Space Age]]{{SA}} expansion.
Line 207: Line 209:


{{ProductionNav}}
{{ProductionNav}}
{{C|Producers}}
{{C|Agriculture}}

Latest revision as of 03:27, 16 December 2025

Biochamber

Recipe

20
+
5
+
20
+
1
+
5
+
1
1

Total raw

27.25
+
0.25
+
7.5
+
25
+
1
+
50

Map color

Health

300
390 480
570 750

Stack size

20

Rocket capacity

20

Dimensions

3×3

Energy consumption

500 kW (nutrients)

Crafting speed

2
2.6 3.2
3.8 5

Mining time

0.1

Base productivity

50%

Pollution

-1/m

Crafted only on

Module slots

4 slots

Prototype type

assembling-machine

Internal name

biochamber

Required technologies

Produced by

Valid fuel

Space Age expansion exclusive feature.

The Biochamber is a biological variant of the assembling machine and chemical plant, unlocked on Gleba. Unlike most other production buildings, it does not require electricity, but rather a steady supply of nutrients to operate. It has a built-in 50% productivity bonus.

Biochambers consume 500 kW of power during operation and one nutrient item provides 2 MJ of energy. This means one unit of nutrients will power a biochamber for 4 seconds, consuming 0.25 nutrients/s. The powered duration per nutrient can be increased by using efficiency modules, or reduced by modules that increase energy consumption. This energy consumption is displayed in-game when hovering over the biochmaber. Note that this nutrient consumption is in addition to any nutrients required by the specific recipe being processed.

An inactive biochamber uses no energy, but any nutrients contained in its fuel slot continue to spoil. As such, an inactive biochamber will still have nutrients inserted into them if they are available.

The biochamber, like any machine, will not function if there are too many items in its trash slots (usually generated from an input or output spoiling). Unfiltered output inserters will remove items from trash slots.

The biochamber is technically classified as a burner device, and its fuel slot can be filtered (Middle mouse button by default) to only accept a specific quality of nutrients. This can be used to prevent high-quality nutrients from being consumed as fuel.

Biochambers have the unique property of having negative pollution. This means that, if a biochamber is built on Nauvis, it will absorb pollution. Furthermore, modules that affect pollution (by increasing energy consumption or directly) will make the negative value larger. So heavy use of biochambers with productivity modules and speed modules in beacons can lead to substantial pollution absorption.

Recipes

The biochamber has a large number of recipes, many of which are exclusive to the biochamber or to Gleba or both.

Recipe Ingredients Products Made in Crafted on
Yumako processing
1
1
2%
2
-
Jellynut processing
1
1
2%
4
-
Bioflux
6
15
12
4
-
Pentapod egg
15
30
1
60
2
Agricultural science pack
4
1
1
1
Iron bacteria
1
6
10%
4
Copper bacteria
1
3
10%
1
Iron bacteria cultivation
4
1
1
4
Copper bacteria cultivation
4
1
1
4
Fish breeding
6
2
100
100
3

Nutrients are required both as fuel for the biochamber and as a component of other recipes (including artificial jellynut soil and artificial yumako soil).

Recipe Ingredients Products Made in Crafted on
Nutrients from yumako mash
4
4
6
-
Nutrients from bioflux
2
5
40
-
Nutrients from spoilage (50% spoiled)
2
10
1
-
Nutrients from fish
2
1
20
-
Nutrients from biter egg
2
1
20
-

The following recipes create stable products that are unaffected by spoilage:

Recipe Ingredients Products Made in Crafted on
Biochamber
20
20
5
5
1
1
1
Carbon fiber
5
1
10
1
-
Rocket fuel from jelly
10
2
30
30
1
-
Biolubricant
3
60
20
-
Bioplastic
2
1
4
3
-
Biosulfur
2
5
1
2
-
Burnt spoilage
12
6
1
-
Heavy oil cracking to light oil
2
30
40
30
-
Light oil cracking to petroleum gas
2
30
30
20
-
Rocket fuel
15
10
10
1
-
Wood processing
2
2
1

History

  • 2.0.44:
    • Added filter support to burner fuel inventories.

See also