In other languages: Čeština Deutsch Français 日本語 한국어 Bahasa Melayu Nederlands Polski Português, Brasil Русский Türkçe Українська 简体中文

Fast transport belt: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
Jon8RFC (talk | contribs)
m History: add 'd'
Mefisto1029 (talk | contribs)
Standardization
 
(14 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Languages}}
{{Languages}}__NOTOC__
{{:Infobox:Fast transport belt}}
{{:Infobox:Fast transport belt}}


'''Fast transport belts''' are faster variant of the [[transport belt]], operating at double speed. They are the second tier among the three [[Belt transport system|transport belts]].
'''Fast transport belts''' are a faster variant of the [[transport belt]], operating at double speed. They are the second tier of [[Belt transport system|transport belts]].


==Properties==
=== Other fast belt systems ===
{|
| {{imagelink|Fast underground belt}} || {{imagelink|Fast splitter}}
|}


[[File:Fast_transport_belt_fulldensity.gif|right|300px|thumb|6 [[Fast inserter]]s per side will fill a fast transport belt to max. density]]
=== Other [[Transport belts]] ===
{|
| {{imagelink|Transport belt}} || {{imagelink|Express transport belt}} || {{imagelink|Turbo transport belt|space-age=yes}}
|}


==Properties==
{| class="wikitable"
{| class="wikitable"
|-
|-
! scope="col" | Type
! scope="col" | Type
! scope="col" | Max. throughput (Items per [[game-second]])<sup>1</sup>
! scope="col" | Max. throughput (Items per [[Time#Seconds|game-second]])<sup>1</sup>
! scope="col" | Speed ([[Tile|Tiles]] per [[game-second]])<sup>1</sup>
! scope="col" | Speed ([[Time#Seconds|Tiles]] per game-second)<sup>1</sup>
! scope="col" | Max. density (Items per [[Tile|tile]])<sup>1</sup>
! scope="col" | Max. density (Items per tile)<sup>1</sup>
! scope="col" | Required [[Research|technologies]]
! scope="col" | Required [[Research|technologies]]
|-
|-
| {{Imagelink|Fast transport belt|Fast transport belt}} || 26.66 || 3.75 || 7.111 || [[Logistics 2 (research)]]
| {{Imagelink|Fast transport belt}} || 30 || 3.75 || 8 || [[Logistics 2 (research)]]
|}
|}


(1) See [[Transport belts/Physics|Physics of Transport Belts]] for more detailed information.
<sup>(1)</sup> See [[Transport belts/Physics|Physics of Transport Belts]] for more detailed information.
 
== Production layouts ==
 
{| class="wikitable"
|-
! scope="col" | Design
! scope="col" | Input: (Items per [[game-second]])
|- style="vertical-align:top;"
| rowspan="3" | [[File:Fast_Transport_belt_layout1.jpg|top|400px]]
| {{icon|iron plate|11.5}}
|-
! scope="col"|Output: (Items per [[game-second]])
|- style="vertical-align:top;"
| {{icon|fast transport belt|1}}
|}


== History ==
== History ==
{{History|0.17.0|
* Increased throughput from 26.66 to 30 items/second.
* Consistently holds 8 items per tile.
}}


{{history|0.15.0|
{{History|0.15.0|
* Increased stack size from 50 to 100.}}
* Increased stack size from 50 to 100.
}}


{{history|0.13.0|
{{History|0.13.0|
* Transport belt is now connectible to the [[circuit network]].  
* Transport belt is now connectible to the [[circuit network]].  
* Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.}}
* Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.
}}


{{history|0.12.0|
{{History|0.12.0|
* Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
* Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
* Optimised the transport belt movement.}}
* Optimised the transport belt movement.
}}


{{history|0.11.9|
{{History|0.11.9|
* Items marked for deconstruction cannot be moved by belts anymore.  
* Items marked for deconstruction cannot be moved by belts anymore.  
* Reduced the CPU load caused by big counts of [[inserters]] loading/unloading transport belts.}}
* Reduced the CPU load caused by big counts of [[inserters]] loading/unloading transport belts.
 
}}
{{history|0.11.0|
* Fast/express belts are now made from the slower variants.}}


{{history|0.9.7|
{{History|0.11.0|
* Belts to be deconstructed no longer accept items. }}
* Fast/express belts are now made from the slower variants.
}}


{{history|0.9.6|
{{History|0.9.7|
* New transport belt graphics. }}
* Belts to be deconstructed no longer accept items.
}}


{{history|0.9.0|
{{History|0.9.6|
* Small optimisation. }}
* New transport belt graphics.
}}


{{history|0.7.1|
{{History|0.9.0|
* [[Express transport belt]] now takes 15 [[Iron gear wheel]]s to craft. }}
* Small optimisation.
}}


{{history|0.6.0|
{{History|0.6.0|
* Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts. }}
* Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts.
}}


{{history|0.5.0|
{{History|0.5.0|
* Better movement on transport belts in turns and crossings. }}
* Better movement on transport belts in turns and crossings.
}}


{{history|0.2.8|
{{History|0.2.8|
* Cross connections of transport belt of the same type are disabled. }}
* Cross connections of transport belt of the same type are disabled.
}}


{{history|0.2.2|
{{History|0.2.2|
* When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.}}
* When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.
}}


{{history|0.2.1|
{{History|0.2.1|
* Small optimisation. }}
* Small optimisation.
}}


{{history|0.1.0|
{{History|0.1.0|
* Introduced}}
* Introduced.
}}


== See also ==
== See also ==
* [[Belt transport system]]
* [[Belt transport system]]
** [[Transport belts]]
** [[Underground belts]]
** [[Splitters]]
** [[Splitters]]
** [[Inserters]]
* [[Crafting]]


{{LogisticsNav}}
{{LogisticsNav}}
{{C|Belt transport system}}
{{C|Belt transport system}}

Latest revision as of 19:14, 17 February 2025

Fast transport belt

  • Base game
  •  
  • Space Age mod

Recipe

0.5
+
5
+
1
1

Total raw

3.5
+
11.5

Map color

Health

160
208 256
304 400

Resistances

Fire: 0/50%

Stack size

100

Rocket capacity

100

Dimensions

1×1

Belt speed

30 Items/s

Mining time

0.1

Prototype type

transport-belt

Internal name

fast-transport-belt

Required technologies

2

Produced by

Consumed by

Fast transport belts are a faster variant of the transport belt, operating at double speed. They are the second tier of transport belts.

Other fast belt systems

Fast underground belt
Fast splitter

Other Transport belts

Transport belt
Express transport belt
Turbo transport belt

Properties

Type Max. throughput (Items per game-second)1 Speed (Tiles per game-second)1 Max. density (Items per tile)1 Required technologies
Fast transport belt
30 3.75 8 Logistics 2 (research)

(1) See Physics of Transport Belts for more detailed information.

History

  • 0.17.0:
    • Increased throughput from 26.66 to 30 items/second.
    • Consistently holds 8 items per tile.
  • 0.15.0:
    • Increased stack size from 50 to 100.
  • 0.13.0:
    • Transport belt is now connectible to the circuit network.
    • Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.
  • 0.12.0:
    • Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
    • Optimised the transport belt movement.
  • 0.11.9:
    • Items marked for deconstruction cannot be moved by belts anymore.
    • Reduced the CPU load caused by big counts of inserters loading/unloading transport belts.
  • 0.11.0:
    • Fast/express belts are now made from the slower variants.
  • 0.9.7:
    • Belts to be deconstructed no longer accept items.
  • 0.9.6:
    • New transport belt graphics.
  • 0.9.0:
    • Small optimisation.
  • 0.6.0:
    • Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts.
  • 0.5.0:
    • Better movement on transport belts in turns and crossings.
  • 0.2.8:
    • Cross connections of transport belt of the same type are disabled.
  • 0.2.2:
    • When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.
  • 0.2.1:
    • Small optimisation.

See also