Fast transport belt: Difference between revisions
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{{Languages}} | {{Languages}}__NOTOC__ | ||
{{:Infobox:Fast transport belt}} | {{:Infobox:Fast transport belt}} | ||
'''Fast transport belts''' are faster variant of the [[transport belt]], operating at double speed. They are the second tier | '''Fast transport belts''' are a faster variant of the [[transport belt]], operating at double speed. They are the second tier of [[Belt transport system|transport belts]]. | ||
== | === Other fast belt systems === | ||
{| | |||
| {{imagelink|Fast underground belt}} || {{imagelink|Fast splitter}} | |||
|} | |||
[[ | === Other [[Transport belts]] === | ||
{| | |||
| {{imagelink|Transport belt}} || {{imagelink|Express transport belt}} || {{imagelink|Turbo transport belt|space-age=yes}} | |||
|} | |||
==Properties== | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! scope="col" | Type | ! scope="col" | Type | ||
! scope="col" | Max. throughput (Items per [[game-second]])<sup>1</sup> | ! scope="col" | Max. throughput (Items per [[Time#Seconds|game-second]])<sup>1</sup> | ||
! scope="col" | Speed ([[ | ! scope="col" | Speed ([[Time#Seconds|Tiles]] per game-second)<sup>1</sup> | ||
! scope="col" | Max. density (Items per | ! scope="col" | Max. density (Items per tile)<sup>1</sup> | ||
! scope="col" | Required [[Research|technologies]] | ! scope="col" | Required [[Research|technologies]] | ||
|- | |- | ||
| {{Imagelink | | {{Imagelink|Fast transport belt}} || 30 || 3.75 || 8 || [[Logistics 2 (research)]] | ||
|} | |} | ||
(1) See [[Transport belts/Physics|Physics of Transport Belts]] for more detailed information. | <sup>(1)</sup> See [[Transport belts/Physics|Physics of Transport Belts]] for more detailed information. | ||
== History == | == History == | ||
{{History|0.17.0| | |||
* Increased throughput from 26.66 to 30 items/second. | |||
* Consistently holds 8 items per tile. | |||
}} | |||
{{ | {{History|0.15.0| | ||
* | * Increased stack size from 50 to 100. | ||
}} | |||
{{ | {{History|0.13.0| | ||
* Transport belt is now connectible to the [[circuit network]]. | * Transport belt is now connectible to the [[circuit network]]. | ||
* Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.}} | * Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction. | ||
}} | |||
{{ | {{History|0.12.0| | ||
* Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter. | * Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter. | ||
* Optimised the transport belt movement.}} | * Optimised the transport belt movement. | ||
}} | |||
{{ | {{History|0.11.9| | ||
* Items marked for deconstruction cannot be moved by belts anymore. | * Items marked for deconstruction cannot be moved by belts anymore. | ||
* Reduced the CPU load caused by big counts of [[inserters]] loading/unloading transport belts. | * Reduced the CPU load caused by big counts of [[inserters]] loading/unloading transport belts. | ||
}} | |||
{{ | {{History|0.11.0| | ||
* | * Fast/express belts are now made from the slower variants. | ||
}} | |||
{{ | {{History|0.9.7| | ||
* | * Belts to be deconstructed no longer accept items. | ||
}} | |||
{{ | {{History|0.9.6| | ||
* | * New transport belt graphics. | ||
}} | |||
{{ | {{History|0.9.0| | ||
* | * Small optimisation. | ||
}} | |||
{{ | {{History|0.6.0| | ||
* Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts. }} | * Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts. | ||
}} | |||
{{ | {{History|0.5.0| | ||
* Better movement on transport belts in turns and crossings. }} | * Better movement on transport belts in turns and crossings. | ||
}} | |||
{{ | {{History|0.2.8| | ||
* Cross connections of transport belt of the same type are disabled. }} | * Cross connections of transport belt of the same type are disabled. | ||
}} | |||
{{ | {{History|0.2.2| | ||
* When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.}} | * When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected. | ||
}} | |||
{{ | {{History|0.2.1| | ||
* Small optimisation. }} | * Small optimisation. | ||
}} | |||
{{ | {{History|0.1.0| | ||
* Introduced}} | * Introduced. | ||
}} | |||
== See also == | == See also == | ||
* [[Belt transport system]] | * [[Belt transport system]] | ||
** [[Transport belts]] | |||
** [[Underground belts]] | |||
** [[Splitters]] | ** [[Splitters]] | ||
{{LogisticsNav}} | {{LogisticsNav}} | ||
{{C|Belt transport system}} | {{C|Belt transport system}} |
Latest revision as of 19:14, 17 February 2025
Fast transport belt |
- Base game
- Space Age mod
Fast transport belts are a faster variant of the transport belt, operating at double speed. They are the second tier of transport belts.
Other fast belt systems
Fast underground belt | Fast splitter |
Other Transport belts
Transport belt | Express transport belt | Turbo transport belt |
Properties
Type | Max. throughput (Items per game-second)1 | Speed (Tiles per game-second)1 | Max. density (Items per tile)1 | Required technologies |
---|---|---|---|---|
Fast transport belt | 30 | 3.75 | 8 | Logistics 2 (research) |
(1) See Physics of Transport Belts for more detailed information.
History
- 0.17.0:
- Increased throughput from 26.66 to 30 items/second.
- Consistently holds 8 items per tile.
- 0.15.0:
- Increased stack size from 50 to 100.
- 0.13.0:
- Transport belt is now connectible to the circuit network.
- Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.
- 0.12.0:
- Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
- Optimised the transport belt movement.
- 0.11.9:
- Items marked for deconstruction cannot be moved by belts anymore.
- Reduced the CPU load caused by big counts of inserters loading/unloading transport belts.
- 0.11.0:
- Fast/express belts are now made from the slower variants.
- 0.9.7:
- Belts to be deconstructed no longer accept items.
- 0.9.6:
- New transport belt graphics.
- 0.9.0:
- Small optimisation.
- 0.6.0:
- Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts.
- 0.5.0:
- Better movement on transport belts in turns and crossings.
- 0.2.8:
- Cross connections of transport belt of the same type are disabled.
- 0.2.2:
- When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.
- 0.2.1:
- Small optimisation.
- 0.1.0:
- Introduced.