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{{Languages}}
{{Languages}}__NOTOC__
{{:Infobox:Fast transport belt}}


{{Machinery
'''Fast transport belts''' are a faster variant of the [[transport belt]], operating at double speed. They are the second tier of [[Belt transport system|transport belts]].
|health=50
 
|MaxThroughput=26.786
=== Other fast belt systems ===
|input=Time, 0.5 + Transport Belt + Iron Gear Wheel, 5
{|
|raw=Time, 3.5 + Iron Plate, 11.5
| {{imagelink|Fast underground belt}} || {{imagelink|Fast splitter}}
|technologies=Logistics 2, 2
|}
|producers=Manual + Assembling machine 1 + Assembling machine 2 + Assembling machine 3
|consumers=Express transport belt
}}


The '''Fast transport belt''' is a faster variant of the [[Basic transport belt]]. It's available when [[Logistics 2]] has been [[Research|researched]]. Its behaviour is exactly the same as the [[Basic transport belt]] at double speed. <br />
=== Other [[Transport belts]] ===
See '''[[Belt transport system]]''' for more general information about transport belts. <br />
{|
| {{imagelink|Transport belt}} || {{imagelink|Express transport belt}} || {{imagelink|Turbo transport belt|space-age=yes}}
|}


==Properties==
==Properties==
{| class="wikitable"
{| class="wikitable"
|-
|-
! scope="col" | Type
! scope="col" | Type
! scope="col" | Max. throughput ([[Items]] per [[game-second]])
! scope="col" | Max. throughput (Items per [[Time#Seconds|game-second]])<sup>1</sup>
! scope="col" | Speed ([[Tile|Tiles]] per [[game-second]])
! scope="col" | Speed ([[Time#Seconds|Tiles]] per game-second)<sup>1</sup>
! scope="col" | Max. density ([[Items]] per [[Tile|tile]])
! scope="col" | Max. density (Items per tile)<sup>1</sup>
! scope="col" | Required [[Research|technologies]]
! scope="col" | Required [[Research|technologies]]
|-
|-
| {{imagelink|fast-transport-belt|Fast transport belt}} || 26.786* || 3.75* || 7.143* || [[Logistics 2]]
| {{Imagelink|Fast transport belt}} || 30 || 3.75 || 8 || [[Logistics 2 (research)]]
|}
|}


*experimental value: See '''[[Transport_belt_experiments|Transport belt experiments]]''' for more detailed information.
<sup>(1)</sup> See [[Transport belts/Physics|Physics of Transport Belts]] for more detailed information.
 
== History ==
{{History|0.17.0|
* Increased throughput from 26.66 to 30 items/second.
* Consistently holds 8 items per tile.
}}
 
{{History|0.15.0|
* Increased stack size from 50 to 100.
}}
 
{{History|0.13.0|
* Transport belt is now connectible to the [[circuit network]].
* Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.
}}


{{History|0.12.0|
* Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
* Optimised the transport belt movement.
}}


[[File:Fast_transport_belt_fulldensity.gif|right|300px|thumb|6 [[Fast inserter]]s per side will fill a fast transport belt to max. density]]
{{History|0.11.9|
* Items marked for deconstruction cannot be moved by belts anymore.
* Reduced the CPU load caused by big counts of [[inserters]] loading/unloading transport belts.
}}


[[File:Fast_Transport_belt_layout1.jpg|right|top|thumb|300px|Input:{{icon|iron plate|11.5}} / per game second. Output: {{icon|fast transport belt|1}} / per game second.]]
{{History|0.11.0|
* Fast/express belts are now made from the slower variants.
}}


{{History|0.9.7|
* Belts to be deconstructed no longer accept items.
}}


{{History|0.9.6|
* New transport belt graphics.
}}
{{History|0.9.0|
* Small optimisation.
}}
{{History|0.6.0|
* Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts.
}}
{{History|0.5.0|
* Better movement on transport belts in turns and crossings.
}}
{{History|0.2.8|
* Cross connections of transport belt of the same type are disabled.
}}
{{History|0.2.2|
* When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.
}}
{{History|0.2.1|
* Small optimisation.
}}
{{History|0.1.0|
* Introduced.
}}


== See also ==
== See also ==
* [[Belt transport system]]
* [[Belt transport system]]
** [[Transport belts]]
** [[Underground belts]]
** [[Splitters]]
** [[Splitters]]
** [[Inserters]]
* [[Crafting network]]
{{MachineNav}}


[[Category:Items]]
{{LogisticsNav}}
{{C|Belt transport system}}

Latest revision as of 19:14, 17 February 2025

Fast transport belt

  • Base game
  •  
  • Space Age mod

Recipe

0.5
+
5
+
1
1

Total raw

3.5
+
11.5

Map color

Health

160
208 256
304 400

Resistances

Fire: 0/50%

Stack size

100

Rocket capacity

100

Dimensions

1×1

Belt speed

30 Items/s

Mining time

0.1

Prototype type

transport-belt

Internal name

fast-transport-belt

Required technologies

2

Produced by

Consumed by

Fast transport belts are a faster variant of the transport belt, operating at double speed. They are the second tier of transport belts.

Other fast belt systems

Fast underground belt
Fast splitter

Other Transport belts

Transport belt
Express transport belt
Turbo transport belt

Properties

Type Max. throughput (Items per game-second)1 Speed (Tiles per game-second)1 Max. density (Items per tile)1 Required technologies
Fast transport belt
30 3.75 8 Logistics 2 (research)

(1) See Physics of Transport Belts for more detailed information.

History

  • 0.17.0:
    • Increased throughput from 26.66 to 30 items/second.
    • Consistently holds 8 items per tile.
  • 0.15.0:
    • Increased stack size from 50 to 100.
  • 0.13.0:
    • Transport belt is now connectible to the circuit network.
    • Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.
  • 0.12.0:
    • Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
    • Optimised the transport belt movement.
  • 0.11.9:
    • Items marked for deconstruction cannot be moved by belts anymore.
    • Reduced the CPU load caused by big counts of inserters loading/unloading transport belts.
  • 0.11.0:
    • Fast/express belts are now made from the slower variants.
  • 0.9.7:
    • Belts to be deconstructed no longer accept items.
  • 0.9.6:
    • New transport belt graphics.
  • 0.9.0:
    • Small optimisation.
  • 0.6.0:
    • Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts.
  • 0.5.0:
    • Better movement on transport belts in turns and crossings.
  • 0.2.8:
    • Cross connections of transport belt of the same type are disabled.
  • 0.2.2:
    • When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.
  • 0.2.1:
    • Small optimisation.

See also