Personal roboport: Difference between revisions
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{{:Infobox:Personal roboport}} | |||
The '''personal roboport''' allows the [[player]] to act as a mobile [[roboport]] when this item is placed in their equipped armor or the [[spidertron]]. It can be toggled on or off via a button in the [[shortcut bar]] or with {{Keybinding|alt|F}}. The roboport's internal energy buffer must be 20% full to allow [[construction robot]]s to deploy. They are also used to create the upgraded version of itself, the [[personal roboport MK2]], which provide a higher robot limit. | |||
If the personal roboport is disabled via the shortcut bar while any of the player's robots already out of the inventory and performing a task, they will continue to finish their tasks before returning to the player. | |||
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== Notes == | == Notes == | ||
* Personal roboports handle construction | * Personal roboports handle [[construction robot]]s only, not [[logistic robot]]s. If a [[blueprint]] is used, construction robots will construct only what can be built using supplies that the player has on hand. | ||
* Just like other robots, if a personal robot runs out of energy it will reduce its speed but continue its attempt to catch up with the player. | |||
* Equipping more than one personal roboport allows more personal construction robots to operate at once, operate further from the player, and more robots can be recharged at a time. | * Equipping more than one personal roboport allows more personal construction robots to operate at once, operate further from the player, and more robots can be recharged at a time. | ||
* Each personal roboport allows an additional 10 active robots, additional range, and 2 charging ports. | |||
* Each personal roboport allows an additional 10 active robots, | * The total range of N personal roboports can be calculated with the following equation, which is then rounded to the nearest integer: <code>sqrt(N × 30 × 30)</code> | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
|+ Scaling Personal Roboport | |+ Scaling Personal Roboport | ||
|- | |- | ||
! Equipped | ! Equipped roboports !! Available robots !! Activation distance !! Recharge ports | ||
|- | |- | ||
| 1 || 10 || | | 1 || 10 || 30×30 || 2 | ||
|- | |- | ||
| 2 || 20 || | | 2 || 20 || 42×42 || 4 | ||
|- | |- | ||
| 3 || 30 || | | 3 || 30 || 52×52 || 6 | ||
|- | |- | ||
| 4 || 40 || | | 4 || 40 || 60×60 || 8 | ||
|- | |- | ||
| 5 || 50 || | | 5 || 50 || 67×67 || 10 | ||
|- | |- | ||
| 6 || 60 || | | 6 || 60 || 73×73 || 12 | ||
|- | |- | ||
| 7 || 70 || | | 7 || 70 || 79×79 || 14 | ||
|- | |- | ||
| 8 || 80 || | | 8 || 80 || 85×85 || 16 | ||
|- | |- | ||
| 9 || 90 || | | 9 || 90 || 90×90 || 18 | ||
|} | |} | ||
* | == History == | ||
{{history|0.17.10| | |||
* "Toggle personal roboport" function is now accessible via keyboard shortcut.}} | |||
{{history|0.17.0| | |||
* Added shortcut bar that allows quick access to certain game features such as turning off personal roboport. | |||
* Changed personal roboports so they won't send construction robots if you're driving in a vehicle that they can't keep up with or if in a train in automatic mode.}} | |||
{{history|0.13.0| | |||
* Changed power consumption from 200kW per recharge slot to 1MW per slot.}} | |||
{{history|0.12.0| | |||
* Introduced}} | |||
{{CombatNav}} | |||
{{C|Equipment}} |
Latest revision as of 10:16, 14 November 2024
Personal roboport |
Recipe |
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+ + + + → | |||||||||||||
Total raw |
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Stack size |
20 |
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Dimensions |
2×2 |
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Energy consumption |
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Robot recharge rate |
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Internal buffer recharge rate |
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Placed in |
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Robot limit |
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Charging stations |
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Energy capacity |
35 MJ (electric) |
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Construction area |
30×30 tiles |
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Prototype type |
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Internal name |
personal-roboport-equipment |
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Required technologies |
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Produced by |
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Consumed by |
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The personal roboport allows the player to act as a mobile roboport when this item is placed in their equipped armor or the spidertron. It can be toggled on or off via a button in the shortcut bar or with ALT + F. The roboport's internal energy buffer must be 20% full to allow construction robots to deploy. They are also used to create the upgraded version of itself, the personal roboport MK2, which provide a higher robot limit.
If the personal roboport is disabled via the shortcut bar while any of the player's robots already out of the inventory and performing a task, they will continue to finish their tasks before returning to the player.
Notes
- Personal roboports handle construction robots only, not logistic robots. If a blueprint is used, construction robots will construct only what can be built using supplies that the player has on hand.
- Just like other robots, if a personal robot runs out of energy it will reduce its speed but continue its attempt to catch up with the player.
- Equipping more than one personal roboport allows more personal construction robots to operate at once, operate further from the player, and more robots can be recharged at a time.
- Each personal roboport allows an additional 10 active robots, additional range, and 2 charging ports.
- The total range of N personal roboports can be calculated with the following equation, which is then rounded to the nearest integer:
sqrt(N × 30 × 30)
Equipped roboports | Available robots | Activation distance | Recharge ports |
---|---|---|---|
1 | 10 | 30×30 | 2 |
2 | 20 | 42×42 | 4 |
3 | 30 | 52×52 | 6 |
4 | 40 | 60×60 | 8 |
5 | 50 | 67×67 | 10 |
6 | 60 | 73×73 | 12 |
7 | 70 | 79×79 | 14 |
8 | 80 | 85×85 | 16 |
9 | 90 | 90×90 | 18 |
History
- 0.17.10:
- "Toggle personal roboport" function is now accessible via keyboard shortcut.
- 0.17.0:
- Added shortcut bar that allows quick access to certain game features such as turning off personal roboport.
- Changed personal roboports so they won't send construction robots if you're driving in a vehicle that they can't keep up with or if in a train in automatic mode.
- 0.13.0:
- Changed power consumption from 200kW per recharge slot to 1MW per slot.
- 0.12.0:
- Introduced