Constant combinator: Difference between revisions
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{{:Infobox:Constant combinator}} | {{:Infobox:Constant combinator}} | ||
The constant combinator is part of the circuit network and one of three types of combinators available in the game (the other two being the [[arithmetic combinator]] and [[decider combinator]]). It constantly outputs the selected signal(s) to all connected wire networks without the need for a specific input, and can be turned on/off in the GUI manually. Most common uses include testing of composed circuitry or changing some user-defined settings by broadcasting a kind of a switching signal. | The constant combinator is part of the circuit network and one of three types of combinators available in the game (the other two being the [[arithmetic combinator]] and [[decider combinator]]). It constantly outputs the selected signal(s) to all connected wire networks without the need for a specific input, and can be turned on/off in the GUI manually. Most common uses include testing of composed circuitry or changing some user-defined settings by broadcasting a kind of a switching signal. It can only send 18 unique signals, so use multiple if you need more than that. | ||
If the output of a combinator is desired to be switched on/off remotely or automatically, it is recommended to channel its output through a decider combinator. This combinator does not require electricity to function like the other two combinators. | If the output of a combinator is desired to be switched on/off remotely or automatically, it is recommended to channel its output through a decider combinator. This combinator does not require electricity to function like the other two combinators. |
Revision as of 17:02, 14 December 2020
Constant combinator |
Recipe |
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Total raw |
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Map color |
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Health |
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Stack size |
50 |
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50 (1 stack) |
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Mining time |
0.1 |
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Prototype type |
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Internal name |
constant-combinator |
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Required technologies |
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The constant combinator is part of the circuit network and one of three types of combinators available in the game (the other two being the arithmetic combinator and decider combinator). It constantly outputs the selected signal(s) to all connected wire networks without the need for a specific input, and can be turned on/off in the GUI manually. Most common uses include testing of composed circuitry or changing some user-defined settings by broadcasting a kind of a switching signal. It can only send 18 unique signals, so use multiple if you need more than that.
If the output of a combinator is desired to be switched on/off remotely or automatically, it is recommended to channel its output through a decider combinator. This combinator does not require electricity to function like the other two combinators.
History
- 0.13.0:
- Connected wires are highlighted when hovering over a combinator connected to the circuit network.
- Combinators show input and output in alt mode.
- More virtual signals for combinators.
- Constant combinator can be rotated.
- Decider combinator "input count" option makes the combinator copy the count of the specified output signal from the input signals, instead of copying the count from the condition.
- New combinator graphics.
- 0.12.5:
- Combinators now emit light.
- 0.12.2:
- Combinators no longer turn off when no wires are connected.
- 0.12.0:
- Introduced