Power armor MK2: Difference between revisions
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== History == | == History == | ||
{{history|0.17.0| | |||
* Recipe changed from 5x level 3 to 25x level 2 modules (to avoid requiring Production science pack) and added electric engine units.}} | |||
{{history|0.13.0| | {{history|0.13.0| | ||
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{{history|0.1.0| | {{history|0.1.0| | ||
* Introduced}} | * Introduced}} | ||
== See also == | == See also == |
Revision as of 02:29, 16 September 2019
Power armor MK2 |
Recipe |
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+ + + + + → | |||||||||||||
Total raw |
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+ + + + + + | |||||||||||||
Resistances |
Acid: 0/70% |
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Inventory size bonus |
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Equipment grid size |
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Stack size |
1 |
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Durability |
Infinite |
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Prototype type |
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Internal name |
power-armor-mk2 |
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Accepted equipment |
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Required technologies |
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Produced by |
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Consumed by |
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Power armor MK2 is the ultimate in personal protection and customization. Sporting exceptional resistances, a near immunity to small threats and a monolithic 10×10 equipment grid, it can be custom tailored to a wide variety of support, personal conveyance or devastating combat configurations. Access the equipment grid by right-clicking on the armor.
History
- 0.17.0:
- Recipe changed from 5x level 3 to 25x level 2 modules (to avoid requiring Production science pack) and added electric engine units.
- 0.13.0:
- Armors have inventory size bonuses.
- Can be swapped with other power armors.
- 0.12.0:
- Power armors now generate and consume 100 times more power.
- 0.11.12:
- Changed recipe of power armor
- 0.1.0:
- Introduced