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Pipe to ground: Difference between revisions

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{{:Infobox:Pipe to ground}}
{{:Infobox:Pipe to ground}}


The pipe-to-ground is a distribution method for [[Liquid network|liquids and gases]]. Since a basic [[pipe]] is impassable, these are necessary to keep the factory open, as well as to cross belt lines, or environmental features.
The pipe-to-ground is a distribution method for [[liquids and gases]]. Since a basic [[pipe]] is impassable, these are necessary to keep the factory open, as well as to cross belt lines, or environmental features.


Only one fluid can be inside a pipe-to-ground at one time. Trying to mix two fluids can destroy one of the fluids. Read more on [[Liquid network#Mechanics|liquid mechanics]]. These kind of pipes can even be placed between patches of water.  
Only one fluid can be inside a pipe-to-ground at one time. Trying to mix two fluids can destroy one of the fluids. Read more on [[#Mechanics|liquid mechanics]]. These kind of pipes can even be placed between patches of water.  


[[File:pipe_to_ground_underwater.png|200px|right|thumb|An example of a pipe to ground going under a patch of water.]]
[[File:pipe_to_ground_underwater.png|200px|right|thumb|An example of a pipe to ground going under a patch of water.]]
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== See also ==
== See also ==
* [[Liquid network]]
* [[]]
* [[Electric network]]
* [[Electric network]]


{{LogisticsNav}}
{{LogisticsNav}}
{{C|Energy and fluid distribution}}
{{C|Energy and fluid distribution}}

Revision as of 12:38, 5 September 2017

Pipe to ground.png
Pipe to ground

Pipe to ground entity.png

Recipe

Time.png
0.5
+
Iron plate.png
5
+
Pipe.png
10
Pipe to ground.png
2

Total raw

Time.png
5.5
+
Iron plate.png
15

Map color

Fluid storage volume

100

Health

Quality normal.png 150
Quality uncommon.png 195 Quality rare.png 240
Quality epic.png 285 Quality legendary.png 375

Resistances

Fire: 0/80%
Impact: 0/40%

Stack size

50

Rocket capacity

50 (1 stack)

Dimensions

1×1

Mining time

0.1

Prototype type

pipe-to-ground

Internal name

pipe-to-ground

Required technologies

Steam power (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Recipe

Time.png
0.5
+
Iron plate.png
5
+
Pipe.png
10
Pipe to ground.png
2

Total raw

Time.png
5.5
+
Iron plate.png
15

Map color

Fluid storage volume

100

Health

Quality normal.png 150
Quality uncommon.png 195 Quality rare.png 240
Quality epic.png 285 Quality legendary.png 375

Resistances

Fire: 0/80%
Impact: 0/40%

Stack size

50

Rocket capacity

50 (1 stack)

Dimensions

1×1

Mining time

0.1

Prototype type

pipe-to-ground

Internal name

pipe-to-ground

Required technologies

Steam power (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Foundry.png
Player.png

The pipe-to-ground is a distribution method for liquids and gases. Since a basic pipe is impassable, these are necessary to keep the factory open, as well as to cross belt lines, or environmental features.

Only one fluid can be inside a pipe-to-ground at one time. Trying to mix two fluids can destroy one of the fluids. Read more on liquid mechanics. These kind of pipes can even be placed between patches of water.

An example of a pipe to ground going under a patch of water.

Notes

  • The maximum distance at which a pipe to ground can connect is 10 squares, resulting in a gap of 9 squares in between.
  • Pipe-to-ground stores less liquid than basic pipes.
  • While pipe-to-ground is the developer name for the entity, the community has taken to simply referring to this entity as "underground pipe". This is the most common reference.

History

  • 0.13.0:
    • Underground pipes are now automatically placed at maximum distance when building by dragging.
  • 0.9.3:
    • For two different pipe to ground types, the distance limit is now the minimum of the two connections.
  • 0.9.2:
    • Pipe to ground can now reach up to 10 tiles underground.
    • A pipe to ground can have multiple underground connections.
  • 0.9.0:
    • Pipe to grounds are made in pairs, and are more expensive to craft.
  • 0.2.1:
    • Automatic 180 degree rotation of underground pipes when the first pipe is built.
  • 0.2.0:
    • Visualization of the connection between two underground pipes.

See also