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Oil refinery: Difference between revisions

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{{:Infobox:Oil refinery}}
{{:Infobox:Oil refinery}}


The '''Oil Refinery''' processes [[Crude Oil]] into 3 different fluids: [[Heavy Oil]], [[Light Oil]] and [[Petroleum gas]].
The '''Oil Refinery''' processes [[Crude oil]] into 3 different fluids: [[Heavy Oil]], [[Light Oil]] and [[Petroleum gas]].


Oil products have many uses. Although they can be turned into [[Solid fuel]] to fuel [[Boiler|boilers]] and furnaces, it is usually used to create [[Plastic]], which is used in [[Advanced Circuit|Advanced Circuits]], and [[Sulfur]], which is used in more advanced items. They are also used as ammunition for [[Flamethrower|flamethrowers]] and [[Flamethrower turret|flamethrower turrets]].
Oil products have many uses. Although they can be turned into [[Solid fuel]] to fuel [[Boiler|boilers]] and furnaces, it is usually used to create [[Plastic]], which is used in [[Advanced Circuit|Advanced Circuits]], and [[Sulfur]], which is used in more advanced items. They are also used as ammunition for [[Flamethrower|flamethrowers]] and [[Flamethrower turret|flamethrower turrets]].
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! Process !! Input !! Output
! Process !! Input !! Output
|-
|-
| {{imagelink|basic-oil-processing|Basic oil processing}} || {{icon|crude-oil|100|Crude Oil}} {{icon|time icon|5|Time}} || {{icon|heavy-oil|30|Heavy oil}} {{icon|light-oil|30|Light oil}} {{icon|petroleum-gas|40|Petroleum gas}}
| {{imagelink|basic-oil-processing|Basic oil processing}} || {{icon|crude-oil|100|Crude oil}} {{icon|time icon|5|Time}} || {{icon|heavy-oil|30|Heavy oil}} {{icon|light-oil|30|Light oil}} {{icon|petroleum-gas|40|Petroleum gas}}
|-
|-
| {{imagelink|advanced-oil-processing|Advanced oil processing}}(requires [[Advanced oil processing (research)|Advanced Oil Processing research]])
| {{imagelink|advanced-oil-processing|Advanced oil processing}}(requires [[Advanced oil processing (research)|Advanced Oil Processing research]])
| {{icon|crude-oil|100|Crude Oil}} {{icon|water|50|Water}} {{icon|time icon|5|Time}}
| {{icon|crude-oil|100|Crude oil}} {{icon|water|50|Water}} {{icon|time icon|5|Time}}
| {{icon|heavy-oil|10|Heavy oil}} {{icon|light-oil|45|Light oil}} {{icon|petroleum-gas|55|Petroleum gas}}
| {{icon|heavy-oil|10|Heavy oil}} {{icon|light-oil|45|Light oil}} {{icon|petroleum-gas|55|Petroleum gas}}
|-
|-

Revision as of 19:43, 2 September 2017

Oil refinery

Recipe

8
+
10
+
10
+
10
+
15
+
10
1

Total raw

30.5
+
15
+
40
+
15
+
10

Map color

Health

350
455 560
665 875

Stack size

10

Dimensions

5×5

Energy consumption

420 kW (electric)

Drain

14 kW (electric)

Crafting speed

1
1.3 1.6
1.9 2.5

Mining time

0.2

Pollution

6/m

Module slots

3 slots

Prototype type

assembling-machine

Internal name

oil-refinery

Required technologies

Produced by

The Oil Refinery processes Crude oil into 3 different fluids: Heavy Oil, Light Oil and Petroleum gas.

Oil products have many uses. Although they can be turned into Solid fuel to fuel boilers and furnaces, it is usually used to create Plastic, which is used in Advanced Circuits, and Sulfur, which is used in more advanced items. They are also used as ammunition for flamethrowers and flamethrower turrets.

Recipes

The refinery has three available recipes, one of which must be set before it can begin processing.

Process Input Output
Basic oil processing
5
Advanced oil processing(requires Advanced Oil Processing research)
50
5
Coal liquefaction(requires Coal liquefaction (research))
10
50
5

Notes

  • When placing the refinery, it can be rotated, but otherwise neither input nor output tiles can be swapped in any way. (For advanced oil processing, the water input is to the right when the inputs are coming into the top.)

Troubleshooting

When the refinery is working, a flame comes out of the chimney.

  • You need to choose the recipe, otherwise it won't work.
  • It will stop working if any of the products isn't properly drained from it (that is, 10.0 heavy oil at output will prevent production of the 2 other fluids).

History

  • 0.15.0:
    • Module slots increased from 2 to 3.
  • 0.11.6:
    • Now disconnects from pipes when recipe is reset.
  • 0.9.1:
    • Now accepts modules
    • Added cracking recipes

See also