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Productivity module: Difference between revisions

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(Page is now about the tier one module, not all modules of this type)
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Productivity modules add a second purple "production bar" to item producing buildings and labs. It fills by 4% per crafting cycle for this tier of module. When the production bar reaches 100% an extra item is produced.
Productivity modules add a second purple "production bar" to item producing buildings and labs. It fills by 4% per crafting cycle for this tier of module. When the production bar reaches 100% an extra item is produced.

Revision as of 16:51, 19 July 2017

Productivity module.png
Productivity module

Recipe

Time.png
15
+
Advanced circuit.png
5
+
Electronic circuit.png
5
Productivity module.png
1

Total raw

Time.png
68.75
+
Copper plate.png
32.5
+
Iron plate.png
15
+
Plastic bar.png
10

Stack size

50

Energy consumption

+40% (electric)

Speed

−5%

Productivity

Quality normal.png +4%
Quality uncommon.png +5% Quality rare.png +6%
Quality epic.png +7% Quality legendary.png +10%

Pollution

+5%

Prototype type

module

Internal name

productivity-module

Required technologies

Productivity module (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Consumed by

Production science pack.png
Productivity module 2.png

Productivity modules add a second purple "production bar" to item producing buildings and labs. It fills by 4% per crafting cycle for this tier of module. When the production bar reaches 100% an extra item is produced.

Productivity modules can only be used to make intermediate products. These are items that are used in other recipes and cannot directly be placed.

See also