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Equipment modules

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Electronics (research).png
Multiple pages share the title or description of "Equipment modules".
They are listed below.

Equipment modules can be added to modular armor, power armor, power armor MK2 and mech armor and give the player various bonuses.

The only vehicles that can make use of equipment modules are the tank and the spidertron.

Bonuses given by equipment modules stack and can be combined with each other to suit the wearer's personal preferences. Modules take up a certain amount of space in armor and some consume energy.

Modules will remain in the armor even if it is removed, stored or dropped on the ground. Modules will only function when the armor is equipped and will not recharge or deplete otherwise.

Equipment modules can be used by placing them in the grid that opens by right clicking the armor.

All modules have their own technology that must be researched before they can be crafted. The following modules are available:


Item Equipment slots taken
Belt immunity equipment.png
Belt immunity equipment
1x1
Exoskeleton.png
Exoskeleton
2X3
Personal battery.png
Personal battery
2X2
Personal battery MK2.png
Personal battery MK2
2X2
Personal battery MK3.png
Personal battery MK3
2X2
Personal roboport.png
Personal roboport
2X2
Personal roboport MK2.png
Personal roboport MK2
2X2
Toolbelt equipment.png
Toolbelt equipment
2X2
Energy shield.png
Energy shield
2X2
Energy shield MK2.png
Energy shield MK2
2X2
Nightvision.png
Nightvision
2X2
Personal laser defense.png
Personal laser defense
2X2
Discharge defense.png
Discharge defense
2X2
Discharge defense remote.png
Discharge defense remote
2X2
Portable solar panel.png
Portable solar panel
1X1
Portable fission reactor.png
Portable fission reactor
4X4
Portable fusion reactor.png
Portable fusion reactor
4X4