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  • {{Translation|Steam engine}}并不产生{{L|Pollution}},产生{{Translation|Pollution}}的是{{Translation|Boiler}}。 ** {{L|Power production}}
    2 KB (96 words) - 09:11, 10 July 2018
  • ...labs. It fills by 10% per crafting cycle for this tier of module. When the production bar reaches 100% one extra set of outputs is produced. * Productivity module 3 pollution production reduced from 50% to 10%.}}
    2 KB (190 words) - 18:50, 25 December 2020
  • ...labs. It fills by 4% per crafting cycle for this tier of module. When the production bar reaches 100% one extra set of outputs is produced. * Productivity module pollution production reduced from 30% to 5%.}}
    2 KB (194 words) - 18:49, 25 December 2020
  • ...labs. It fills by 6% per crafting cycle for this tier of module. When the production bar reaches 100% one extra set of outputs is produced. * Productivity module 2 pollution production reduced from 40% to 7.5%.}}
    2 KB (195 words) - 18:50, 25 December 2020
  • :Si vous voulez plus de production par seconde, utilisez un module de rapidité. :Si vous voulez économiser de l'énergie pour la production, utilisez un module d'efficacité.
    4 KB (580 words) - 17:44, 27 April 2019
  • ...heir current power production ('''Performance''') and their possible power production ('''Available Performance'''), in a display on the right. Using steam engines for power does not produce [[pollution]], however using [[Boiler|boilers]] to heat up the water does.
    2 KB (325 words) - 11:27, 16 February 2022
  • * Increased the maximum [[power production]] of the steam engine from 510kW to 900kW.
    3 KB (151 words) - 13:25, 25 April 2024
  • ...ine's energy consumption, so this applies even when power is produced in a pollution-free way. ...pensive. Note that the machine's properties (speed, energy consumption and pollution) cannot be reduced below 20% of the original value.
    9 KB (1,363 words) - 08:41, 5 August 2021
  • [[File:Pollution.png|300px|thumb|Example of in-game pollution (red squares) in the map]] [[File:pollution_gui.png|300px|thumb|Pollution tab in the production GUI.]]
    9 KB (1,341 words) - 13:22, 29 April 2024
  • [[File:Pollution.png|300px|thumb|Example of in-game pollution (red squares) in the map]] [[File:pollution_gui.png|300px|thumb|Pollution tab in the production GUI.]]
    8 KB (302 words) - 14:44, 10 June 2022
  • : Trigger an alien attack by pollution.
    7 KB (333 words) - 17:42, 27 April 2019
  • ...réseau électrique. Passer la souris sur une turbine à vapeur affichera la production d'énergie actuelle ('''Performance''') et leurs productions d'énergie pos Utilisé les turbines à vapeur pour l'énergie ne produit pas de {{TransLink|pollution}}, contrairement aux {{TransLink|Boiler|chaudières}} qui sont utilisé pou
    3 KB (375 words) - 15:51, 10 December 2017
  • ...fluids and using [[module|modules]] to increase the speed or efficiency of production. * Reset bonus production of machine when recipe is changed.}}
    3 KB (333 words) - 17:34, 15 March 2021
  • Mining speed / Mining time = Production rate (in resource/sec) (1 + Mining Speed Modifier) * .5 / Mining time = Production rate (in resource/sec)
    4 KB (513 words) - 20:28, 14 February 2024
  • * 증기 기관의 최대 {{L|Power production}}을 510kW에서 900kW로 증가함.
    3 KB (80 words) - 16:16, 8 April 2021
  • (Raw output per second * Mining speed) / Mining time = Production rate (in resource/sec) The mining drill or pumpjack will sum the production rate of all tiles below it and show that value in the tooltip.
    4 KB (265 words) - 02:05, 8 April 2024
  • * Pollution mechanic introduced.}} ...l science pack]]. Between 0.15.7 and 0.16.0, it was an ingredient in the [[production science pack]].
    2 KB (227 words) - 02:33, 13 March 2022
  • Використання парових двигунів для отримання енергії не призводить до [[pollution/uk|забруднення]], однак використання [[Boiler/u ** [[Power production/uk|Виробництво енергії]]
    3 KB (57 words) - 11:19, 21 January 2024
  • * Reset bonus production of machine when recipe is changed.}} * Pollution mechanic introduced.}}
    2 KB (274 words) - 17:35, 15 March 2021
  • === La pré-production réduit la place requise === ...s mines éloignées uniquement avec l'énergie solaire, pour réduire la forte pollution engendrée.
    8 KB (1,295 words) - 15:30, 19 March 2021
  • ...Verwendung von Dampfmaschinen zur Stromerzeugung erzeugt keine {{TransLink|Pollution}}, es sei denn, es werden Heizkessel zum Aufheizen des Wassers verwendet. ** {{TransLink|Power production}}
    2 KB (239 words) - 21:35, 29 May 2021
  • Silniki parowe nie produkują [[pollution|zanieczyszczenia]], w przeciwieństwie do [[Boiler|bojlerów]] używanych d ** [[Power production/pl|Produkcja energii elektrycznej]]
    2 KB (283 words) - 17:46, 1 February 2019
  • [[File:kills_gui.png|thumb|220px|right|[[production statistics/ja|生産統計]]画面の「キル数」タブ]]
    23 KB (519 words) - 13:17, 1 May 2024
  • ...beginning of a game, there will only be the small ones. With increasing [[pollution]], they will become bigger, related to the enemy's [[#Evolution|evolution]] * Pollution to join attack: 4
    22 KB (3,224 words) - 15:45, 7 December 2023
  • '''Solar panels''' are an unlimited source of free energy that produce no pollution. During daylight hours every panel provides the maximum power level, 60kW. ...ore drills and furnaces than you actually need, and store the excess metal production during the day. At night you can shut down the drills and furnaces, and let
    3 KB (448 words) - 11:45, 13 February 2024
  • Les chaudières sont les sources principales de pollution en début et milieu de partie. * L'energie Consommation/Production est réellement augmenté.}}
    3 KB (403 words) - 19:36, 28 March 2018
  • [[File:Pollution.png|300px|thumb|Example of in-game pollution (red squares) in the map]] [[File:pollution_gui.png|300px|thumb|Pollution tab in the production GUI.]]
    8 KB (1,049 words) - 09:39, 22 June 2020
  • || This achievement is not disabled in peaceful mode, however pollution will not trigger attacks in peaceful mode. | {{Achievement|mass-production-1}}
    7 KB (875 words) - 15:58, 5 May 2024
  • * [[Power production/cs|Produkce elektřiny]] * [[Pollution/cs|Znečištění]]
    3 KB (520 words) - 17:01, 12 May 2023
  • * Enemies will now attack neutral objects only after pollution attack or close to their spawner. * Bonus production of assembling machine is reset when the player changes the recipe.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • * Pollution changing water color * Multiplayer production polish (move from "usable if you try hard and overlook imperfections" to "j
    7 KB (896 words) - 18:58, 24 September 2023
  • ...eints par votre pollution lanceront des attaques vers les sources de cette pollution. ...essources ne se régénèrent pas et les arbres sont efficaces pour capter la pollution et en réduire la propagation.
    27 KB (4,489 words) - 17:20, 9 December 2017
  • ...ażdej wolnej gry będą się pojawiać tylko małe, które wraz z wrastającym [[pollution/pl|zanieczyszczeniem]] stają się większe, nawiązując do [[#Ewolucja|ew * Globalna [[Pollution Production/pl|Produkcja Zanieczyszczenia]] zwiększa współczynnik ewolucji.
    11 KB (1,473 words) - 16:59, 28 March 2019
  • This resets all data for your force, including kill and production statistics, technologies, bonuses and charting status. === Remove all pollution ===
    35 KB (5,000 words) - 13:18, 29 April 2024
  • * Fixed the precision problems in the bonus production. * Option to turn off showing pollution in minimap even when the detailed info is on.
    14 KB (2,085 words) - 14:48, 24 September 2023
  • ...fer: A place where a stockpile of items is stored to be available when the production stops. Typically a chest. ...ake them available in regular games. Loaders are used in the official Team Production scenario.
    18 KB (2,917 words) - 19:00, 24 September 2023
  • .... Zu Beginn des Spiels gibt es nur die kleinen Beißer. Mit zunehmender {{L|Pollution}} werden sie größer, was mit der [[#Evolution|Evolution]] der Feinde zusa [[File:kills_gui.png|thumb|220px|right|"Tötungen" auf der {{L|Production statistics}}-Seite.]]Nester erzeugen Beißer und Speier. Beißer und Speier
    25 KB (3,487 words) - 16:19, 29 October 2021
  • ...і та велетеньські. На початку гри будуть тільки маленькі. Зі збільшенням [[pollution/uk|забруднення]], вони стануть більшими, що [[File:Kills gui uk.jpg|thumb|220px|right|Вкладка "Вбито" на екрані [[production statistics/uk|статистики виробництва]]. ]]
    35 KB (466 words) - 15:34, 8 January 2024
  • | Pollution Bots, while great at moving sparse items with slow production speeds, are a very costly thing to integrate with high-volume affairs like
    13 KB (2,172 words) - 15:59, 19 January 2021
  • * pollution == {{Prototype page|dont-use-entity-in-energy-production-achievement}} ==
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ...ake them available in regular games. Loaders are used in the official Team Production scenario. ...a [[#B|Bootstrap base]], usually to serve a single purpose like mining or production of a specific resource.
    18 KB (2,942 words) - 14:20, 8 June 2020
  • * Updated Team production challenge with 2 new challenge modes and a new map set. * Fixed GUI related script error in team production challenge scenario.
    42 KB (6,017 words) - 14:46, 24 September 2023
  • * Fixed that "show pollution on minimap" didn't work when "show pollution on map" was not enabled. ([https://forums.factorio.com/29651 more]) * Rocket parts from building rockets in the rocket silo now show in production stats. ([https://forums.factorio.com/29001 more])
    80 KB (11,528 words) - 14:46, 24 September 2023
  • ...ing reactor consumption(production) values through a mod didn't update its production until rebuilt. ([https://forums.factorio.com/51251 more]) ...on science packs, so that working towards power armor mk2 does not require production science packs.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed decimals displaying in production statistics that caused the numbers to be too long. ([https://forums.factori * Fixed round input in team production challenge. ([https://forums.factorio.com/59970 more])
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Fixed wrong probability calculation of bonus production of mining drill. ([https://forums.factorio.com/9378 more]). * Fixed production stats accuracy. ([https://forums.factorio.com/9246 more]).
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Fixed incorrect string for "Fuel Pollution" in tooltip. ([https://forums.factorio.com/77555 more]) * Fixed production statistics not calculating the totals correctly. ([https://forums.factorio.
    237 KB (33,800 words) - 14:47, 24 September 2023
  • * Fixed a performance problem with the production stats GUI. ([https://forums.factorio.com/86356 more]) * Fixed production statistics corruption when recipe returns some but not all catalyst. ([http
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Fixed a crash in production score script when a rocket launch product has probabilistic amount. ([https * Fixed a crash in production score script when a resource entity is given no mineable products. ([https:
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Unified the electric network statistics production/consumption values to be average of the shown timeframe. ([https://forums.f * Fixed Production/Electric network statistics windows resetting position every few seconds. (
    100 KB (14,717 words) - 14:46, 24 September 2023