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  • ** [[Belt transport system/it| Sistema di nastri trasportatori]] ** [[Inserters/it|Inseritori]]
    439 bytes (51 words) - 21:00, 10 March 2023
  • * 只要在{{L|Logistic network}}中有对应的成品,{{Translation|Construction robot}}会按照{{L|Blu
    2 KB (86 words) - 05:59, 28 June 2018
  • ...t setups. Still not researching logistic network after 600 hours. And now, it's time to submit some minor wiki edits.
    145 bytes (22 words) - 00:08, 22 August 2017
  • ...est of a specified number of up to 1000 types of items from the network. [[Logistic robot]]s will then bring the specified items from [[provider chest]]s, [[st When fulfilling requests from requester chests, logistic robots will first attempt to pick up the specified items from [[active prov
    3 KB (378 words) - 05:56, 10 February 2023
  • ...e chests can be filtered to only accept one type of item from the logistic network. * Logistic robots will pick up items in the following priority: [[active provider ches
    3 KB (420 words) - 17:55, 15 May 2024
  • ...to items until something in the [[logistic network]] specifically requests it. ...will try to empty themselves as quickly as possible. Items are moved by [[logistic robot]]s to the nearest storage location, or requesting entity.
    501 bytes (68 words) - 15:37, 1 October 2020
  • ...n be smart by adding red or green wires or by placing them into a logistic network area.''' Works at the same speed as a [[fast inserter]]. It needs to be configured to work. Configuration is done by opening the insert
    4 KB (649 words) - 10:17, 26 April 2024
  • {{:Infobox:Logistic robot}} ...onomous floating devices capable of transporting resources in a [[logistic network]]. They are one of two types of floating robotic devices, the other being [
    4 KB (554 words) - 17:20, 1 August 2023
  • ...s [[transport belt|transport belts]] and [[stone furnace|stone furnaces]]. It is the most basic [[electric system|electric]] inserter. ...items moving on [[express transport belt|express transport belts]], unless it is highly compressed or items have stopped due to a blockage. Additionally,
    3 KB (379 words) - 13:37, 9 July 2021
  • ...s which will be unable to function. It consumes no fuel while idle, though it consumes vastly more energy than most other inserters when active. ...annot grab moving items from turning belts if the item is on the far side. It will try, however, and consume fuel in its attempts.
    4 KB (559 words) - 13:51, 5 April 2022
  • ...struction robots)'''は自動化された浮遊するロボットで、施設の建設や修理に利用されます。二種類のロボットの内の一つで、もう一つは[[logistic robot/ja|輸送ロボット]]です。これらのロボットは[[roboport {{Achievement|you-are-doing-it-right}}
    4 KB (98 words) - 16:16, 22 May 2020
  • ...y hovering the mouse on a roboport, or logistics chest which is inside the logistic zone. ..."color:#F98A1D">orange</span> square represents the reach of the logistics network where both logistics and construction robots can move.
    5 KB (705 words) - 19:38, 13 December 2022
  • ...tand - tell it how much stuff to request, and bots will bring the stuff to it. I believe bots will take things from active provider chests to requester c ...things you want to be "available" to your logistic system without forcing it into storage.
    3 KB (508 words) - 02:59, 17 April 2016
  • ...require energy itself and does not limit the throughput of the electrical network. ...ne while on and electricity may flow between the copper cables attached to it, in either direction. Copper cables can be attached to the sides of a power
    2 KB (308 words) - 09:22, 15 July 2020
  • ...g items from one [[stack]] to another, the inserter takes as many items as it can (i.e. up to the stack size) at once, without any additional delay. ...orter than the time to move the arm away and back, so even though it waits it is a net benefit for throughput.
    4 KB (596 words) - 08:48, 18 September 2020
  • * Opraví poškozené entity s použitím [[Repair pack/cs|sad nářadí]]. ...iktu, je lehké o ně přijít. Ačkoli se zdá, že díky jejich letu je mohou ničit pouze plivači, kousači jsou také schopni je poškodit.
    2 KB (253 words) - 10:19, 16 December 2017
  • ...he WIKI. I would like to spend some time to add or complete information on it. As far as experience goes I maintain a WIKI for my work and I have an asso * [[Transport network]]
    2 KB (207 words) - 05:50, 1 August 2018
  • <div style="float:right;">{{Languages|en=Main Page|it=Main Page IT|fr=Page principale (french wiki)|ru=Main Page RU|sp=Main Page SP|de=Factori * [[Transport network]]
    2 KB (291 words) - 13:06, 6 March 2018
  • A [[logistic network]] is a series of different logistics chests and [[logistic robot]]s all covered by one or more connected [[roboport]]s. ...nding on the type and configuration of the chests and area of the logistic network the robots will transport items between these chests as a power-hungry alte
    12 KB (1,981 words) - 11:43, 29 September 2023
  • ...hey are one of two type of floating robotic devices, the other being the [[logistic robot]]s. They run on electricity from [[roboport]]s, or a [[personal robop ...liff explosives|cliff explosives]] in a provider or storage chest in their network, or in the player's inventory.
    4 KB (502 words) - 10:28, 23 April 2024
  • ...gistic network]] ist eine Folge von unterschiedlichen Logistiktruhen und [[logistic robot]]s, welche allesamt von einem oder mehreren verbundenen [[roboport]]s ...nding on the type and configuration of the chests and area of the logistic network the robots will transport items between these chests as a power-hungry alte
    12 KB (1,956 words) - 16:26, 24 September 2023
  • <div style="float:right;">{{Languages|en=Main Page|it=Main Page IT|fr=Page principale (french wiki)|ru=Main Page RU|sp=Main Page SP}}</div> * [[Transport network|Transportnetzwerk]]
    3 KB (358 words) - 13:06, 6 March 2018
  • | you-are-doing-it-right = You are doing it right | it-stinks-and-they-dont-like-it = It stinks and they dont like it
    5 KB (503 words) - 14:26, 25 November 2022
  • {{Achievement|you-are-doing-it-right}} * {{L|Logistic network}}
    4 KB (94 words) - 13:07, 26 November 2018
  • ...t speed (research)/ru|увеличение скорости]] имеют значение не только для [[Logistic robot/ru|транспортных дронов]], но и для строи {{Achievement|you-are-doing-it-right}}
    5 KB (88 words) - 19:19, 8 April 2018
  • ...inimap''' is located in the top right hand corner of the Factorio display. It includes: ...pane of the minimap shows an overview of the map, centered on the player. It shows the player, other players in view in a multiplayer game, enemy forces
    3 KB (559 words) - 19:20, 1 June 2018
  • {{Achievement|it-stinks-and-they-dont-like-it}} {{Achievement|you-are-doing-it-right}}
    3 KB (165 words) - 09:45, 5 July 2018
  • {{Achievement|you-are-doing-it-right}}
    3 KB (86 words) - 12:14, 20 October 2023
  • ...el, based on the item or liquid the storage device contains. Each circuit network contains a channel for every kind of item, as well as 48 extra [[#Virtual s The channels are separated from each other, so each network can simultaneously carry a number for each item and fluid in the game, and
    21 KB (3,366 words) - 12:39, 4 March 2024
  • ...Die andere der beiden Arten von schwebenden Robotern sind die {{TransLink|Logistic robot}}. Beide werden mit Strom aus einem {{TransLink|Roboport}} oder einem {{Achievement|you-are-doing-it-right}}
    2 KB (300 words) - 18:11, 13 March 2022
  • {{Achievement|it-stinks-and-they-dont-like-it}} {{Achievement|you-are-doing-it-right}}
    5 KB (167 words) - 05:19, 5 May 2019
  • ...to change mod information like the description on the Factorio mod portal. It requires an API key with the <code>ModPortal: Edit Mods</code> usage, which It accepts <code>multipart/form-data</code> HTTP requests and responds with JS
    8 KB (1,126 words) - 09:06, 12 November 2023
  • ...er be built or, in the case where an entity was destroyed, the place where it stood. A ghost can store configuration information such as the recipe used [[File:cursor_ghost.png|frame|right|The cursor as it appears prior to placing an entity ghost.]]
    5 KB (820 words) - 18:59, 24 September 2023
  • {{Achievement|you-are-doing-it-right}} * [[Logistic robot/fr|Robot logistique]]
    4 KB (513 words) - 18:40, 18 November 2018
  • {{Achievement|you-are-doing-it-right}} * [[Logistic network/ja|物流ネットワーク]]
    8 KB (159 words) - 13:27, 13 May 2024
  • {{Achievement|it-stinks-and-they-dont-like-it}} {{Achievement|you-are-doing-it-right}}
    3 KB (239 words) - 13:59, 12 May 2020
  • The channels are separated from each other, so each network can simultaneously carry a number for each item and fluid in the game, and ...ks with 1000 Crude Oil each, the value of the Crude Oil channel within the network will be 2000.
    17 KB (2,079 words) - 18:11, 21 March 2018
  • {{Languages}}''Storage'' is the concept of '''storing items'''. It is not always necessary to store large quantities of items, since they are ...er, one can assure that the resource being buffered is always present when it's needed, very important for items that are slow to produce. Buffers can al
    2 KB (385 words) - 11:45, 29 September 2023
  • ...panel''' is a radial menu in the [[Nintendo Switch version]] of the game. It replaces the [[quickbar]], [[shortcut bar]] and buttons above the minimap f It is open while holding {{Keybinding|L}} (left bumper). The different tabs of
    4 KB (573 words) - 09:14, 2 June 2023
  • '''Úspěchy''' jsou uznány hráči, pokud se stanou určité události nebo jsou naplněna kritéria. Některé jsou určeny k tomu, a ...Tady lžíce není, Není čas na kecy, Prší kulky a Plnou parou vpřed. Při použití modů se spravuje oddělená instance úspěchů a úspěchy získané s
    3 KB (328 words) - 23:11, 10 December 2017
  • The time ''T'' it will take to research a particular technology is given by: ...gistic science pack]]s, grouped into 100 units of 1 each of automation and logistic science packs, would have a ''P'' of 100, ''not'' 200.''
    6 KB (935 words) - 19:21, 13 November 2023
  • ...ll open the blueprint configuration screen when the selection is finished. It offers the full [[blueprint]] configuration options, such as grid snapping * [[Circuit network]] logic and conditions, as well as wiring
    7 KB (1,168 words) - 19:20, 12 April 2024
  • {{Achievement|you-are-doing-it-right}} To use/place the created blueprint select it from the tool belt or inventory. The process of placing a blueprint is very
    9 KB (1,370 words) - 05:28, 10 February 2023
  • {{Achievement|you-are-doing-it-right}}
    4 KB (117 words) - 12:58, 18 October 2020
  • | page ||{an integer}||Page number you would like to show. Makes it so you can see a certain part of the list without getting detail on all ...relative path to the thumbnail of the mod. For mods that have no thumbnail it may be absent or default to <code>"/assets/.thumb.png"</code>. Prepend "ass
    10 KB (1,418 words) - 09:07, 12 November 2023
  • ...sport system]] (conveyor belts), [[railway]] (trains) and [[Logistic robot|logistic robots]]. There are two more useful methods to transport items: the charact == Comparison of belts, trains and logistic robots ==
    13 KB (2,172 words) - 15:59, 19 January 2021
  • ...counts in circuit network when rebuilding non-empty chest connected to the network. ...instance of crash when player closed the container while moving away from it.
    14 KB (2,085 words) - 14:48, 24 September 2023
  • * Electric network/Infoscreen (broken) * Railway network/Train make-up (broken)
    6 KB (722 words) - 19:30, 2 September 2017
  • ...e]. I don't think we should consider the second definition on a wiki since it refers to emotional connotation. You can also find an explanation directly ...oth negative because the system acts to reduce output rather than increase it, and positive with less than unity gain (gain < 1.0). As stated I explaine
    4 KB (694 words) - 00:24, 22 May 2018
  • The width of the bus can become a problem if it is very wide. It is advisable to leave ''space'' between the groups of belts of one item for
    14 KB (1,675 words) - 01:17, 11 December 2018
  • ...mainly by developers and modders to analyze the running state of the game. It can be enabled to show detailed information about the game world. The defau ...ens up a menu with many options. You can move this menu with the mouse, if it hides some interesting underlying thing. You can switch between 2 folders,
    8 KB (1,127 words) - 13:23, 23 March 2024
  • ...place to place. It, along with [[Railway|trains]], and [[Logistic network|Logistic robots]], makes up the systems of item transportation in Factorio. ...standard transport belt. The [[express transport belt]] is the final tier. It is colored blue and is three times faster than normal belts, or 1.5× faste
    13 KB (2,120 words) - 12:00, 29 September 2023
  • ...like "when is a release?" "What's the current state of Steam?" etc. But as it currently is, that seems to be not relevant, so bringing the FAQ into front ...cal: It's so compressed like so doesn't look nice. Well, when I see it now it seem for me to be logical to move that box to the right to "Get the game".
    7 KB (1,353 words) - 22:16, 26 February 2016
  • | Used by [[Prototype/LogisticContainer]], optional. [[#Logistic filter object]]. ...ctual point where a wire is connected to. Contains information about where it is connected to.
    17 KB (2,455 words) - 09:38, 14 May 2024
  • * Fix bug of logistic storage not updated when rebuilding chest to storage. * Fixed bug of alt-info + logistic storage being off after shift/control click of items that don't fit into in
    9 KB (1,459 words) - 14:48, 24 September 2023
  • ...currently the only win condition. Once the silo has been built and placed it can be filled with [[low density structure]]s, [[rocket fuel]], and [[rocke ...ch with cargo", which will immediately, automatically launch the rocket if it is completed ''and'' cargo has been inserted as payload.
    6 KB (898 words) - 02:26, 3 October 2022
  • * Player lost one item when right clicked on full stack, now it does nothing. * Adjust the size and count of machines info displayed in the electric network GUI to screen size.
    6 KB (978 words) - 14:48, 24 September 2023
  • ...nologies that have infinite continuations are still required (for example, it requires only first 6 levels of [[physical projectile damage (research)|phy | {{Achievement|it-stinks-and-they-dont-like-it}}
    7 KB (875 words) - 15:58, 5 May 2024
  • ** Change the way it works * Circuit network additions, improvements and optimizations
    7 KB (896 words) - 18:58, 24 September 2023
  • This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items ...te a belt (or splits it into more) then this can be called a "fake"-bus as it ''can not'' be saturated.
    13 KB (2,231 words) - 10:02, 31 August 2020
  • ...[Utility science pack]]. The belt can be unmerged using a splitter filter. It is also possible to unmerge a mixed belt by using underground belts since a
    13 KB (1,784 words) - 16:21, 24 September 2023
  • ...efinery needs to have a recipe set (see above for available recipes). Once it is set and "alt-mode" is active, the input and output locations and the exp ...ery will stop production of all products if one product output is full, so it should be ensured that the products are transported out of the refinery; an
    12 KB (1,690 words) - 18:59, 24 September 2023
  • {{Achievement|it-stinks-and-they-dont-like-it}} {{Achievement|you-are-doing-it-right}}
    4 KB (530 words) - 19:36, 21 March 2018
  • {{Achievement|it-stinks-and-they-dont-like-it}} {{Achievement|you-are-doing-it-right}}
    5 KB (546 words) - 09:40, 30 July 2018
  • ...ered (blank) to remove all entities or tiles within its selection area, or it can be filtered to specific targets. ...e dropped into the player's inventory for later use. Once in the inventory it can be pinned to a [[quickbar]] slot.
    18 KB (2,686 words) - 09:28, 5 April 2021
  • ** It is possible to run console commands in these games. * Fixed the \n usage (It works in the campaign translation as end-line character again)
    12 KB (1,745 words) - 14:47, 24 September 2023
  • ...rio.com/index.php?title=Chemical%20science%20pack/it Chemical science pack/it] ...ctorio.com/index.php?title=Special:WhatLinksHere/Chemical%20science%20pack/it 36]
    132 KB (18,485 words) - 11:00, 17 May 2024
  • ...ter and more efficient than [[Belt transport system|belts]] and [[Logistic network|robot logistics]], especially over large distances. ...ansportation. Learning how to manage and maintain upkeep of a larger train network takes time and experience.
    15 KB (2,547 words) - 03:13, 30 October 2018
  • {{Achievement|it-stinks-and-they-dont-like-it}} {{Achievement|you-are-doing-it-right}}
    7 KB (216 words) - 16:56, 8 October 2019
  • ...ter and more efficient than [[Belt transport system|belts]] and [[Logistic network|robot logistics]], especially over large distances. ...ortation. Learning how to manage and maintain the upkeep of a larger train network takes time and experience.
    16 KB (2,647 words) - 13:11, 15 April 2024
  • ** Logistic trash slots ...shells|cannon shell]], [[copper cable]], both colors of circuit [[Circuit network|wire]], all types of [[science pack]] except space science pack.
    7 KB (1,002 words) - 19:33, 26 January 2024
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    20 KB (3,178 words) - 20:13, 11 May 2024
  • ...rcentage of the entity's maximum volume that is being occupied by a fluid. It can be observed in pipes and tanks; they have windows through which the flu ...nly contains one fluid when looking at the alt-mode icons, when in reality it contains multiple fluids which are located in some other connected structur
    12 KB (1,934 words) - 14:07, 15 April 2024
  • | {{Achievement|it-stinks-and-they-dont-like-it}} | {{Achievement|you-are-doing-it-right}}
    6 KB (764 words) - 11:53, 29 June 2020
  • |[https://wiki.factorio.com/index.php?title=Circuit%20network/cs Circuit network/cs] |[https://wiki.factorio.com/index.php?title=Logistic%20robot/cs Logistic robot/cs]
    297 KB (39,828 words) - 16:34, 4 October 2023
  • * Fixed that logistic robots brought wrong item to requester chest occasionally. * Increased stack sizes of walls (32->64) and logistic robots (16->32).
    18 KB (2,681 words) - 14:48, 24 September 2023
  • ...ction#What_can_be_seen_from_the_electric_network_info.3F|Detailed Electric Network Info]], 通过点击任何一根电线杆打开。 We really want to be able to set the factory to make things and let it go. But for that we need some extra utilities which we don't have and need
    17 KB (1,486 words) - 11:27, 24 August 2020
  • ...wiki.factorio.com/index.php?title=Robotic%20network/zh&redirect=no Robotic network/zh] ...le=File:Accumulator%20Network%20Isolation.png&redirect=no File:Accumulator Network Isolation.png]
    169 KB (24,964 words) - 11:00, 17 May 2024
  • | Circuit network = 回路ネットワーク | Logistic network = 物流ネットワーク
    34 KB (1,944 words) - 07:17, 18 May 2024
  • * Fixed that it wasn't possible to set a filter. ...it, it transfers to player, and if it can't be moved to the player as well it makes the good old item bomb.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,770 words) - 23:58, 18 May 2024
  • ** '''LAN''': Your game will be listed on your local network. * '''Play on LAN''': Join any game that is hosted on your local network.
    25 KB (3,950 words) - 19:20, 28 December 2023
  • ** '''LAN''': Your game will be listed on your local network. * '''Browse LAN games''': Join any game that is hosted on your local network.
    25 KB (3,986 words) - 20:34, 1 May 2024
  • | {{Achievement|it-stinks-and-they-dont-like-it}} | {{Achievement|you-are-doing-it-right}}
    10 KB (206 words) - 07:10, 18 June 2023
  • | Logistic robot = 물류 로봇 | Logistic science pack = 물류 과학 팩
    32 KB (1,984 words) - 14:29, 25 November 2022
  • ...he currently selected entity and places them in your cursor. For resources it will select the fastest available mining drill. ...the selected electric pole, starting with electric wires and then circuit network wires.
    17 KB (2,389 words) - 19:14, 24 September 2023
  • | Logistic network = 物流网络 | Robotic network = 无人机网络
    34 KB (2,554 words) - 14:30, 25 November 2022
  • ...pumpjack]]'s output on a depleted well to 0.25 oil per cycle where, alone, it could only reach 0.2 yield. ...color changes depending on which modules are placed into the beacon, or if it contains none at all.
    10 KB (1,629 words) - 09:37, 31 July 2023
  • ...fluid wagons, and optionally followed by the number of tail locomotives if it's a double-headed train. In general, the smaller numbers are the number of ;Bots : [[construction robot/ja|建設ロボット]] または [[logistic robot/ja|物流ロボット]]の略語。カプセルから生まれる[[Co
    18 KB (2,730 words) - 15:20, 19 April 2024
  • **** [[Prototype/LogisticContainer]] '''logistic-container''' ***** [[Prototype/LogisticRobot]] '''logistic-robot'''
    23 KB (2,607 words) - 10:43, 21 September 2023
  • ...ienter als [[Belt transport system/de|Transportbänder]] und das [[Logistic network/de|Logistiknetzwerk]], insbesondere über große Distanzen hinweg. ...ine Kachel verschoben werden kann. <!-- TODO: This should be re-written as it sounds complicated - terms like tile and grid are hard to translate to germ
    17 KB (2,729 words) - 18:06, 25 May 2020
  • ...fluid wagons, and optionally followed by the number of tail locomotives if it's a double-headed train. In general, the smaller numbers are the number of ;Bots : Shorthand version for [[construction robot]] or [[logistic robot]]. Sometimes also refers to the [[Combat_robot_capsules|combat robots
    18 KB (2,917 words) - 19:00, 24 September 2023
  • | Circuit network = Réseau de circuits | Logistic network = Réseau logistique
    14 KB (1,748 words) - 13:54, 23 January 2024
  • ...ctorioforums.com/forum/viewtopic.php?f=38&t=7608 Merry Christmas]; circuit network for v0.12, a preview of Space technology and some more. ...31 FFF #58: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=6299 It is here].
    18 KB (2,612 words) - 10:50, 27 August 2023
  • {{Achievement|you-are-doing-it-right}} * {{TransLink|Logistic network}}
    7 KB (982 words) - 17:51, 5 March 2022
  • ...ng a giant factory from the ground up and then having to refactor parts of it. ;Bots : Shorthand version for [[construction robot]] or [[logistic robot]]. Sometimes also refers to the combat robots created from capsules (
    19 KB (3,068 words) - 11:07, 3 May 2021
  • ;Bots : Shorthand version for [[Construction robot]] or [[Logistic robot]]. Sometimes also refers to the combat robots created from capsules ( ...y that funnels attackers into a narrow, movement-constricting area, making it more difficult for them to breach fortifications. Examples: peninsulas with
    18 KB (2,942 words) - 14:20, 8 June 2020
  • | expanding it = že mu přidáte informace | Circuit network = Obvodová síť
    29 KB (4,000 words) - 12:19, 27 August 2023
  • | Logistic robot = Robot logistico | Logistic network = Rete logistica
    31 KB (3,600 words) - 17:20, 24 March 2023

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