Property:Prototype property name
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- The name of a given prototype property. (en)
- This property is of type Text.
P
charge_animation +
charge_cooldown +
charge_light +
circuit_connector_sprites +
circuit_wire_connection_point +
circuit_wire_max_distance +
default_output_signal +
discharge_animation +
discharge_cooldown +
discharge_light +
draw_circuit_wires +
draw_copper_wires +
energy_source +
picture +
allowed_without_fight +
hidden +
icons, icon, icon_size (IconSpecification) +
steam_stats_name +
attack_parameters +
automatic +
track_type +
weight +
bonus_gui_order +
ammo_type +
magazine_size +
reload_time +
automated_ammo_count +
entity_info_icon_shift +
inventory_size +
animation_speed +
apply_runtime_tint +
blend_mode +
dice_x +
dice_y +
draw_as_glow +
draw_as_light +
draw_as_shadow +
filename +
flags +
frame_count +
frame_sequence +
generate_sdf +
height +
hr_version +
layers +
line_length +
load_in_minimal_mode +
max_advance +
mipmap_count +
position +
premul_alpha +
priority +
repeat_count +
run_mode +
scale +
shift +
stripes +
width +
and_symbol_sprites +
divide_symbol_sprites +
left_shift_symbol_sprites +
minus_symbol_sprites +
modulo_symbol_sprites +
multiply_symbol_sprites +
or_symbol_sprites +
plus_symbol_sprites +
power_symbol_sprites +
right_shift_symbol_sprites +
xor_symbol_sprites +
equipment_grid +
inventory_size_bonus +
resistances +
arrow_picture +
blinking +
circle_picture +
creation_shift +
early_death_ticks +
ended_in_water_trigger_effect +
initial_frame_speed +
initial_height +
initial_speed +
initial_vertical_speed +
life_time +
movement_modifier +
movement_modifier_when_on_ground +
pictures +
regular_trigger_effect +
regular_trigger_effect_frequency +
render_layer +
render_layer_when_on_ground +
shadows +
shot_category +
shots_per_flare +
chart_picture +
final_action +
height_from_ground +
reveal_map +
rotatable +
alert_when_attacking +
ammo_stack_limit +
automated_ammo_count +
base_picture +
base_picture_render_layer +
base_picture_secondary_draw_order +
base_shift +
cannon_barrel_light_direction +
cannon_barrel_pictures +
cannon_barrel_recoil_shiftings +
cannon_barrel_recoil_shiftings_load_correction_matrix +
cannon_base_pictures +
cannon_parking_frame_count +
cannon_parking_speed +
disable_automatic_firing +
inventory_size +
manual_range_modifier +
rotating_sound +
rotating_stopped_sound +
turn_after_shooting_cooldown +
turret_rotation_speed +
ammo_stack_limit +
cannon_barrel_light_direction +
cannon_barrel_pictures +
cannon_barrel_recoil_shiftings +
cannon_barrel_recoil_shiftings_load_correction_matrix +
cannon_base_pictures +
cannon_base_shiftings +
cannon_parking_frame_count +
cannon_parking_speed +
disable_automatic_firing +
inventory_size +
manual_range_modifier +
rotating_sound +
rotating_stopped_sound +
turn_after_shooting_cooldown +
turret_rotation_speed +
fixed_recipe +
gui_title_key +
ingredient_count +
can_be_disabled +
category +
richness +
allowed_effects +
animation +
base_picture +
distribution_effectivity +
energy_source +
energy_usage +
graphics_set +
module_specification +
radius_visualisation_picture +
supply_area_distance +
action +
action_triggered_automatically +
body +
body_light +
damage_interval +
ending +
ending_light +
ground_light_animations +
head +
head_light +
light_animations +
random_end_animation_rotation +
random_target_offset +
start +
start_light +
tail +
tail_light +
target_offset +
transparent_start_end_animations +
width +
energy_consumption +
burning_cooldown +
energy_consumption +
energy_source +
fire +
fire_flicker_enabled +
fire_glow +
fire_glow_flicker_enabled +
fluid_box +
mode +
output_fluid_box +
patch +
structure +
target_temperature +
limited_to_one_game +
until_second +
always_draw_idle_animation +
animation +
energy_source +
idle_animation +
max_power_output +
min_perceived_performance +
performance_to_sound_speedup +
capsule_action +
radius_color +
animation +
burner or energy_source +
consumption +
darkness_to_render_light_animation +
effectivity +
guns +
has_belt_immunity +
immune_to_cliff_impacts +
immune_to_rock_impacts +
immune_to_tree_impacts +
inventory_size +
light +
light_animation +
render_layer +
rotation_speed +
sound_no_fuel +
tank_driving +
track_particle_triggers +
turret_animation +
turret_return_timeout +
turret_rotation_speed +
inventory_size +
animations +
build_distance +
character_corpse +
crafting_categories +
damage_hit_tint +
distance_per_frame +
drop_item_distance +
enter_vehicle_distance +
footprint_particles +
footstep_particle_triggers +
has_belt_immunity +
heartbeat +
inventory_size +
item_pickup_distance +
left_footprint_frames +
left_footprint_offset +
light +
loot_pickup_distance +
maximum_corner_sliding_distance +
mining_categories +
mining_speed +
mining_with_tool_particles_animation_positions +
reach_distance +
reach_resource_distance +
respawn_time +
right_footprint_frames +
right_footprint_offset +
running_sound_animation_positions +
running_speed +
synced_footstep_particle_triggers +
ticks_to_keep_aiming_direction +
ticks_to_keep_gun +
ticks_to_stay_in_combat +
tool_attack_distance +
tool_attack_result +
armor_picture_mapping +
picture +
pictures +
render_layer +
time_to_live +
cliff_explosive +
cliff_height +
grid_offset +
grid_size +
orientations +
attack_parameters +
destroy_action +
follows_player +
friction +
in_motion +
range_from_player +
shadow_idle +
shadow_in_motion +
time_to_live +
active_energy_usage +
activity_led_hold_time +
activity_led_light +
activity_led_light_offsets +
activity_led_sprites +
circuit_wire_max_distance +
draw_circuit_wires +
draw_copper_wires +
energy_source +
input_connection_bounding_box +
input_connection_points +
output_connection_bounding_box +
output_connection_points +
screen_light +
screen_light_offsets +
sprites +
activity_led_light +
activity_led_light_offsets +
activity_led_sprites +
circuit_wire_connection_points +
circuit_wire_max_distance +
draw_circuit_wires +
draw_copper_wires +
item_slot_count +
limited_to_one_game +
more_than_manually +
construction_vector +
repairing_sound +
shadow_working +
working_light +
circuit_connector_sprites +
circuit_wire_connection_point +
circuit_wire_max_distance +
draw_circuit_wires +
draw_copper_wires +
enable_inventory_bar +
inventory_size +
inventory_type +
picture +
scale_info_icons +
animation +
animation_overlay +
animation_overlay_final_render_layer +
animation_overlay_render_layer +
animation_render_layer +
direction_shuffle +
dying_speed +
final_render_layer +
ground_patch +
ground_patch_fade_in_delay +
ground_patch_fade_in_speed +
ground_patch_fade_out_duration +
ground_patch_fade_out_start +
ground_patch_higher +
ground_patch_render_layer +
remove_on_entity_placement +
remove_on_tile_placement +
shuffle_directions_at_frame +
splash +
splash_render_layer +
splash_speed +
time_before_removed +
time_before_shading_off +
use_tile_color_for_ground_patch_tint +
allowed_effects +
always_draw_idle_animation +
animation +
base_productivity +
crafting_categories +
crafting_speed +
default_recipe_tint +
draw_entity_info_icon_background +
energy_source +
energy_usage +
entity_info_icon_shift +
fluid_boxes +
idle_animation +
match_animation_speed_to_activity +
module_specification +
return_ingredients_on_change +
scale_entity_info_icon +
shift_animation_transition_duration +
shift_animation_waypoint_stop_duration +
shift_animation_waypoints +
show_recipe_icon +
show_recipe_icon_on_map +
status_colors +
working_visualisations +
bending_type +
action +
alternative_key_sequence +
consuming +
controller_alternative_key_sequence +
controller_key_sequence +
enabled +
enabled_while_in_cutscene +
enabled_while_spectating +
include_selected_prototype +
item_to_spawn +
key_sequence +
linked_game_control +
hidden +
equal_symbol_sprites +
greater_or_equal_symbol_sprites +
greater_symbol_sprites +
less_or_equal_symbol_sprites +
less_symbol_sprites +
not_equal_symbol_sprites +
entity_filter_count +
tile_filter_count +
autoplace +
collision_box +
collision_mask +
decal_overdraw_priority +
grows_through_rail_path +
pictures +
render_layer +
tile_layer +
trigger_effect +
walking_sound +
minimum_energy_produced +
adjust_speed_based_off_zoom +
enable_flash_light +
fill_built_entity_energy_buffers +
generate_neighbor_chunks +
gun_inventory_size +
instant_blueprint_building +
instant_deconstruction +
instant_rail_planner +
instant_upgrading +
inventory_size +
item_pickup_distance +
loot_pickup_distance +
mining_speed +
movement_speed +
placed_corpses_never_expire +
render_as_day +
show_additional_entity_info_gui +
show_character_tab_in_controller_gui +
show_entity_health_bars +
show_entity_tags +
show_hidden_entities +
show_infinity_filters_in_controller_gui +
show_status_icons +
animations +
continuous_animation +
energy_production +
energy_source +
energy_usage +
render_layer +
active_picture +
connection_points +
draw_circuit_wires +
draw_copper_wires +
maximum_wire_distance +
pictures +
radius_visualisation_picture +
supply_area_distance +
track_coverage_during_build_by_moving +
energy_source +
animations +
call_for_help_radius +
dying_sound +
integration +
max_count_of_owned_units +
max_darkness_to_spawn +
max_friends_around_to_spawn +
max_richness_for_spawn_shift +
max_spawn_shift +
min_darkness_to_spawn +
pollution_absorption_absolute +
pollution_absorption_proportional +
random_animation_offset +
result_units +
spawn_decoration +
spawn_decorations_on_expansion +
spawning_cooldown +
spawning_radius +
spawning_spacing +
energy_per_shield +
max_shield_value +
additional_pastable_entities +
alert_icon_scale +
alert_icon_shift +