Biochamber
Biochamber |
Recipe |
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+ + + + + → | |||||||||||||
Total raw |
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+ + + + + | |||||||||||||
Map color |
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Health |
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Stack size |
20 |
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20 |
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Dimensions |
3×3 |
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Energy consumption |
500 kW (nutrients) |
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Crafting speed |
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Mining time |
0.1 |
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Base productivity |
50% |
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Pollution |
-1/m |
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Module slots |
4 slots |
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Prototype type |
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Internal name |
biochamber |
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Required technologies |
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Produced by |
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Valid fuel |
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Space Age expansion exclusive feature.
The Biochamber is a biological variant of the assembly machine and chemical plant, unlocked on Gleba. Unlike most other production buildings, it does not require electricity, but rather a steady supply of nutrients
to operate. It has a built-in 50% productivity bonus.
One nutrients item will power a biochamber for 4 seconds. This can be reduced by Efficiency modules or increased by other modules, in exactly the same way as other machines.
An inactive biochamber uses no energy, but any nutrients contained in its fuel slot continue to spoil. As such, an inactive biochamber will still have nutrients inserted into them if nutrients are available.
The biochamber, like any machine, will not function if there are too many items in its trash slots (usually generated from an input or output spoiling). Unfiltered output inserters will remove items from trash slots. It is recommended to have one inserter dedicated to removing spoil products and another filtered to take out the recipe result. Alternatively, the belt the items are going into can have a filtered splitter to separate the desired product from the undesired product.
The biochamber has the unique property of having negative pollution. This means that, if you use the biochamber on Nauvis, it will absorb pollution. Furthermore, modules that affect pollution (by increasing energy consumption or directly) will make the negative value larger. So heavy use of biochambers with productivity modules and speed modules in beacons can lead to substantial pollution absorption.
Recipes
These recipes are exclusive to biochambers:
- Nutrients from yumako mash
and Nutrients from bioflux
- Pentapod egg
only on Gleba
- Iron bacteria cultivation
and copper bacteria cultivation
only on Gleba
- Bioflux
- Carbon fiber
- Agricultural science pack
These recipes are exclusive to biochamber, but the same items can be made by alternative recipes:
These recipes can be used either by the biochamber or by other machines, but can benefit from the biochamber's 50% productivity:
- Biochamber
only on Gleba
- Heavy oil cracking to light oil, light oil cracking to petroleum gas, and rocket fuel
- Yumako processing
and jellynut processing
- Nutrients from spoilage
- Iron bacteria
and copper bacteria
only on Gleba
- Wood processing
only on Nauvis
- Fish breeding
only on Nauvis
- Nutrients from fish
- Nutrients from biter egg