Technologies
Technologies are researched in labs using science packs.
Every technology needs a certain amount of science packs per science pack type to be researched, for example the Logistics technology requires 20 automation science packs to be placed in labs while the technology is selected for research.
Achievements
Tech maniac Research all technologies. |
- Completing infinite technologies of any level is not required for Tech maniac. All non-infinite levels of technologies that have infinite continuations are still required.
Infinite technologies
While most technologies in Factorio are either one-off or have a finite, relatively small number of levels available, a few are "infinite", meaning the player can research as many levels as they can afford. All of them unlock bonuses to existing technologies, never new structures or abilities. The per-level bonuses are constant for a particular infinite technologies and, like finite research bonuses, are additive within a single technology. They are subject to diminishing returns; thus, the per-level and per-science pack contributions from very high levels of infinite technologies will eventually provide only marginal improvements.
All infinite technologies levels require space science packs, and are also the only technologies that do. As such, they are late-game technologies intended primarily for players who wish to continue playing and expand their factory past the nominal victory condition of launching a rocket.
Infinite technologies are identified in-game by a small ∞
infinity symbol shown in the top right corner of the research technology's card in the research screen.
Most infinite technologies are continuations of ordinary multi-level technologies; the "infinite" mechanic becomes effective once the player reaches the card initially labeled with N - ∞
in the research tree. Only the two artillery-related technologies (artillery shell range and shooting speed) are infinite-only; for these, 1 - ∞
is shown before any levels in them are researched. In either case, once the first infinite level is researched, the card label switches to the one discussed above.
Pricing formulas
The price of all infinite technologies is generated in a mathematical progression; for the majority of technologies, the progression is geometric, mostly in powers of 2. Two technologies - mining productivity and follower robot count - use an arithmetic progression instead.
The table below summarizes for all infinite researches their first infinite level, the cost of the first few infinite levels, the cost formula and the per-level bonus.
We denote by N
the current level of the research, by F
the final non-infinite level of the research (hence F+1 is the first "infinite" level) and by P[N]
the price of the research at level N
.
Technologies whose bonus or pricing is changed in Space Age mod are indicated by an asterisk (*).
Technology | Bonus | Science Packs | F+1 | P[N] | P[F+1] | P[F+2] | P[F+3] | P[F+4] | P[F+5] | ... |
---|---|---|---|---|---|---|---|---|---|---|
Worker robot speed* | +65% Robot Speed | 6 | 1,000 × 2^(N - F - 1) | 1,000 | 2,000 | 4,000 | 8,000 | 16,000 | ×2 | |
Mining productivity* | +10% Mining Productivity | 4 | 2,500 × (N - F) | 2,500 | 5,000 | 7,500 | 10,000 | 12,500 | +2500 | |
Physical projectile damage | +40% Bullet Damage +70% Turret Damage +40% Shotgun Shell Damage +100% Cannon Shell Damage |
7 | 1,000 × 2^(N - F - 1) | 1,000 | 2,000 | 4,000 | 8,000 | 16,000 | ×2 | |
Stronger explosives* | +50% Rocket Damage +20% Grenade Damage +20% Landmine Damage |
7 | 1,000 × 2^(N - F - 1) | 1,000 | 2,000 | 4,000 | 8,000 | 16,000 | ×2 | |
Refined flammables* | +20% Flame Thrower Damage | 7 | 1,000 × 2^(N - F - 1) | 1,000 | 2,000 | 4,000 | 8,000 | 16,000 | ×2 | |
Laser weapons damage | +70% Laser Damage +70% Electric Damage +30% Beam Damage |
7 | 1,000 × 2^(N - F - 1) | 1,000 | 2,000 | 4,000 | 8,000 | 16,000 | ×2 | |
Artillery shell range* | +30% Artillery Shell Range | 1 | 1,000 × 2^N | 2,000 | 4,000 | 8,000 | 16,000 | 32,000 | ×2 | |
Artillery shell speed* | +100% Artillery Speed | 1 | 1,000 + 1,000 × 3^(N - F - 1) | 2,000 | 4,000 | 10,000 | 28,000 | 82,000 | ×3 then - 2000 | |
Follower robot count* | +10 Follower Robots | 7 | 100 × (N - F) + 900 | 1,000 | 1,100 | 1,200 | 1,300 | 1,400 | +100 |
Space Age
In Space Age, the following technologies have different bonus and/or pricing than in the base game:
Technology | Bonus | Science Packs | F+1 | P[N] | P[F+1] | ... | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Worker robot speed | +65% Robot Speed | 7 | 1,000 × 2^(N - F) | 2,000 | ×2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mining productivity | +10% Mining Productivity | 3 | 1,000 × (N - F) | 1,000 | +1,000 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Artillery shell range | +30% Artillery Shell Range | 1 | 1,000 × 2^(N-1) | 1,000 | ×2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Artillery shell speed | +100% Artillery Speed | 1 | 1,000 × 2^(N-1) | 1,000 | ×2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Artillery shell damage | +10% Artillery damage | 1 | 1,000 × 2^(N-1) | 1,000 | ×2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stronger explosives | +50% Rocket Damage +20% Grenade Damage +20% Landmine Damage |
7 | 1,000 × 2^(N - F - 1) | 1,000 | ×2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Refined flammables | +20% Flame Thrower Damage | 7 | 1,000 × 2^(N - F - 1) | 1,000 | ×2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Follower robot count | +25 Follower Robots | 5 | 1000 × (N - F) | 1,000 | +1000
Space Age also introduces the following infinite technologies:
Cumulative costAs the price of most infinite technologies (specifically, those based on geometric progressions) increases very steeply, it may be a good idea for players to set realistic target levels for each of the infinite technologies they wish to pursue, and make their factory plans accordingly. To that end, the following properties of cumulative infinite research prices may be useful:
Note that these prices reflect research units, which will not be equal to science packs if productivity modules are used in labs. (In that case, the science pack requirement will be lower.) See also |