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Physical projectile damage (research)

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Revision as of 14:17, 31 October 2024 by Vadcx (talk | contribs) (Add History and links)
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Physical projectile damage

Cost

30
1
100

Prototype type

technology

Internal name

physical-projectile-damage-1

Required technologies

Allows

2-∞

Physical projectile damage (research) affects the damage of all firearms magazines, gun turrets, shotgun shells, cannon shells and defender robots.



Technology Cost Per Level Cumulative Per level Cumulative Per level Cumulative
1
Physical projectile damage 1
30
1
100
10% 10% 10% 10%
2
Physical projectile damage 2
30
1
1
200
10% 20% 10% 20%
3
Physical projectile damage 3
60
1
1
1
300
20% 40% 20% 40%
4
Physical projectile damage 4
60
1
1
1
400
20% 60% 20% 60%
5
Physical projectile damage 5
60
1
1
1
1
500
20% 80% 20% 80% 90% 90%
6
Physical projectile damage 6
60
1
1
1
1
1
600
40% 120% 40% 120% 130% 220%
7-∞
Physical projectile damage 7-∞
60
1
1
1
1
1
1

2^(Level-7)*1000 (eg. 1000 for level 7, 2000 for level 8)
40% per level 120% +
40%*(Level-6)
70% per level 120% +
70%*(Level-6)
100% per level 220% +
100%*(Level-6)

History

  • 0.17.0:
    • Added as part of military technology balance rework.

See also