Recycler
Recycler |
Recipe |
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+ + + + → | |||||||||||||
Total raw |
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+ + + + | |||||||||||||
Map color |
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Health |
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Resistances |
Fire: 0/80% |
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Stack size |
20 |
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Dimensions |
4×2 |
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Energy consumption |
186 kW (electric) |
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Drain |
6.0 kW (electric) |
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Crafting speed |
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Mining time |
0.2 |
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Pollution |
2/m |
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Module slots |
4 slots |
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Prototype type |
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Internal name |
recycler |
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Required technologies |
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Produced by |
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This article is a stub, and not comprehensive. |
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Space Age expansion exclusive feature.
The recycler is a building that can convert most items into the ingredients used in their recipes, at the cost of losing 75% of said ingredients. In other words, it performs a lossy reversal of crafting.
It has 4 module slots, but it cannot use Productivity modules.
Mechanics
When an item enters a recycler, the item's main recipe is found, and the recycler is automatically set to perform its inverse.
For each type of item used as an ingredient in the recycled item's main recipe, the number of items returned by the recycler is decided by floor(0.25 * i / o + r)
, where i
is the number of items used as ingredients, o
is the number of items returned by the recipe, and r
is a random number that is greater than or equal to 0 but less than 1. On average, this returns exactly 25% of the items needed to craft one item of the same type as the recycled item. For example, recycling a processing unit always gives 5 electronic circuits while having a 50% chance of returning one advanced circuit.
All fluid ingredients are lost when recycling, as the recycler has no fluid output.[1]
Without quality modules, the resulting items have the same quality as the item being recycled, even if the latter was crafted using lower-quality ingredients. Quality modules can further increase the output's quality, just like with regular non-recycling recipes.
The recycler has 12 internal slots for its output, but can only hold one stack of each item. The recycler will try to eject the contents of these slots, much like a mining drill. It is therefore not necessary to use an inserter to collect its output.
Non-recyclable items
Some items, such as ores, have no recipe, and can therefore not be recycled. There are also some recipes that are irreversible, which include smelting and chemical processes.[2]
When an item with no reversible recipe is "recycled", then the same item has a 25% chance of being returned, and a 75% chance of being destroyed instead. This can be used to destroy unwanted items, such as byproducts from scrap recycling.
Irreversible recipes include (but may not be limited to:
- Recipes performed in furnaces or chemical plants
- Recipes for science packs
- Recipes for uranium fuel cells
- Recipes for biolabs or captive biter spawners
- Recipes for spoilable products
Unique recycling recipes
Some items have unique recycling recipes:
- Recycling scrap will perform the scrap recycling recipe, for which there is no inverse, as scrap can not be crafted. This is used to obtain most resources on Fulgora.
- Recycling one nutrients will yield 2.5x that amount of spoilage. This is useful for getting rid of excess nutrients, as they cannot be burned directly.
Stats
Scrap recycling rates:
Input | Output | ||||||||||||||||||||||||||||||||||||
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Scrap |
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Alternatively, the recycler takes in 2.5 scrap/s and spits out 1.47 items/s, meaning 10 recyclers are enough to almost saturate a yellow belt.
Additionally the recycling times for various items are different from the usual 0.125s. This is not an exhaustive list and is specified in item/s input.
Recycler Input | Rates |
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Processing unit | 0.8/s |
Advanced circuit | 1.33/s |
Low density structure | 0.5/s |
Steel plate | 0.5/s |
Copper plate | 2.5/s |
Iron plate | 2.5/s |
Trivia
- If the recycled item has a fluid ingredient, then the smoke emitted from the recycler matches the fluid in colour.