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Bullet damage (research)

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Revision as of 08:15, 5 March 2019 by BilkaBot (talk | contribs) (Changed links going to the redirect High tech science pack to go to Utility science pack.)
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Bullet damage (research) has been archived.
The information on this page pertains to a previous version of the game.
It may be incorrect, or concern a removed/changed feature.
Bullet damage (research)

Cost

30
1
50

Prototype type

technology

Internal name

bullet-damage-1

Required technologies

Allows

2-7

The Bullet damage technologies affects damage of the Pistol, Submachine gun, Gun turret, and Defender capsule.

Technology Cost Effects Cumulative
effect
1
Bullet damage 1
30
1
✖ 50
10% 10%
2
Bullet damage 2
30
1
1
✖ 100
10% 20%
3
Bullet damage 3
60
1
1
1
✖ 100
20% 40%
4
Bullet damage 4
60
1
1
1
✖ 200
20% 60%
5
Bullet damage 5
60
1
1
1
1
✖ 200
20% 80%
6
Bullet damage 6
60
1
1
1
1
1
✖ 300
40% 120%
7-∞
Bullet damage 7-∞
60
1
1
1
1
1
1

2^(Level-7)*1000
(eg. 1000 for level 7, 2000 for level 8)
40% per level 120% +
40%*(Level-6)

See also