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Worker robot speed (research)

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Revision as of 03:39, 25 August 2018 by Misacek01 (talk | contribs) (→‎Speed versus Range: added representative figures in lieu of table (reason: differences minimal; table likely pointless))
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Worker robot speed (research).png
Worker robot speed

Cost

Time.png
30
Automation science pack.png
1
Logistic science pack.png
1
Chemical science pack.png
1
50

Prototype type

technology

Internal name

worker-robots-speed-1

Required technologies

Robotics (research).png

Allows

Worker robot speed (research).png
2-∞

The Worker robot speed bonus applies to logistic robots and construction robots. The basic speed of logistic robots is 0.05 tiles/tick (3 tiles per second) and for construction robots 0.06 tiles/tick (3.6 tiles per second).

Technology Cost Effects Cumulative
effect
Worker robot speed (research).png
1
Worker robot speed 1
Time.png
30
Science pack 1.png
1
Science pack 2.png
1
Science pack 3.png
1
50
35% 35%
Worker robot speed (research).png
2
Worker robot speed 2
Time.png
30
Science pack 1.png
1
Science pack 2.png
1
Science pack 3.png
1
100
40% 75%
Worker robot speed (research).png
3
Worker robot speed 3
Time.png
60
Science pack 1.png
1
Science pack 2.png
1
Science pack 3.png
1
Production science pack.png
1
150
45% 120%
Worker robot speed (research).png
4
Worker robot speed 4
Time.png
60
Science pack 1.png
1
Science pack 2.png
1
Science pack 3.png
1
Production science pack.png
1
250
55% 175%
Worker robot speed (research).png
5
Worker robot speed 5
Time.png
60
Science pack 1.png
1
Science pack 2.png
1
Science pack 3.png
1
Production science pack.png
1
High tech science pack.png
1
500
65% 240%
Worker robot speed (research).png
6-∞
Worker robot speed 6-∞
Time.png
60
Science pack 1.png
1
Science pack 2.png
1
Science pack 3.png
1
Production science pack.png
1
High tech science pack.png
1
Space science pack.png
1

2^(Level-6)*1000 (eg. 1000 for level 6, 2000 for level 7, 4000 for level 8)
65% per level 240% + 65%*(Level-5)

Speed versus Range

Players should note that the Worker robot speed research does not appreciably increase the distance robots (of either type) can fly before needing to recharge.

Both types of robots have an internal capacitor holding 1.5 MJ at full charge, and consume 3 kW (= 3 kJ / sec) at all times when airborne (hovering or moving), plus 5 kJ per "meter" (= 1 tile) traveled. Currently (game version 0.16), there is no way in the base game (i.e., without mods) that the capacity of this internal energy store can change.

While increasing robot speed means they cover the same distance faster, and therefore the time-based power cost component is less over that distance, a simple calculation shows that the distance-based component far exceeds the time-based one, and this discrepancy only increases with higher robot speed, making range gains from this effect - these being none too great to begin with - increasingly trivial with further robot speed research.

For example, the first level of Worker robot speed adds less than 5% range; level 5 adds only about 1% range (a bit over 10% cumulative); and level 10 (= 5th "infinite" level) adds about 0.3% range for a cumulative increase for the 10 first levels of about 15% (from ~250 to ~290 tiles). Note that these range figures are based on the assumption robots spend all time airborne moving, none hovering.

Speed at Low Power

Worker robot speed research does increase the speed at which robots move when out of power, as this appears to be defined as a percentage of the current normal travel speed. While the low-power speed remains pitiful, with sufficient robot speed research it is nonetheless a noticeable improvement over the snail-like default.

See also