Chemical plant
| Chemical plant | 
| Recipe | |||||||||||||
| ++++ → | |||||||||||||
| Total raw | |||||||||||||
| +++ | |||||||||||||
| Map color | |||||||||||||
| Health | 
 | ||||||||||||
| Stack size | 10 | ||||||||||||
| 10 | |||||||||||||
| Dimensions | 3×3 | ||||||||||||
| Energy consumption | 210 kW (electric) | ||||||||||||
| Drain | 7.0 kW (electric) | ||||||||||||
| Crafting speed | 
 | ||||||||||||
| Mining time | 0.1 | ||||||||||||
| Pollution | 4/m | ||||||||||||
| Module slots | 3 slots | ||||||||||||
| Prototype type | |||||||||||||
| Internal name | chemical-plant | ||||||||||||
| Required technologies | |||||||||||||
| Produced by | |||||||||||||
Most recipes that either require or provide a fluid other than Crude oil is produced here. The chemical plant has 2 inputs and 2 outputs in fixed positions. Solid items are both inserted and removed by Inserters from any point (no need to target fluid input/output connections).
History
- 0.15.0: 
- Module slots increased from 2 to 3.
 
- 0.11.6: 
- Oil refinery and chemical plant are now disconnected from pipes when the recipe is reset.
 
- 0.10.0: 
- Unused pipe connections don't connect to pipes.
- Fluid input amount is limited to 2x recipe cost.
- Fluid inputs for the chemical plant are now saved properly.
- Now accepts modules.
 
- 0.9.0: 
- Introduced
 



















































































