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Captive biter spawner

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Revision as of 22:24, 2 November 2024 by Soundfoam (talk | contribs) (corrected broken link to beacon page)
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Captive biter spawner.png
Captive biter spawner

Captive biter spawner entity anim.gif

Recipe

Time.png
10
+
Uranium-235.png
15
+
Biter egg.png
10
+
Capture bot rocket.png
1
+
Fluoroketone (cold).png
100
Captive biter spawner.png
1

Total raw

Time.png
10
+
Uranium-235.png
15
+
Biter egg.png
10
+
Capture bot rocket.png
1
+
Fluoroketone (cold).png
100

Map color

Health

Quality normal.png 350
Quality uncommon.png 455 Quality rare.png 560
Quality epic.png 665 Quality legendary.png 875

Resistances

Fire: 0/70%

Stack size

1

Damage

Quality normal.png 90
Quality uncommon.png 117 Quality rare.png 144
Quality epic.png 171 Quality legendary.png 225

Dimensions

5x5

Crafting speed

Quality normal.png 1
Quality uncommon.png 1.3 Quality rare.png 1.6
Quality epic.png 1.9 Quality legendary.png 2.5

Pollution

-1/m

Spoil time

Quality normal.png 5h
Quality uncommon.png 6h 30m Quality rare.png 8h
Quality epic.png 9h 30m Quality legendary.png 12h 30m
minutes

Spoil result

Behemoth biter.png

Module slots

0 slots

Prototype type

assembling-machine

Internal name

captive-biter-spawner

Required technologies

Captive biter spawner (research).png

Produced by

Cryogenic plant.png
No-building-material-icon.png
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Space Age expansion exclusive feature.


A captive biter spawner is a special production building that is initially unlocked on Gleba. It can be "built" by firing a capture bot rocket at a biter spawner on Nauvis, which will slowly transform the spawner into a captive one. A captive spawner will loose health at a rate of 1/second, unless fed with a supply of bioflux. If a captive spawner's health reaches zero, it will transform back into a normal spawner and will have to be captured again. While captured, a spawner will generate biter egg at a rate of 0.5/second. Unlike other spoilable items, a biter egg will only begin to spoil once it has been removed from the spawner.

A captive biter spawner has no module slots, and is unaffected by beacons.

A captive spawner cannot be removed by the player or construction robots, but can be destroyed via weapon fire, at which point it will spawn a small biter.

After reaching Aquilo, the player can craft biter spawners themselves using eggs and uranium-235, which can be manually placed. While in the player's inventory or another container, a captive spawner has a spoilage time of 30 minutes, at which point it will turn into a behemoth biter. Higher quality grades of this crafted biter spawner will increase its crafting time.

History

See also