Electric mining drill
Electric mining drill |
Recipe |
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Total raw |
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Map color |
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Fluid storage volume |
200 |
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Health |
|
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Stack size |
50 |
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Dimensions |
3×3 |
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Energy consumption |
90 kW (electric) |
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Mining time |
0.3 |
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Mining speed |
0.5 |
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Mining area |
5×5 tiles |
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Resource drain |
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Pollution |
10/m |
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Module slots |
3 slots |
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Prototype type |
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Internal name |
electric-mining-drill |
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Required technologies |
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Boosting technologies |
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Produced by |
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The Electric mining drill mines out Iron ore, Copper ore, Stone and/or Coal, and places it in front of the output tile, on a belt or in a machine/chest that covers the output tile.
The machine is 3x3, but mines in a 5x5 area, extending 1 tile away on each side. Mines copper, iron and coal at a rate of 0.525/s and stone at a rate of 0.65/s.
When placed over Uranium ore, which requires Sulfuric acid to mine, three fluid inputs will appear on the mining drill. The mining drills will pass excess sulfuric acid to each other when these inputs are aligned, allowing multiple drills to be placed right next to each other with only one pipe input necessary to feed all of them.
History
- 0.15.2:
- Changed mining drill fluidbox to allow fluid to flow to pipes without the use of pumps.
- 0.15.0:
- Mining drill now has fluid input when placed over Uranium ore.
- Mining drills can be turned on and off using the circuit network. They can also output the remaining expected resources.
- 0.8.1:
- Mining drill now ignores resources that can't be mined because of the higher hardness.
- 0.8.0:
- Player starts with one burner mining drill and one furnace in the freeplay.
- Increased mining speed of burner mining drill.
- 0.7.3:
- Shows area of effect when highlighted.
- Mining drill evenly mines from every tile in its area.
- 0.7.0:
- Added support for modules to Electric mining drills.
- Mining drills deactivate when out of resources.
- 0.5.1:
- Show output arrows when alt mode is on.
- 0.5.0:
- New Graphics.
- 0.2.0:
- Shows count of available resources.
- 0.1.0:
- Introduced