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Oil refinery

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Revision as of 15:31, 2 January 2025 by Alfonse (talk | contribs) (Notes: Flipping is allowed now.)
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Oil refinery

Recipe

8
+
10
+
10
+
10
+
15
+
10
1

Total raw

30.5
+
15
+
40
+
15
+
10

Map color

Health

350
455 560
665 875

Stack size

10

Dimensions

5×5

Energy consumption

420 kW (electric)

Drain

14 kW (electric)

Crafting speed

1
1.3 1.6
1.9 2.5

Mining time

0.2

Pollution

6/m

Module slots

3 slots

Prototype type

assembling-machine

Internal name

oil-refinery

Required technologies

Produced by

The Oil Refinery processes crude oil or coal into 3 different fluids: heavy oil, light oil and petroleum gas.

Oil products have many uses. Although they can be turned into solid fuel to fuel boilers and furnaces, they are usually used to create plastic bars, which are used in advanced circuits, and sulfur, which is used in more advanced items. They are also used as ammunition for flamethrower turrets.

Recipes

The refinery has three/four available recipes, out of which one must be set before it can begin processing.

Process Input Output
Basic oil processing
5
100
45
Advanced oil processing
(requires Advanced oil processing (research))
5
100
50
25
45
55
Coal liquefaction
(requires Coal liquefaction (research))
5
10
25
50
90
20
10
Simple coal liquefaction
(requires Calcite processing (research))|
5
+
10
+
2
+
25
50

Troubleshooting

When the refinery is working, a flame comes out of the chimney.

  • You need to choose the recipe, otherwise it won't work.
  • It will stop working if any of the products are not properly drained from it (that is, 100.0 heavy oil at output will prevent production of the 2 other fluids).

History

  • 2.0.7:
    • Fluid inputs and outputs can now be flipped.
    • Simple coal liquefaction added.
  • 0.17.60:
    • Basic oil processing produces only Petroleum gas, for more streamlined oil setup in the beginning.
    • Basic oil processing keeps some of the refinery input/output slots unused, so it is more clear which ones will be used by Advanced oil processing.
  • 0.15.0:
    • Module slots increased from 2 to 3.
  • 0.11.6:
    • Now disconnects from pipes when recipe is reset.
  • 0.9.1:
    • Now accepts modules
    • Added cracking recipes

See also