Oil refinery
Oil refinery |
Recipe |
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+ + + + + → | |||||||||||||
Total raw |
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+ + + + | |||||||||||||
Map color |
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Health |
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Stack size |
10 |
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Dimensions |
5×5 |
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Energy consumption |
420 kW (electric) |
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Drain |
14 kW (electric) |
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Crafting speed |
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Mining time |
0.2 |
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Pollution |
6/m |
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Module slots |
3 slots |
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Prototype type |
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Internal name |
oil-refinery |
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Required technologies |
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Produced by |
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The Oil Refinery processes crude oil into 3 different fluids: heavy oil, light oil and petroleum gas.
Oil products have many uses. Although they can be turned into solid fuel to fuel boilers and furnaces, they are usually used to create plastic bars, which are used in advanced circuits, and sulfur, which is used in more advanced items. They are also used as ammunition for flamethrower turrets.
Recipes
The refinery has three available recipes, out of which one must be set before it can begin processing.
Process | Input | Output |
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Basic oil processing | ||
Advanced oil processing (requires Advanced oil processing (research)) | ||
Coal liquefaction (requires Coal liquefaction (research)) |
Notes
- When placing the refinery, it can be rotated, but otherwise neither input nor output tiles can be swapped in any way. (For advanced oil processing, the water input is to the right when the inputs are coming into the top.)
Troubleshooting
When the refinery is working, a flame comes out of the chimney.
- You need to choose the recipe, otherwise it won't work.
- It will stop working if any of the products are not properly drained from it (that is, 100.0 heavy oil at output will prevent production of the 2 other fluids).
History
- 0.15.0:
- Module slots increased from 2 to 3.
- 0.11.6:
- Now disconnects from pipes when recipe is reset.
- 0.9.1:
- Now accepts modules
- Added cracking recipes
- 0.9.0:
- Introduced