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Chemical plant

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Revision as of 17:14, 17 June 2018 by Bilka (talk | contribs) (minor style)
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Chemical plant.png
Chemical plant

Chemical plant entity.png

Recipe

Time.png
5
+
Electronic circuit.png
5
+
Iron gear wheel.png
5
+
Pipe.png
5
+
Steel plate.png
5
Chemical plant.png
1

Total raw

Time.png
16.25
+
Copper plate.png
7.5
+
Iron plate.png
20
+
Steel plate.png
5

Map color

Health

Quality normal.png 300
Quality uncommon.png 390 Quality rare.png 480
Quality epic.png 570 Quality legendary.png 750

Stack size

10

Rocket capacity

10

Dimensions

3×3

Energy consumption

210 kW (electric)

Drain

7.0 kW (electric)

Crafting speed

Quality normal.png 1
Quality uncommon.png 1.3 Quality rare.png 1.6
Quality epic.png 1.9 Quality legendary.png 2.5

Mining time

0.1

Pollution

4/m

Module slots

3 slots

Prototype type

assembling-machine

Internal name

chemical-plant

Required technologies

Oil processing (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Most recipes that either require or provide a fluid other than crude oil is produced here. The chemical plant has 2 inputs and 2 outputs in fixed positions. Solid items can be both inserted and removed by inserters from any point (no need to target fluid input/output connections).

History

  • 0.15.0:
    • Module slots increased from 2 to 3.
  • 0.11.6:
    • Oil refinery and chemical plant are now disconnected from pipes when the recipe is reset.
  • 0.10.0:
    • Unused pipe connections don't connect to pipes.
    • Fluid input amount is limited to 2x recipe cost.
    • Fluid inputs for the chemical plant are now saved properly.
    • Now accepts modules.

See also