Nutrients: Difference between revisions
→Alternative recipes: Added a column for researches that give the recipe. |
Quality and nutrient interactions |
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{{Languages}} | {{Languages}} | ||
{{:Infobox:Nutrients}} | {{:Infobox:Nutrients}} | ||
{{About/Space age}} | {{About/Space age}} | ||
'''Nutrients''' are the fuel for [[Biochamber]]s and are sometimes used as ingredients in recipes. There are several ways to generate nutrients from biological materials. While nutrients have a short spoil time, their fuel value is not affected by their freshness. | '''Nutrients''' are the fuel for [[Biochamber]]s and are sometimes used as ingredients in recipes. There are several ways to generate nutrients from biological materials. While nutrients have a short spoil time, their fuel value is not affected by their freshness. | ||
Any [[quality]] of nutrients can be used as fuel for a biochamber. However, if a biochamber is set to produce a higher quality version of a recipe that also takes nutrients as an ingredient, it can be tricky to keep an [[inserter]] from inserting high quality nutrients into the fuel slot for the biochamber instead of the ingredient slot. If the biochamber never runs out of base-quality nutrients in its fuel slot however, the higher quality nutrients will always be placed in an ingredient slot. | |||
== Alternative recipes == | == Alternative recipes == | ||
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* Nutrients made from [[spoilage]] are initially half-spoilt. [[recycler|Recycling]] nutrients always behaves as if the nutrients were made from spoilage. | * Nutrients made from [[spoilage]] are initially half-spoilt. [[recycler|Recycling]] nutrients always behaves as if the nutrients were made from spoilage. | ||
* [[Assembling machine 1]] cannot create nutrients, despite not requiring a fluid input | * [[Assembling machine 1]] cannot create nutrients, despite not requiring a fluid input | ||
== History == | == History == | ||
Revision as of 23:55, 19 January 2025
| Nutrients |
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Stack size |
100 |
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2000 (20 stacks) |
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Fuel value |
2.0 MJ (nutrients) |
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Prototype type |
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Internal name |
nutrients |
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Consumed by |
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Used as fuel by |
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Space Age expansion exclusive feature.
Nutrients are the fuel for Biochambers and are sometimes used as ingredients in recipes. There are several ways to generate nutrients from biological materials. While nutrients have a short spoil time, their fuel value is not affected by their freshness.
Any quality of nutrients can be used as fuel for a biochamber. However, if a biochamber is set to produce a higher quality version of a recipe that also takes nutrients as an ingredient, it can be tricky to keep an inserter from inserting high quality nutrients into the fuel slot for the biochamber instead of the ingredient slot. If the biochamber never runs out of base-quality nutrients in its fuel slot however, the higher quality nutrients will always be placed in an ingredient slot.
Alternative recipes
| Recipe | Research | Ingredients | Result | Produced by |
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Notes
- Nutrients made from spoilage are initially half-spoilt. Recycling nutrients always behaves as if the nutrients were made from spoilage.
- Assembling machine 1 cannot create nutrients, despite not requiring a fluid input