Prototype/Item: Difference between revisions
(Migrated prototype doc to separate website) |
m (Protected "Prototype/Item": Migrated prototype doc to separate website ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))) |
Revision as of 17:52, 16 August 2023
The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/ItemPrototype.html
This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.
Template:Prototype parent Possible configuration for all items.
Extensions
- Prototype/AmmoItem ammo
- Prototype/Capsule capsule
- Prototype/Gun gun
- Prototype/ItemWithEntityData item-with-entity-data
- Prototype/ItemWithLabel item-with-label
- Prototype/ItemWithInventory item-with-inventory
- Prototype/BlueprintBook blueprint-book
- Prototype/ItemWithTags item-with-tags
- Prototype/SelectionTool selection-tool
- Prototype/BlueprintItem blueprint
- Prototype/CopyPasteTool copy-paste-tool
- Prototype/DeconstructionItem deconstruction-item
- Prototype/UpgradeItem upgrade-item
- Prototype/ItemWithInventory item-with-inventory
- Prototype/Module module
- Prototype/RailPlanner rail-planner
- Prototype/SpidertronRemote spidertron-remote
- Prototype/Tool tool
- Prototype/Armor armor
- Prototype/MiningTool mining-tool (for migration, cannot be used)
- Prototype/RepairTool repair-tool
Mandatory properties
Inherits all properties from PrototypeBase.
Template:Prototype property
Count of items of the same name that can be stored in one inventory slot. Must be 1 when the "not-stackable"
flag is set.
stack_size = 64
Optional properties
Template:Prototype property Name of prototype/Entity that can be built using this item. If this item should be the one that construction bots use to build the specified place_result, set the primary-place-result item flag.
The localised name of the entity will be used as the in-game item name. This behavior can be overwritten by specifying localised_name
on this item, it will be used instead.
place_result = "wooden-chest"
Template:Prototype property Name of a Prototype/ItemSubGroup.
Empty text of subgroup is not allowed. (You can ommit the definition to get the default "other").
Template:Prototype property Must exist when a fuel_value is defined. Name of one of the fuel categories.
Template:Prototype property The item that is the result when this item gets burned as fuel.
Template:Prototype property
Used to give the item multiple different icons so that they look less uniform on belts etc. For inventory icons and similar, icon/icons
will be used. Maximum number of variations is 16.
Template:Prototype property Specifies some properties of the item.
flags = { "hidden" }
Template:Prototype property The number of items needed to connect 2 entities with this as wire. In the base game, green wire, red wire and copper cable have this set to 1.
Template:Prototype property Mandatory when fuel_acceleration_multiplier, fuel_top_speed_multiplier, fuel_emissions_multiplier, or fuel_glow_color are used. Amount of energy it gives when used as fuel.
Template:Prototype property Colors the glow of the burner energy source when this fuel is burned. Can also be used to color the glow of reactors burning the fuel, see Prototype/Reactor#use_fuel_glow_color.
Template:Prototype property
A dark background sprite. Uses dark_background_icons
instead of icons
and dark_background_icon
instead of icon
. Inside dark_background_icons
, the property for the file path is dark_background_icon
instead of icon
.