Space science pack: Difference between revisions
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{{:Infobox:Space science pack}} | {{:Infobox:Space science pack}} | ||
The '''Space science pack''' is an end-game [[Science pack]]. Unlike the other science packs, the space science pack is not directly craftable. Instead, it is obtained by launching a rocket from a [[rocket silo]] equipped with a [[satellite]]. 1000 space science packs are obtained each time a rocket with a satellite is launched. The rocket silo can hold no more than 2000 space science packs, remaining science packs are discarded when launching the rocket. Space science packs are used in all [[Technologies#Infinite_technologies|infinite technologies]]. | The '''Space science pack''' is an end-game [[Science pack]]. Unlike the other science packs, the space science pack is not directly craftable. Instead, it is obtained by launching a rocket from a [[rocket silo]] equipped with a [[satellite]]. 1000 space science packs are obtained each time a rocket with a satellite is launched. The rocket silo can hold no more than 2000 space science packs, remaining science packs are discarded when launching the rocket with a satellite. Space science packs are used in all [[Technologies#Infinite_technologies|infinite technologies]]. | ||
The [[space science pack (research)]] is required for the satellite, which, in combination with the [[rocket silo]], is used to obtain the science packs. | The [[space science pack (research)]] is required for the satellite, which, in combination with the [[rocket silo]], is used to obtain the science packs. | ||
The space science pack may be launched in the rocket to obtain [[raw fish]]. One science pack is converted to one fish, however one rocket can at most return one stack of raw fish. This means that launching more than 100 space science packs will return only 100 fish and waste all extra science packs. | |||
==Costs== | ==Costs== | ||
The following shows the minimum items required to produce 1000 space science packs. It is calculated using a single rocket silo with no modules or beacons. The crafting of some intermediate products is not shown (due to the assumption that these items are available in large quantities within the factory). This table was produced using normal recipe difficulty. | The following shows the minimum items required to produce 1000 space science packs. It is calculated using a single rocket silo with no modules or beacons. The crafting of some intermediate products is not shown (due to the assumption that these items are available in large quantities within the factory). This table was produced using normal recipe difficulty. | ||
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== History == | == History == | ||
{{history|1.0.0| | |||
* Launching a rocket with space science packs inside now returns raw fish (not documented)}} | |||
{{history|0.15.0| | {{history|0.15.0| | ||
* Introduced}} | * Introduced}} |
Revision as of 10:11, 19 August 2020
Space science pack |
Used by labs for research. |
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Stack size |
2000 |
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1000 (5 stacks) |
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Durability |
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Prototype type |
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Internal name |
space-science-pack |
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Required technologies |
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Produced by |
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The Space science pack is an end-game Science pack. Unlike the other science packs, the space science pack is not directly craftable. Instead, it is obtained by launching a rocket from a rocket silo equipped with a satellite. 1000 space science packs are obtained each time a rocket with a satellite is launched. The rocket silo can hold no more than 2000 space science packs, remaining science packs are discarded when launching the rocket with a satellite. Space science packs are used in all infinite technologies.
The space science pack (research) is required for the satellite, which, in combination with the rocket silo, is used to obtain the science packs.
The space science pack may be launched in the rocket to obtain raw fish. One science pack is converted to one fish, however one rocket can at most return one stack of raw fish. This means that launching more than 100 space science packs will return only 100 fish and waste all extra science packs.
Costs
The following shows the minimum items required to produce 1000 space science packs. It is calculated using a single rocket silo with no modules or beacons. The crafting of some intermediate products is not shown (due to the assumption that these items are available in large quantities within the factory). This table was produced using normal recipe difficulty.
1 rocket and satellite cost giving 1000 packs | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Total raw costs
Normal mode recipe per 1000 packs |
Normal mode recipe per 1 pack |
Expensive mode recipe per 1000 packs |
Expensive mode recipe per 1 pack | |
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44035 | 44.0 | 87320 | 87.3 | |
101787.5 | 101.8 | 266425 | 266.4 | |
2700 | 2.7 | 2700 | 2.7 | |
19900 | 19.9 | 61800 | 61.8 | |
10500 | 10.5 | 10500 | 10.5 | |
15500 | 15.5 | 31000 | 31 |
History
- 1.0.0:
- Launching a rocket with space science packs inside now returns raw fish (not documented)
- 0.15.0:
- Introduced