Military units and structures: Difference between revisions
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Clarified exceptions, icon sizes |
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| Line 7: | Line 7: | ||
There are a few exceptions: | There are a few exceptions: | ||
* [[Artillery turret]]s and [[Artillery wagon]]s will not attack units, they only attack structures. | * [[Artillery turret]]s and [[Artillery wagon]]s will not attack units automatically, they only attack structures automatically. | ||
* Biters and spitters | * Biters and spitters do ''not'' prioritize [[construction robot]]s or [[logistic robot]]s over other targets. | ||
| Line 26: | Line 26: | ||
| [[Prototype/Character|character]] | | [[Prototype/Character|character]] | ||
|- | |- | ||
| [[File:Defender_capsule.png|center]] | | [[File:Defender_capsule.png|center|32px]] | ||
| [[Defender capsule]] | | [[Defender capsule]] | ||
| player | | player | ||
| [[Prototype/CombatRobot|combat-robot]] | | [[Prototype/CombatRobot|combat-robot]] | ||
|- | |- | ||
| [[File:Distractor_capsule.png|center]] | | [[File:Distractor_capsule.png|center|32px]] | ||
| [[Distractor capsule]] | | [[Distractor capsule]] | ||
| player | | player | ||
| [[Prototype/CombatRobot|combat-robot]] | | [[Prototype/CombatRobot|combat-robot]] | ||
|- | |- | ||
| [[File:Destroyer_capsule.png|center]] | | [[File:Destroyer_capsule.png|center|32px]] | ||
| [[Destroyer capsule]] | | [[Destroyer capsule]] | ||
| player | | player | ||
| [[Prototype/CombatRobot|combat-robot]] | | [[Prototype/CombatRobot|combat-robot]] | ||
|- | |- | ||
| [[File:Construction_robot.png|center]] | | [[File:Construction_robot.png|center|32px]] | ||
| [[Construction robot]] | | [[Construction robot]] | ||
| player | | player | ||
| [[Prototype/ConstructionRobot|construction-robot]] | | [[Prototype/ConstructionRobot|construction-robot]] | ||
|- | |- | ||
| [[File:Logistic_robot.png|center]] | | [[File:Logistic_robot.png|center|32px]] | ||
| [[Logistic robot]] | | [[Logistic robot]] | ||
| player | | player | ||
| [[Prototype/LogisticRobot|logistic-robot]] | | [[Prototype/LogisticRobot|logistic-robot]] | ||
|- | |- | ||
| [[File:Land_mine.png|center]] | | [[File:Land_mine.png|center|32px]] | ||
| [[Land mine]] | | [[Land mine]] | ||
| player | | player | ||
| Line 107: | Line 107: | ||
! Icon !! Name !! Default<br>force !! Prototype | ! Icon !! Name !! Default<br>force !! Prototype | ||
|- | |- | ||
| [[File:Gun_turret.png|center]] | | [[File:Gun_turret.png|center|32px]] | ||
| [[Gun turret]] | | [[Gun turret]] | ||
| player | | player | ||
| [[Prototype/AmmoTurret|ammo-turret]] | | [[Prototype/AmmoTurret|ammo-turret]] | ||
|- | |- | ||
| [[File:Flamethrower_turret.png|center]] | | [[File:Flamethrower_turret.png|center|32px]] | ||
| [[Flamethrower turret]] | | [[Flamethrower turret]] | ||
| player | | player | ||
| [[Prototype/FluidTurret|fluid-turret]] | | [[Prototype/FluidTurret|fluid-turret]] | ||
|- | |- | ||
| [[File:Laser_turret.png|center]] | | [[File:Laser_turret.png|center|32px]] | ||
| [[Laser turret]] | | [[Laser turret]] | ||
| player | | player | ||
| [[Prototype/ElectricTurret|electric-turret]] | | [[Prototype/ElectricTurret|electric-turret|32px]] | ||
|- | |- | ||
| [[File:Artillery_turret.png|center]] | | [[File:Artillery_turret.png|center|32px]] | ||
| [[Artillery turret]] | | [[Artillery turret]] | ||
| player | | player | ||
| [[Prototype/ArtilleryTurret|artillery-turret]] | | [[Prototype/ArtilleryTurret|artillery-turret]] | ||
|- | |- | ||
| [[File:Radar.png|center]] | | [[File:Radar.png|center|32px]] | ||
| [[Radar]] | | [[Radar]] | ||
| player | | player | ||
Revision as of 15:11, 25 February 2020
Some units and structures are marked as Military units or Military structures and are high priority targets for enemy forces. They will be attacked on sight by:
- Biters, spitters, and worms.
- Turrets, combat robots, and personal laser defense.
- The player, when holding down "shoot enemy" (spacebar).
There are a few exceptions:
- Artillery turrets and Artillery wagons will not attack units automatically, they only attack structures automatically.
- Biters and spitters do not prioritize construction robots or logistic robots over other targets.
Modding
Military units and structures are identified by a hard coded flag on certain prototypes. This cannot be changed by modding. The military prototypes are listed in the table below.
Military units
| Icon | Name | Default force |
Prototype |
|---|---|---|---|
![]() |
Player | player | character |
| Defender capsule | player | combat-robot | |
| Distractor capsule | player | combat-robot | |
| Destroyer capsule | player | combat-robot | |
| Construction robot | player | construction-robot | |
| Logistic robot | player | logistic-robot | |
| Land mine | player | land-mine | |
![]() |
Compilatron | enemy | unit |
| Small biter | enemy | unit | |
| Small spitter | enemy | unit | |
| Medium biter | enemy | unit | |
| Medium spitter | enemy | unit | |
| Big biter | enemy | unit | |
| Big spitter | enemy | unit | |
| Behemoth biter | enemy | unit | |
| Behemoth spitter | enemy | unit |
Military structures
| Icon | Name | Default force |
Prototype |
|---|---|---|---|
| Gun turret | player | ammo-turret | |
| Flamethrower turret | player | fluid-turret | |
| Laser turret | player | electric-turret|32px | |
| Artillery turret | player | artillery-turret | |
| Radar | player | radar | |
| Small worm | enemy | turret | |
| Medium worm | enemy | turret | |
| Big worm | enemy | turret | |
| Behemoth worm | enemy | turret | |
| Biter spawner | enemy | enemy-spawner | |
| Spitter spawner | enemy | enemy-spawner | |
| Player port | player-port | ||
| SimpleEntityWithForce | simple-entity-with-force |

























