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Military units and structures: Difference between revisions

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DaveMcW (talk | contribs)
In Factorio 0.18.0 biters and spitters no longer attack construction/logistic robots.
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* The [[player]], when holding down "shoot enemy" (spacebar).
* The [[player]], when holding down "shoot enemy" (spacebar).


Military structures, but not units, will also automatically be attacked by [[artillery turret]]s and [[artillery wagon]]s.
There are a few exceptions:
* [[Artillery turret]]s and [[Artillery wagon]]s will not attack any units.
* Biters and spitters will not attack [[construction robot]]s or [[logistic robot]]s.
 


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Revision as of 16:48, 23 January 2020

Some units and structures are marked as Military units or Military structures and are high priority targets for enemy forces. They will be attacked on sight by:

There are a few exceptions:


Modding

Military units and structures are identified by a hard coded flag on certain prototypes. This cannot be changed by modding. The military prototypes are listed in the table below.

Military units

Icon Name Default
force
Prototype
Player player character
Defender capsule player combat-robot
Distractor capsule player combat-robot
Destroyer capsule player combat-robot
Construction robot player construction-robot
Logistic robot player logistic-robot
Land mine player land-mine
Compilatron enemy unit
Small biter enemy unit
Small spitter enemy unit
Medium biter enemy unit
Medium spitter enemy unit
Big biter enemy unit
Big spitter enemy unit
Behemoth biter enemy unit
Behemoth spitter enemy unit

Military structures

Icon Name Default
force
Prototype
Gun turret player ammo-turret
Flamethrower turret player fluid-turret
Laser turret player electric-turret
Artillery turret player artillery-turret
Radar player radar
Small worm enemy turret
Medium worm enemy turret
Big worm enemy turret
Behemoth worm enemy turret
Biter spawner enemy enemy-spawner
Spitter spawner enemy enemy-spawner
Player port player-port
SimpleEntityWithForce simple-entity-with-force