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Physical projectile damage (research): Difference between revisions

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{{Languages}}{{:Infobox:Physical projectile damage (research)}}{{Stub}}
{{Languages}}{{:Infobox:Physical projectile damage (research)}}
'''Physical projectile damage (research)''' affects the damage of [[laser turret]]s and combat robots, namely [[distractor capsule]]s and [[destroyer capsule]]s.
 
{| class="wikitable"
! Technology !! Cost !! Bullet and <br> Shotgun Shell Damage !! Cumulative !! Gun Turret Damage !! Cumulative !! Cannon Shell <br> Damage !! Cumulative
|-
| {{Icontech|Physical projectile damage (research)|1}} Physical projectile damage 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} ✖ <big>100</big> || 10% || 10% || 10% || 10% || ||
|-
| {{Icontech|Physical projectile damage (research)|2}} Physical projectile damage 2 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} ✖ <big>200</big> || 10% || 20% || 10% || 20% || ||
|-
| {{Icontech|Physical projectile damage (research)|3}} Physical projectile damage 3 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>300</big> || 20% || 40% || 20% || 40% || ||
|-
| {{Icontech|Physical projectile damage (research)|4}} Physical projectile damage 4 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>400</big> || 20% || 60% || 20% || 60% || ||
|-
| {{Icontech|Physical projectile damage (research)|5}} Physical projectile damage 5 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} ✖ <big>500</big> || 20% || 80% || 20% || 80% || 90% || 90%
|-
| {{Icontech|Physical projectile damage (research)|5}} Physical projectile damage 6 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} {{Icon|Utility science pack|1}} ✖ <big>600</big> || 40% || 120% || 40% || 120% || 130% || 220%
|-
| {{Icontech|Physical projectile damage (research)|6-&infin;}} Physical projectile damage 7-&infin; || {{Icon|Time|60|Time}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} ✖ <br/><big>{{Key|2^(Level-6)*1000}}</big> (eg. 1000 for level 7, 2000 for level 8) || 40% per level || 120% + <pre class="keyboard-key">40%*(Level-6)</pre> || 70% per level || 120% + <pre class="keyboard-key">70%*(Level-6)</pre> || 100% per level || 220% + <pre class="keyboard-key">100%*(Level-6)</pre>
|}
 
== See also ==
== See also ==
* [[Research]]
* [[Research]]

Revision as of 02:26, 12 April 2019

Physical projectile damage (research)

Cost

30
1
100

Prototype type

technology

Internal name

physical-projectile-damage-1

Required technologies

Allows

2-∞

Physical projectile damage (research) affects the damage of laser turrets and combat robots, namely distractor capsules and destroyer capsules.

Technology Cost Bullet and
Shotgun Shell Damage
Cumulative Gun Turret Damage Cumulative Cannon Shell
Damage
Cumulative
1
Physical projectile damage 1
30
1
100
10% 10% 10% 10%
2
Physical projectile damage 2
30
1
1
200
10% 20% 10% 20%
3
Physical projectile damage 3
60
1
1
1
300
20% 40% 20% 40%
4
Physical projectile damage 4
60
1
1
1
400
20% 60% 20% 60%
5
Physical projectile damage 5
60
1
1
1
1
500
20% 80% 20% 80% 90% 90%
5
Physical projectile damage 6
60
1
1
1
1
1
600
40% 120% 40% 120% 130% 220%
6-∞
Physical projectile damage 7-∞
60
1
1
1
1
1
1

2^(Level-6)*1000 (eg. 1000 for level 7, 2000 for level 8)
40% per level 120% +
40%*(Level-6)
70% per level 120% +
70%*(Level-6)
100% per level 220% +
100%*(Level-6)

See also