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Archive:Combat robot damage (research)/de: Difference between revisions

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BilkaBot (talk | contribs)
Changed links going to the redirect File:Science pack 2.png to go to File:Logistic science pack.png.
BilkaBot (talk | contribs)
Changed links going to the redirect File:Science pack 3.png to go to File:Chemical science pack.png.
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| {{Icontech|Combat robot damage (research)|2}} Kampfroboterschaden 2 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} <big>X 200</big> || 15% || 25%
| {{Icontech|Combat robot damage (research)|2}} Kampfroboterschaden 2 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} <big>X 200</big> || 15% || 25%
|-
|-
| {{Icontech|Combat robot damage (research)|3}} Kampfroboterschaden 3 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Science pack 3|1}} {{Icon|Military science pack|1}} <big>X 200</big> || 20% || 45%
| {{Icontech|Combat robot damage (research)|3}} Kampfroboterschaden 3 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} <big>X 200</big> || 20% || 45%
|-
|-
| {{Icontech|Combat robot damage (research)|4}} Kampfroboterschaden 4 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Science pack 3|1}} {{Icon|Military science pack|1}} <big>X 300</big> || 25% || 70%
| {{Icontech|Combat robot damage (research)|4}} Kampfroboterschaden 4 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} <big>X 300</big> || 25% || 70%
|-
|-
| {{Icontech|Combat robot damage (research)|5}} Kampfroboterschaden 5 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Science pack 3|1}} {{Icon|Military science pack|1}} {{Icon|High tech science pack|1}} <big>X 300</big> || 30% || 100%
| {{Icontech|Combat robot damage (research)|5}} Kampfroboterschaden 5 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} {{Icon|High tech science pack|1}} <big>X 300</big> || 30% || 100%
|-
|-
| {{Icontech|Combat robot damage (research)|6-&infin;}} Kampfroboterschaden 6-&infin; || {{Icon|Time|30|Time}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Science pack 3|1}} {{Icon|Military science pack|1}} {{Icon|High tech science pack|1}} {{Icon|Space science pack|1}} <big>X <br/>{{Key|2^(Level-6)*1000}}</big> (also 1000 für level 6) || 30% pro level || 100% + <pre class="keyboard-key">30%*(Level-5)</pre>
| {{Icontech|Combat robot damage (research)|6-&infin;}} Kampfroboterschaden 6-&infin; || {{Icon|Time|30|Time}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} {{Icon|High tech science pack|1}} {{Icon|Space science pack|1}} <big>X <br/>{{Key|2^(Level-6)*1000}}</big> (also 1000 für level 6) || 30% pro level || 100% + <pre class="keyboard-key">30%*(Level-5)</pre>
|}
|}



Revision as of 12:26, 28 February 2019

Combat robot damage (research)/de wurde archiviert.
Die Informationen auf dieser Seite betreffen eine ältere Version des Spieles.
Sie können falsch oder über ein entferntes Objekt sein.
Kampfroboterschaden

Kosten

30
1
1
1
100

Prototyp-Typ

technology

Interner Name

combat-robot-damage-1

Benötigte Technologien

Ermöglicht

2-6

Die Kampfroboterschaden Technologie beeinflusst den Schaden von Kampfrobotern (Ablenker- und Zerstörungs-Kapseln).

Technologie Kosten Aufwand Aufaddierter
Aufwand
1
Kampfroboterschaden 1
30
1
1
1
X 100
10% 10%
2
Kampfroboterschaden 2
30
1
1
1
X 200
15% 25%
3
Kampfroboterschaden 3
30
1
1
1
1
X 200
20% 45%
4
Kampfroboterschaden 4
30
1
1
1
1
X 300
25% 70%
5
Kampfroboterschaden 5
30
1
1
1
1
1
X 300
30% 100%
6-∞
Kampfroboterschaden 6-∞
30
1
1
1
1
1
1
X
2^(Level-6)*1000
(also 1000 für level 6)
30% pro level 100% +
30%*(Level-5)

Siehe auch