Personal roboport: Difference between revisions
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== Notes == | == Notes == | ||
* Personal roboports handle | * Personal roboports handle [[Construction robot]]s only, not [[Logistic robot]]s. If a [[Blueprint]] is used, construction robots will construct only what can be built using supplies that the player has on hand. | ||
* Equipping more than one personal roboport allows more personal construction robots to operate at once, operate further from the player, and more robots can be recharged at a time. | * Equipping more than one personal roboport allows more personal construction robots to operate at once, operate further from the player, and more robots can be recharged at a time. |
Revision as of 08:30, 20 September 2018
Personal roboport |
Recipe |
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Total raw |
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Stack size |
20 |
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Dimensions |
2×2 |
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Energy consumption |
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Robot recharge rate |
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Internal buffer recharge rate |
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Placed in |
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Robot limit |
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Charging stations |
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Energy capacity |
35 MJ (electric) |
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Construction area |
30×30 tiles |
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Prototype type |
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Internal name |
personal-roboport-equipment |
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Required technologies |
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Produced by |
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Consumed by |
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Allows the player to act as a mobile roboport when this item is placed in their equipped armor.
Notes
- Personal roboports handle Construction robots only, not Logistic robots. If a Blueprint is used, construction robots will construct only what can be built using supplies that the player has on hand.
- Equipping more than one personal roboport allows more personal construction robots to operate at once, operate further from the player, and more robots can be recharged at a time.
- Each personal roboport allows an additional 10 active robots, 30x30 range, and 2 charging ports.
Equipped Roboports | Available Robots | Activation Distance | Recharge Ports |
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1 | 10 | 30x30 | 2 |
2 | 20 | 42x42 | 4 |
3 | 30 | 52x52 | 6 |
4 | 40 | 60x60 | 8 |
5 | 50 | 67x67 | 10 |
6 | 60 | 73x73 | 12 |
7 | 70 | 79x79 | 14 |
8 | 80 | 85x85 | 16 |
9 | 90 | 90x90 | 18 |
- Just like other robots, if a personal robot runs out of energy it will reduce its speed but continue its attempt to catch up with the player.