Chemical plant: Difference between revisions
		
		
		
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{{:Infobox:Chemical plant}}  | {{:Infobox:Chemical plant}}  | ||
Most recipes that either require or provide a fluid other than [[  | Most recipes that either require or provide a fluid other than [[crude oil]] is produced here. The chemical plant has 2 inputs and 2 outputs in fixed positions. Solid items can be both inserted and removed by [[inserters]] from any point (no need to target fluid input/output connections).  | ||
== History ==  | == History ==  | ||
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== See also ==  | == See also ==  | ||
* [[Fluid system]]  | * [[Fluid system]]  | ||
* [[  | * [[Oil refinery]]  | ||
{{ProductionNav}}  | {{ProductionNav}}  | ||
{{C|Producers}}  | {{C|Producers}}  | ||
Revision as of 17:14, 17 June 2018
| Chemical plant | 
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 Recipe  | 
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 Total raw  | 
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 Map color  | 
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 Health  | 
  | 
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 Stack size  | 
 10  | 
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 10  | 
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 Dimensions  | 
 3×3  | 
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 Energy consumption  | 
 210 kW (electric)  | 
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 Drain  | 
 7.0 kW (electric)  | 
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 Crafting speed  | 
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 Mining time  | 
 0.1  | 
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 Pollution  | 
 4/m  | 
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 Module slots  | 
 3 slots  | 
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 Prototype type  | 
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 Internal name  | 
 chemical-plant  | 
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 Required technologies  | 
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 Produced by  | 
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Most recipes that either require or provide a fluid other than crude oil is produced here. The chemical plant has 2 inputs and 2 outputs in fixed positions. Solid items can be both inserted and removed by inserters from any point (no need to target fluid input/output connections).
History
- 0.15.0: 
- Module slots increased from 2 to 3.
 
 
- 0.11.6: 
- Oil refinery and chemical plant are now disconnected from pipes when the recipe is reset.
 
 
- 0.10.0: 
- Unused pipe connections don't connect to pipes.
 - Fluid input amount is limited to 2x recipe cost.
 - Fluid inputs for the chemical plant are now saved properly.
 - Now accepts modules.
 
 
- 0.9.0: 
- Introduced
 
 
