Lab: Difference between revisions
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==Production== | ==Production== | ||
Labs take two inputs: [[Electricity]] and [[Science pack]]. | |||
There are four [[Science pack]]: | There are four [[Science pack]]s: | ||
* [[Science pack 1]] | * [[Science pack 1]] | ||
* [[Science pack 2]] | * [[Science pack 2]] | ||
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* [[Alien science pack]] | * [[Alien science pack]] | ||
Labs output: [[Research]] progress. | |||
Each force can research one science at a time, but can use many labs for faster results. | |||
== History == | == History == |
Revision as of 22:51, 24 March 2017
Labs are buildings that perform research by consuming science packs. Use of a lab is required to progress in Factorio.
Tips & Tricks
Labs work fairly slow, so it is a good idea to have multiple labs working at the same time. Twenty labs running at once is the community standard, but more can be used. As a secondary strategy, once one's science packs production is automated they should try to get as many labs in a row as they can before the labs consume materials too quickly to be used.
Production
Labs take two inputs: Electricity and Science pack.
There are four Science packs:
Labs output: Research progress.
Each force can research one science at a time, but can use many labs for faster results.
History
- 0.12.6:
- The research speed of a lab is now not dependent on it's electricity consumption, and can be scripted.
- 0.12.0:
- Lab research is now continuous; Science packs now have progress bars.
- 0.7.2:
- Changed the recipe of Lab to require 4 transport belts, down from 5.
- 0.6.0:
- New graphics.
- 0.2.7:
- Contents of the Lab is now shown in the entity info.
- 0.1.0:
- Introduced