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Physical projectile damage (research): Difference between revisions

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Added thresholds for gun turrets to destroy asteroids spot checked a few levels to confirm.
moved threshold talbe from magazines to bullets, to better show differences at later levels, also added medium promethium asteroids
 
Line 42: Line 42:


== Thresholds ==
== Thresholds ==
The table below shows for each level of the physical projectile damage research how many (normal [[quality]]{{SA}}) magazines a [[gun turret]] requires to destroy a small (S), medium (M), or small promethium (SP) [[asteroids]]{{SA}}. Big and huge asteroids are excluded because their flat physical resistance makes gun turrets impractical; medium promethium asteroids are better left to [[rocket turret]]s. Physical projectile damage research applies to both the ammo and the turret as separate multipliers, so the combined bonus is squared rather than summed. Separate columns are given for [[Firearm magazine]]s, [[Piercing rounds magazine]]s, and [[Uranium rounds magazine]]s, each of which holds 10 rounds.
The table below shows for each level of the physical projectile damage research how many (normal [[quality]]{{SA}}) rounds a [[gun turret]] requires to destroy a small (S), medium (M), small promethium (SP), or medium promethium (MP) [[asteroids]]{{SA}}. Big and huge asteroids are excluded because their flat physical resistance makes gun turrets impractical. Physical projectile damage research applies to both the ammo and the turret as separate multipliers, so the combined bonus is squared rather than summed. Separate columns are given for [[Firearm magazine]]s, [[Piercing rounds magazine]]s, and [[Uranium rounds magazine]]s, each of which holds 10 rounds.


<!-- Physical Projectile (gun turret vs asteroids) damage thresholds -->
<!-- Physical Projectile (gun turret vs asteroids) damage thresholds -->
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
! colspan="11" | Magazines required to destroy asteroid
! colspan="14" | Rounds required to destroy asteroid (10 rounds per magazine)
|-
|-
! rowspan="2" | Level !! rowspan="2" | Cumulative<br>research cost !! colspan="3" | {{Icon|Metallic asteroid chunk|S|space-age=yes}}{{Icon|Carbonic asteroid chunk|S|space-age=yes}}{{Icon|Oxide asteroid chunk|S|space-age=yes}} !! colspan="3" | {{Icon|Metallic asteroid chunk|M|space-age=yes}}{{Icon|Carbonic asteroid chunk|M|space-age=yes}}{{Icon|Oxide asteroid chunk|M|space-age=yes}} !! colspan="3" | {{Icon|Promethium asteroid chunk|SP|space-age=yes}}
! rowspan="2" | Level !! rowspan="2" | Cumulative<br>research cost !! colspan="4" | {{Icon|Firearm magazine}} !! colspan="4" | {{Icon|Piercing rounds magazine}} !! colspan="4" | {{Icon|Uranium rounds magazine}}
|-
! {{Icon|Firearm magazine}} !! {{Icon|Piercing rounds magazine}} !! {{Icon|Uranium rounds magazine}} !! {{Icon|Firearm magazine}} !! {{Icon|Piercing rounds magazine}} !! {{Icon|Uranium rounds magazine}} !! {{Icon|Firearm magazine}} !! {{Icon|Piercing rounds magazine}} !! {{Icon|Uranium rounds magazine}}
|-
|-
! {{Icon|Metallic asteroid chunk|S|space-age=yes}} !! {{Icon|Metallic asteroid chunk|M|space-age=yes}} !! {{Icon|Promethium asteroid chunk|SP|space-age=yes}} !! {{Icon|Promethium asteroid chunk|MP|space-age=yes}} !! {{Icon|Metallic asteroid chunk|S|space-age=yes}} !! {{Icon|Metallic asteroid chunk|M|space-age=yes}} !! {{Icon|Promethium asteroid chunk|SP|space-age=yes}} !! {{Icon|Promethium asteroid chunk|MP|space-age=yes}} !! {{Icon|Metallic asteroid chunk|S|space-age=yes}} !! {{Icon|Metallic asteroid chunk|M|space-age=yes}} !! {{Icon|Promethium asteroid chunk|SP|space-age=yes}} !! {{Icon|Promethium asteroid chunk|MP|space-age=yes}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|0}} !! style="vertical-align:middle;" | - !! {{Icon|Firearm magazine|21}} !! {{Icon|Firearm magazine|90}} !! {{Icon|Firearm magazine|41}} !! {{Icon|Firearm magazine|180}} !! {{Icon|Piercing rounds magazine|13}} !! {{Icon|Piercing rounds magazine|57}} !! {{Icon|Piercing rounds magazine|26}} !! {{Icon|Piercing rounds magazine|113}} !! {{Icon|Uranium rounds magazine|5}} !! {{Icon|Uranium rounds magazine|19}} !! {{Icon|Uranium rounds magazine|9}} !! {{Icon|Uranium rounds magazine|38}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|1}} !! style="vertical-align:middle;" | 100 !! {{Icon|Firearm magazine|17}} !! {{Icon|Firearm magazine|75}} !! {{Icon|Firearm magazine|34}} !! {{Icon|Firearm magazine|150}} !! {{Icon|Piercing rounds magazine|11}} !! {{Icon|Piercing rounds magazine|47}} !! {{Icon|Piercing rounds magazine|22}} !! {{Icon|Piercing rounds magazine|93}} !! {{Icon|Uranium rounds magazine|4}} !! {{Icon|Uranium rounds magazine|16}} !! {{Icon|Uranium rounds magazine|7}} !! {{Icon|Uranium rounds magazine|31}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|2}} !! style="vertical-align:middle;" | 300 !! {{Icon|Firearm magazine|15}} !! {{Icon|Firearm magazine|64}} !! {{Icon|Firearm magazine|29}} !! {{Icon|Firearm magazine|127}} !! {{Icon|Piercing rounds magazine|9}} !! {{Icon|Piercing rounds magazine|40}} !! {{Icon|Piercing rounds magazine|18}} !! {{Icon|Piercing rounds magazine|79}} !! rowspan="2" | {{Icon|Uranium rounds magazine|3}} !! {{Icon|Uranium rounds magazine|14}} !! {{Icon|Uranium rounds magazine|6}} !! {{Icon|Uranium rounds magazine|27}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|3}} !! style="vertical-align:middle;" | 600 !! {{Icon|Firearm magazine|11}} !! {{Icon|Firearm magazine|46}} !! {{Icon|Firearm magazine|21}} !! {{Icon|Firearm magazine|92}} !! {{Icon|Piercing rounds magazine|7}} !! {{Icon|Piercing rounds magazine|29}} !! {{Icon|Piercing rounds magazine|13}} !! {{Icon|Piercing rounds magazine|58}} !! {{Icon|Uranium rounds magazine|10}} !! {{Icon|Uranium rounds magazine|5}} !! {{Icon|Uranium rounds magazine|20}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|4}} !! style="vertical-align:middle;" | 1.0k !! {{Icon|Firearm magazine|8}} !! {{Icon|Firearm magazine|36}} !! {{Icon|Firearm magazine|16}} !! {{Icon|Firearm magazine|71}} !! {{Icon|Piercing rounds magazine|5}} !! {{Icon|Piercing rounds magazine|23}} !! {{Icon|Piercing rounds magazine|10}} !! {{Icon|Piercing rounds magazine|45}} !! rowspan="3" |  {{Icon|Uranium rounds magazine|2}} !! {{Icon|Uranium rounds magazine|8}} !! {{Icon|Uranium rounds magazine|4}} !! {{Icon|Uranium rounds magazine|12}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|5}} !! style="vertical-align:middle;" | 1.5k !! {{Icon|Firearm magazine|7}} !! {{Icon|Firearm magazine|28}} !! {{Icon|Firearm magazine|13}} !! {{Icon|Firearm magazine|56}} !! rowspan="2" | {{Icon|Piercing rounds magazine|4}} !! {{Icon|Piercing rounds magazine|18}} !! {{Icon|Piercing rounds magazine|8}} !! {{Icon|Piercing rounds magazine|35}} !! {{Icon|Uranium rounds magazine|6}} !!  rowspan="2" | {{Icon|Uranium rounds magazine|3}} !! {{Icon|Uranium rounds magazine|12}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|6}} !! style="vertical-align:middle;" | 2.1k !! {{Icon|Firearm magazine|6}} !! {{Icon|Firearm magazine|23}} !! {{Icon|Firearm magazine|11}} !! {{Icon|Firearm magazine|45}} !! {{Icon|Piercing rounds magazine|15}} !! {{Icon|Piercing rounds magazine|7}} !! {{Icon|Piercing rounds magazine|29}} !! {{Icon|Uranium rounds magazine|5}} !! {{Icon|Uranium rounds magazine|10}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|7}} !! style="vertical-align:middle;" | 3.1k !! {{Icon|Firearm magazine|5}} !! {{Icon|Firearm magazine|19}} !! {{Icon|Firearm magazine|9}} !! {{Icon|Firearm magazine|38}} !! rowspan="2" | {{Icon|Piercing rounds magazine|3}} !! {{Icon|Piercing rounds magazine|12}} !! {{Icon|Piercing rounds magazine|6}} !! {{Icon|Piercing rounds magazine|24}} !! rowspan="99" | {{Icon|Uranium rounds magazine|1}} !! rowspan="2" | {{Icon|Uranium rounds magazine|4}} !! rowspan="4" | {{Icon|Uranium rounds magazine|2}} !! {{Icon|Uranium rounds magazine|8}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|8}} !! style="vertical-align:middle;" | 5.1k !! {{Icon|Firearm magazine|4}} !! {{Icon|Firearm magazine|16}} !! {{Icon|Firearm magazine|8}} !! {{Icon|Firearm magazine|32}} !! {{Icon|Piercing rounds magazine|10}} !! {{Icon|Piercing rounds magazine|5}} !! {{Icon|Piercing rounds magazine|20}} !! {{Icon|Uranium rounds magazine|7}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|9}} !! style="vertical-align:middle;" | 9.1k !! rowspan="3" | {{Icon|Firearm magazine|3}} !! {{Icon|Firearm magazine|14}} !! rowspan="2" | {{Icon|Firearm magazine|6}} !! {{Icon|Firearm magazine|27}} !! rowspan="5" | {{Icon|Piercing rounds magazine|2}} !! {{Icon|Piercing rounds magazine|9}} !! rowspan="2" | {{Icon|Piercing rounds magazine|4}} !! {{Icon|Piercing rounds magazine|17}} !! rowspan="3" | {{Icon|Uranium rounds magazine|3}} !! {{Icon|Uranium rounds magazine|6}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|10}} !! style="vertical-align:middle;" | 17.1k !! {{Icon|Firearm magazine|12}} !! {{Icon|Firearm magazine|23}} !!  {{Icon|Piercing rounds magazine|8}} !! {{Icon|Piercing rounds magazine|15}} !! rowspan="2" | {{Icon|Uranium rounds magazine|5}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|11}} !! style="vertical-align:middle;" | 33.1k !! {{Icon|Firearm magazine|10}} !! {{Icon|Firearm magazine|5}} !! {{Icon|Firearm magazine|20}} !! {{Icon|Piercing rounds magazine|7}} !! rowspan="3" | {{Icon|Piercing rounds magazine|3}} !! {{Icon|Piercing rounds magazine|13}} !! rowspan="99" | {{Icon|Uranium rounds magazine|1}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|12}} !! style="vertical-align:middle;" | 65.1k !! rowspan="7" | {{Icon|Firearm magazine|2}} !! {{Icon|Firearm magazine|9}} !! rowspan="3" | {{Icon|Firearm magazine|4}} !! {{Icon|Firearm magazine|18}} !! {{Icon|Piercing rounds magazine|6}} !! {{Icon|Piercing rounds magazine|11}} !! rowspan="6" | {{Icon|Uranium rounds magazine|2}} !! rowspan="2" | {{Icon|Uranium rounds magazine|4}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|13}} !! style="vertical-align:middle;" | 129k !! {{Icon|Firearm magazine|8}} !! {{Icon|Firearm magazine|16}} !! rowspan="2" | {{Icon|Piercing rounds magazine|5}} !! {{Icon|Piercing rounds magazine|10}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|14}} !! style="vertical-align:middle;" | 257k !! rowspan="2" | {{Icon|Firearm magazine|7}} !! {{Icon|Firearm magazine|14}} !! rowspan="99" | {{Icon|Piercing rounds magazine|1}} !! rowspan="7" | {{Icon|Piercing rounds magazine|2}} !! {{Icon|Piercing rounds magazine|9}} !! rowspan="4" | {{Icon|Uranium rounds magazine|3}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|15}} !! style="vertical-align:middle;" | 513k !! rowspan="4" | {{Icon|Firearm magazine|3}} !! {{Icon|Firearm magazine|13}} !! rowspan="3" | {{Icon|Piercing rounds magazine|4}} !! rowspan="2" | {{Icon|Piercing rounds magazine|8}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|16}} !! style="vertical-align:middle;" | 1.03M !! rowspan="2" | {{Icon|Firearm magazine|6}} !! {{Icon|Firearm magazine|12}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|17}} !! style="vertical-align:middle;" | 2.05M !! {{Icon|Firearm magazine|11}} !! {{Icon|Piercing rounds magazine|7}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|18}} !! style="vertical-align:middle;" | 4.10M !! rowspan="2" | {{Icon|Firearm magazine|5}} !! {{Icon|Firearm magazine|10}} !! rowspan="4" | {{Icon|Piercing rounds magazine|3}} !! rowspan="2" | {{Icon|Piercing rounds magazine|6}} !! rowspan="99" | {{Icon|Uranium rounds magazine|1}} !! rowspan="7" | {{Icon|Uranium rounds magazine|2}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|19}} !! style="vertical-align:middle;" | 8.19M !! rowspan="99" | {{Icon|Firearm magazine|1}} !! rowspan="7" | {{Icon|Firearm magazine|2}} !! {{Icon|Firearm magazine|9}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|20-21}} !! style="vertical-align:middle;" | 16.4M !! rowspan="3" | {{Icon|Firearm magazine|4}} !! {{Icon|Firearm magazine|8}} !! rowspan="2" | {{Icon|Piercing rounds magazine|5}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|22}} !! style="vertical-align:middle;" | 65.5M !! rowspan="2" | {{Icon|Firearm magazine|7}} !! rowspan="99" | {{Icon|Piercing rounds magazine|1}}
|- style="vertical-align:top;"
! {{Icontech|Physical projectile damage (research)|23}} !! style="vertical-align:middle;" | 131M !! rowspan="6" | {{Icon|Piercing rounds magazine|2}} !! rowspan="3" | {{Icon|Piercing rounds magazine|4}}
|- style="vertical-align:top;"
|- style="vertical-align:top;"
! style="vertical-align:middle;" | {{Icontech|Physical projectile damage (research)|0}}
! {{Icontech|Physical projectile damage (research)|24-25}} !! style="vertical-align:middle;" | 262M !! rowspan="4" | {{Icon|Firearm magazine|3}} !! {{Icon|Firearm magazine|6}}
| -
| rowspan="4" | {{Icon|Firearm magazine|2}}
| rowspan="2" | {{Icon|Piercing rounds magazine|2}}
| rowspan="10" | {{Icon|Uranium rounds magazine|1}}
| {{Icon|Firearm magazine|9}}
| {{Icon|Piercing rounds magazine|6}}
| {{Icon|Uranium rounds magazine|4}}
| rowspan="2" | {{Icon|Firearm magazine|4}}
| rowspan="2" | {{Icon|Piercing rounds magazine|3}}
| rowspan="2" | {{Icon|Uranium rounds magazine|2}}
|- style="vertical-align:top;"
|- style="vertical-align:top;"
! style="vertical-align:middle;" | {{Icontech|Physical projectile damage (research)|1}}
! {{Icontech|Physical projectile damage (research)|26}} !! style="vertical-align:middle;" | 1.05G !! rowspan="3" | {{Icon|Firearm magazine|5}}
| 100
| {{Icon|Firearm magazine|8}}
| {{Icon|Piercing rounds magazine|5}}
| rowspan="2" | {{Icon|Uranium rounds magazine|3}}
|- style="vertical-align:top;"
|- style="vertical-align:top;"
! style="vertical-align:middle;" | {{Icontech|Physical projectile damage (research)|2}}
! {{Icontech|Physical projectile damage (research)|27}} !! style="vertical-align:middle;" | 2.10G !! rowspan="3" | {{Icon|Piercing rounds magazine|3}} !! rowspan="99" | {{Icon|Uranium rounds magazine|1}}
| 500
| rowspan="8" | {{Icon|Piercing rounds magazine|1}}
| {{Icon|Firearm magazine|7}}
| {{Icon|Piercing rounds magazine|4}}
| rowspan="2" | {{Icon|Firearm magazine|3}}
| rowspan="2" | {{Icon|Piercing rounds magazine|2}}
| rowspan="8" | {{Icon|Uranium rounds magazine|1}}
|- style="vertical-align:top;"
|- style="vertical-align:top;"
! style="vertical-align:middle;" | {{Icontech|Physical projectile damage (research)|3}}
! {{Icontech|Physical projectile damage (research)|28-29}} !! style="vertical-align:middle;" | 4.19G !! rowspan="99" | {{Icon|Firearm magazine|1}}
| 1.4k
| {{Icon|Firearm magazine|5}}
| rowspan="2" | {{Icon|Piercing rounds magazine|3}}
| rowspan="2" | {{Icon|Uranium rounds magazine|2}}
|- style="vertical-align:top;"
|- style="vertical-align:top;"
! style="vertical-align:middle;" | {{Icontech|Physical projectile damage (research)|4}}
! {{Icontech|Physical projectile damage (research)|30-33}} !! style="vertical-align:middle;" | 16.8G !! rowspan="3" | {{Icon|Firearm magazine|2}} !! rowspan="2" | {{Icon|Firearm magazine|4}}
| 2.6k
| rowspan="6" | {{Icon|Firearm magazine|1}}
| {{Icon|Firearm magazine|4}}
| rowspan="2" | {{Icon|Firearm magazine|2}}
| rowspan="6" | {{Icon|Piercing rounds magazine|1}}
|- style="vertical-align:top;"
|- style="vertical-align:top;"
! style="vertical-align:middle;" | {{Icontech|Physical projectile damage (research)|5}}
! {{Icontech|Physical projectile damage (research)|34}} !! style="vertical-align:middle;" | 268G !! rowspan="99" | {{Icon|Piercing rounds magazine|1}} !! rowspan="3" | {{Icon|Piercing rounds magazine|2}}
| 4.6k
| rowspan="2" | {{Icon|Firearm magazine|3}}
| rowspan="3" | {{Icon|Piercing rounds magazine|2}}
| rowspan="5" | {{Icon|Uranium rounds magazine|1}}
|- style="vertical-align:top;"
|- style="vertical-align:top;"
! style="vertical-align:middle;" | {{Icontech|Physical projectile damage (research)|6}}
! {{Icontech|Physical projectile damage (research)|35-43}} !! style="vertical-align:middle;" | 537G !! {{Icon|Firearm magazine|3}}
| 7.6k
| rowspan="4" | {{Icon|Firearm magazine|1}}
|- style="vertical-align:top;"
|- style="vertical-align:top;"
! style="vertical-align:middle;" | {{Icontech|Physical projectile damage (research)|7}}
! {{Icontech|Physical projectile damage (research)|44-48}} !! style="vertical-align:middle;" | 275T !! rowspan="99" | {{Icon|Firearm magazine|1}} !! rowspan="2" | {{Icon|Firearm magazine|2}}
| 13.6k
| rowspan="2" | {{Icon|Firearm magazine|2}}
|- style="vertical-align:top;"
|- style="vertical-align:top;"
! style="vertical-align:middle;" | {{Icontech|Physical projectile damage (research)|8}} to {{Icontech|Physical projectile damage (research)|10}}
! {{Icontech|Physical projectile damage (research)|49-62}} !! style="vertical-align:middle;" | 8.80P !! rowspan="99" | {{Icon|Piercing rounds magazine|1}}
| 25.6k
| rowspan="2" | {{Icon|Piercing rounds magazine|1}}
|- style="vertical-align:top;"
|- style="vertical-align:top;"
! style="vertical-align:middle;" | {{Icontech|Physical projectile damage (research)|11}}
! {{Icontech|Physical projectile damage (research)|63+}} !! style="vertical-align:middle;" | 144E !! rowspan="99" | {{Icon|Firearm magazine|1}}
| 193.6k
| {{Icon|Firearm magazine|1}}
|}
|}



Latest revision as of 19:42, 7 October 2026

Physical projectile damage (research)

Cost

30
1
✖ 100

Prototype type

technology

Internal name

physical-projectile-damage-1

Required technologies

Allows

2-∞
Object description

Physical projectile damage (research) affects the damage of all firearms magazines, gun turrets, shotgun shells, cannon shells and defender robots.



Technology Cost Per Level Cumulative Per level Cumulative Per level Cumulative
1
Physical projectile damage 1
30
1
✖ 100
10% 10% 10% 10%
2
Physical projectile damage 2
30
1
1
✖ 200
10% 20% 10% 20%
3
Physical projectile damage 3
60
1
1
1
✖ 300
20% 40% 20% 40%
4
Physical projectile damage 4
60
1
1
1
✖ 400
20% 60% 20% 60%
5
Physical projectile damage 5
60
1
1
1
1
✖ 500
20% 80% 20% 80% 90% 90%
6
Physical projectile damage 6
60
1
1
1
1
1
✖ 600
40% 120% 40% 120% 130% 220%
7-∞
Physical projectile damage 7-∞
60
1
1
1
1
1
1
✖
2^(Level-7)*1000 (eg. 1000 for level 7, 2000 for level 8)
40% per level 120% +
40%*(Level-6)
70% per level 120% +
70%*(Level-6)
100% per level 220% +
100%*(Level-6)

In Space Age, level 6 of the research and the infinite research have half the effect for bullets and gun turrets. The effect for shotgun and cannon shells is unchanged.



Technology Cost Per Level Cumulative Per level Cumulative Per level Cumulative Per level Cumulative
6
Physical projectile damage 6
60
1
1
1
1
1
✖ 600
20% 100% 40% 120% 20% 100% 130% 220%
7-∞
Physical projectile damage 7-∞
60
1
1
1
1
1
1
✖
2^(Level-7)*1000 (eg. 1000 for level 7, 2000 for level 8)
20% per level 100% +
20%*(Level-6)
40% per level 120% +
20%*(Level-6)
20% per level 100% +
20%*(Level-6)
100% per level 220% +
100%*(Level-6)

Thresholds

The table below shows for each level of the physical projectile damage research how many (normal quality) rounds a gun turret requires to destroy a small (S), medium (M), small promethium (SP), or medium promethium (MP) asteroids. Big and huge asteroids are excluded because their flat physical resistance makes gun turrets impractical. Physical projectile damage research applies to both the ammo and the turret as separate multipliers, so the combined bonus is squared rather than summed. Separate columns are given for Firearm magazines, Piercing rounds magazines, and Uranium rounds magazines, each of which holds 10 rounds.

Rounds required to destroy asteroid (10 rounds per magazine)
Level Cumulative
research cost
S
M
SP
MP
S
M
SP
MP
S
M
SP
MP
0
-
21
90
41
180
13
57
26
113
5
19
9
38
1
100
17
75
34
150
11
47
22
93
4
16
7
31
2
300
15
64
29
127
9
40
18
79
3
14
6
27
3
600
11
46
21
92
7
29
13
58
10
5
20
4
1.0k
8
36
16
71
5
23
10
45
2
8
4
12
5
1.5k
7
28
13
56
4
18
8
35
6
3
12
6
2.1k
6
23
11
45
15
7
29
5
10
7
3.1k
5
19
9
38
3
12
6
24
1
4
2
8
8
5.1k
4
16
8
32
10
5
20
7
9
9.1k
3
14
6
27
2
9
4
17
3
6
10
17.1k
12
23
8
15
5
11
33.1k
10
5
20
7
3
13
1
12
65.1k
2
9
4
18
6
11
2
4
13
129k
8
16
5
10
14
257k
7
14
1
2
9
3
15
513k
3
13
4
8
16
1.03M
6
12
17
2.05M
11
7
18
4.10M
5
10
3
6
1
2
19
8.19M
1
2
9
20-21
16.4M
4
8
5
22
65.5M
7
1
23
131M
2
4
24-25
262M
3
6
26
1.05G
5
27
2.10G
3
1
28-29
4.19G
1
30-33
16.8G
2
4
34
268G
1
2
35-43
537G
3
44-48
275T
1
2
49-62
8.80P
1
63+
144E
1

History

  • 0.17.0:
    • Added as part of military technology balance rework.

See also