Captive biter spawner: Difference between revisions
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== Food consumption == | == Food consumption == | ||
A captive biter spawner needs food; If left starving, it will lose health over time, and when its health reaches zero, it transforms into a hostile non-captured biter spawner. | A captive biter spawner needs food; If left starving, it will lose health over time, and when its health reaches zero, it transforms into a hostile non-captured biter spawner. | ||
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Previously captured and then starved [[Enemies#Nests|biter spawner]] cannot be focused by [https://wiki.factorio.com/Turret turrets], [[Personal laser defense|personal laser defense]] or [[Spidertron|spidertron's]] automatic rocket launchers, but it can still consume [[Pollution|pollution]] and spawn bitters and this spawner still affected by [[Enemies#Evolution|evolution factor]]. | |||
[[Bioflux]]{{SA}} is used for food. One item of bioflux has an energy value of 6 MJ, and since the captive biter spawner consumes 100 kW of food, each item of bioflux will last for exactly one minute. With one normal-quality item of bioflux lasting for two hours before it [[spoilage|spoils]], this means that 120 items of bioflux of the same age may be consumed by the same captive biter spawner before any of them spoil. | [[Bioflux]]{{SA}} is used for food. One item of bioflux has an energy value of 6 MJ, and since the captive biter spawner consumes 100 kW of food, each item of bioflux will last for exactly one minute. With one normal-quality item of bioflux lasting for two hours before it [[spoilage|spoils]], this means that 120 items of bioflux of the same age may be consumed by the same captive biter spawner before any of them spoil. |
Revision as of 09:32, 18 November 2024
Captive biter spawner |
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Space Age expansion exclusive feature.
A captive biter spawner is a special production building that is initially unlocked on Gleba. It can be "built" by firing a capture bot rocket at a biter spawner on Nauvis, which will slowly transform the spawner into a captive one. A captive spawner will lose health at a rate of 1/second, unless fed with a supply of bioflux. If a captive spawner's health reaches zero, it will transform back into a normal spawner and will have to be captured again. While captured, a spawner will generate biter egg at a rate of 0.5/second. Unlike other spoilable items, a biter egg will only begin to spoil once it has been removed from the spawner.
A captive biter spawner has no module slots, and is unaffected by beacons.
A captive spawner cannot be removed by the player or construction robots, but can be destroyed via weapon fire, at which point it will spawn a small biter.
After reaching Aquilo, the player can craft biter spawners themselves using eggs and uranium-235, which can be manually placed. While in the player's inventory or another container, a captive spawner has a spoilage time of 5 hours, at which point it will turn into a behemoth biter. Higher quality grades of this crafted biter spawner will increase its crafting time.
Food consumption
A captive biter spawner needs food; If left starving, it will lose health over time, and when its health reaches zero, it transforms into a hostile non-captured biter spawner.
Previously captured and then starved biter spawner cannot be focused by turrets, personal laser defense or spidertron's automatic rocket launchers, but it can still consume pollution and spawn bitters and this spawner still affected by evolution factor.
Bioflux is used for food. One item of bioflux has an energy value of 6 MJ, and since the captive biter spawner consumes 100 kW of food, each item of bioflux will last for exactly one minute. With one normal-quality item of bioflux lasting for two hours before it spoils, this means that 120 items of bioflux of the same age may be consumed by the same captive biter spawner before any of them spoil.