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Captive biter spawner: Difference between revisions

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m (→‎Food consumption: Rewrite to be more formal)
m (interesting feature about previously captured and starved spawner)
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== Food consumption ==
== Food consumption ==


A captive biter spawner needs food; If left starving, it will lose health over time, and when its health reaches zero, it transforms into a hostile non-captured biter spawner.
A captive biter spawner needs food; If left starving, it will lose health over time, and when its health reaches zero, it transforms into a hostile non-captured biter spawner.
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Previously captured and then starved [[Enemies#Nests|biter spawner]] cannot be focused by [https://wiki.factorio.com/Turret turrets], [[Personal laser defense|personal laser defense]] or [[Spidertron|spidertron's]] automatic rocket launchers, but it can still consume [[Pollution|pollution]] and spawn bitters and this spawner still affected by [[Enemies#Evolution|evolution factor]].


[[Bioflux]]{{SA}} is used for food. One item of bioflux has an energy value of 6 MJ, and since the captive biter spawner consumes 100 kW of food, each item of bioflux will last for exactly one minute. With one normal-quality item of bioflux lasting for two hours before it [[spoilage|spoils]], this means that 120 items of bioflux of the same age may be consumed by the same captive biter spawner before any of them spoil.
[[Bioflux]]{{SA}} is used for food. One item of bioflux has an energy value of 6 MJ, and since the captive biter spawner consumes 100 kW of food, each item of bioflux will last for exactly one minute. With one normal-quality item of bioflux lasting for two hours before it [[spoilage|spoils]], this means that 120 items of bioflux of the same age may be consumed by the same captive biter spawner before any of them spoil.

Revision as of 09:32, 18 November 2024

Captive biter spawner.png
Captive biter spawner

Captive biter spawner entity anim.gif

Recipe

Time.png
10
+
Uranium-235.png
15
+
Biter egg.png
10
+
Capture bot rocket.png
1
+
Fluoroketone (cold).png
100
Captive biter spawner.png
1

Total raw

Time.png
10
+
Uranium-235.png
15
+
Biter egg.png
10
+
Capture bot rocket.png
1
+
Fluoroketone (cold).png
100

Map color

Health

Quality normal.png 350
Quality uncommon.png 455 Quality rare.png 560
Quality epic.png 665 Quality legendary.png 875

Resistances

Fire: 0/70%

Stack size

1

Damage

Quality normal.png 90
Quality uncommon.png 117 Quality rare.png 144
Quality epic.png 171 Quality legendary.png 225

Dimensions

5x5

Crafting speed

Quality normal.png 1
Quality uncommon.png 1.3 Quality rare.png 1.6
Quality epic.png 1.9 Quality legendary.png 2.5

Pollution

-1/m

Spoil time

Quality normal.png 5h
Quality uncommon.png 6h 30m Quality rare.png 8h
Quality epic.png 9h 30m Quality legendary.png 12h 30m
minutes

Spoil result

Behemoth biter.png

Module slots

0 slots

Prototype type

assembling-machine

Internal name

captive-biter-spawner

Required technologies

Captive biter spawner (research).png

Produced by

Cryogenic plant.png
No-building-material-icon.png
This article is a stub, and not comprehensive.
You can help this wiki by expanding it.

Space Age expansion exclusive feature.


A captive biter spawner is a special production building that is initially unlocked on Gleba. It can be "built" by firing a capture bot rocket at a biter spawner on Nauvis, which will slowly transform the spawner into a captive one. A captive spawner will lose health at a rate of 1/second, unless fed with a supply of bioflux. If a captive spawner's health reaches zero, it will transform back into a normal spawner and will have to be captured again. While captured, a spawner will generate biter egg at a rate of 0.5/second. Unlike other spoilable items, a biter egg will only begin to spoil once it has been removed from the spawner.

A captive biter spawner has no module slots, and is unaffected by beacons.

A captive spawner cannot be removed by the player or construction robots, but can be destroyed via weapon fire, at which point it will spawn a small biter.

After reaching Aquilo, the player can craft biter spawners themselves using eggs and uranium-235, which can be manually placed. While in the player's inventory or another container, a captive spawner has a spoilage time of 5 hours, at which point it will turn into a behemoth biter. Higher quality grades of this crafted biter spawner will increase its crafting time.

Food consumption

A captive biter spawner needs food; If left starving, it will lose health over time, and when its health reaches zero, it transforms into a hostile non-captured biter spawner.

Previously captured and then starved biter spawner cannot be focused by turrets, personal laser defense or spidertron's automatic rocket launchers, but it can still consume pollution and spawn bitters and this spawner still affected by evolution factor.

Bioflux is used for food. One item of bioflux has an energy value of 6 MJ, and since the captive biter spawner consumes 100 kW of food, each item of bioflux will last for exactly one minute. With one normal-quality item of bioflux lasting for two hours before it spoils, this means that 120 items of bioflux of the same age may be consumed by the same captive biter spawner before any of them spoil.

History

See also