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Personal laser defense: Difference between revisions

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link to battery equipment instead of battery item
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== History ==
== History ==
{{History|2.0.7|
* Nerfed personal laser defense damage output to 1/3 its previous output.
}}
{{history|0.13.0|
{{history|0.13.0|
* Power consumption increased by a factor of 10.}}
* Power consumption increased by a factor of 10.}}

Revision as of 09:38, 23 October 2024

Personal laser defense

Recipe

10
+
5
+
5
+
20
1

Total raw

310
+
60
+
250
+
100
+
25
+
20
+
110

Stack size

20

Rocket capacity

5 (0.25 stacks)

Range

15
16.5 18.0
19.5 22.5

Shooting speed

1.5/s

Damage

10 laser

Dimensions

2×2

Energy consumption

75 kW (electric)

Placed in

Energy capacity

220 kJ (electric)

Prototype type

active-defense-equipment

Internal name

personal-laser-defense-equipment

Required technologies

Boosting technologies

Produced by

The Personal laser defense is a module that can be inserted into modular armor and the spidertron, it provides a basic laser defense system.

It automatically targets and fires at nearby enemies, and, unlike hand-held weapons, doesn't slow the player down when firing. It consumes power after it fires (to recharge), so it doesn't necessarily need personal batteries. Stacking multiple personal laser defenses in the modular armor provides more lasers to attack at once. Each shot costs 50kJ of energy; as the shooting speed increases through upgrades, so does the power required to keep firing.

The personal laser defense will fire at enemies nearby even if the player is inside a vehicle.

History

  • 2.0.7:
    • Nerfed personal laser defense damage output to 1/3 its previous output.
  • 0.13.0:
    • Power consumption increased by a factor of 10.
  • 0.12.0:
    • Power consumption increased by a factor of 100.

See also