Pumpjack: Difference between revisions
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Output of unmodified oil field * [1 + (number of modules in pumpjack * bonus from module) + (number of beacons * distribution efficiency * (number of modules in each beacon * bonus from module))].  | Output of unmodified oil field * [1 + (number of modules in pumpjack * bonus from module) + (number of beacons * distribution efficiency * (number of modules in each beacon * bonus from module))].  | ||
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|4 + 2 * (6 * 0.5) = 10 crude oil per second.  | |4 + 2 * (6 * 0.5) = 10 crude oil per second.  | ||
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==Gallery==  | |||
<gallery widths="235px" heights="180px">  | |||
pumpjack_different_speeds.gif|Animation of different speeds of pumpjacks: one with two speed modules, one with no modules and one with two production modules. <small>''(Click to see GIF animation)''</small>  | |||
</gallery>  | |||
== History ==  | == History ==  | ||
Revision as of 00:22, 1 June 2024
| Pumpjack | 
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 Recipe  | 
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 Total raw  | 
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 Map color  | 
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 Fluid storage volume  | 
 1000  | 
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 Health  | 
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 Stack size  | 
 20  | 
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 20  | 
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 Dimensions  | 
 3×3  | 
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 Energy consumption  | 
 90 kW (electric)  | 
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 Mining time  | 
 0.5  | 
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 Mining speed  | 
 1  | 
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 Mining area  | 
 1 tiles  | 
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 Resource drain  | 
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 Pollution  | 
 10/m  | 
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 Module slots  | 
 2 slots  | 
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 Prototype type  | 
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 Internal name  | 
 pumpjack  | 
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 Required technologies  | 
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 Boosting technologies  | 
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 Produced by  | 
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Pumpjacks extract crude oil from oil fields. Each oil field can be covered by only one pumpjack at a fixed spot. The pumpjack will then output an amount of crude oil per cycle equal to 10 multiplied by the field's yield (e.g. 54 crude oil for 538% yield) per second. Without speed modules, one pumpjack cycle takes one second to complete.
Extracting oil lowers the field's yield by 1% per 300 pumpjack cycles to a minimum of 20% of the initial yield or 2 oil per second, whichever is larger. They are limited to a maximum output of 1000 crude oil per cycle, achieved by an oil field with more than 9999% yield. However, such a high yield is rare with standard map generator settings.
Pumpjacks cannot be placed on a non-oilfield tile. Furthermore, the output pipe location is fixed relative to the pumpjack's orientation.
Tips
If oil fields are depleted (to the minimum of 20%) speed modules are a good option to raise the pumpjacks output. With two speed module 3's the output doubles from 2 to 4 crude oil per second and even more when using additional beacons, plus another 0.5 oil per beacon per second.
The formula to determine the modified output is:
Output of unmodified oil field * [1 + (number of modules in pumpjack * bonus from module) + (number of beacons * distribution efficiency * (number of modules in each beacon * bonus from module))].
| Example | |
|---|---|
| For 1 pumpjack on a depleted oil field with two level 3 speed modules and 6 beacons with each two level 3 speed modules: | 2 * [1 + (2 * 0.5) + (6 * 0.5 * (2 * 0.5)) ] = 10 Crude oil per 1 second. | 
| Assuming that there will be always two speed 3 modules equipped in the pumpjack and beacons, the formula for 6 beacons can be shortened: | 4 + 2 * (6 * 0.5) = 10 crude oil per second. | 
Gallery
- 
			
			Animation of different speeds of pumpjacks: one with two speed modules, one with no modules and one with two production modules. (Click to see GIF animation)
 
History
- 0.15.0: 
- Pumpjacks can be turned on and off using the circuit network. They can also output the current oil mining rate.
 
 
- 0.9.0: 
- Introduced
 
 
