Personal roboport: Difference between revisions
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{{:Infobox:Personal roboport}} | {{:Infobox:Personal roboport}} | ||
The '''personal roboport''' allows the player to act as a mobile [[roboport]] when this item is placed in their equipped armor or the [[spidertron]]. It can be toggled on or off via a button in the [[shortcut bar]]. The roboport's internal energy buffer must be 20% full to allow [[construction robot]]s to deploy. They are also used to create the upgraded version of itself, the [[personal roboport MK2]]. | The '''personal roboport''' allows the player to act as a mobile [[roboport]] when this item is placed in their equipped armor or the [[spidertron]]. It can be toggled on or off via a button in the [[shortcut bar]]. The roboport's internal energy buffer must be 20% full to allow [[construction robot]]s to deploy. They are also used to create the upgraded version of itself, the [[personal roboport MK2]]. | ||
If the personal roboport is disabled via the shortcut bar while any of the player's robots already out of the inventory and performing a task, they will continue to finish their tasks before returning to the player. | |||
== Notes == | == Notes == |
Revision as of 03:01, 17 September 2020
Personal roboport |
Recipe |
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Total raw |
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Stack size |
20 |
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Dimensions |
2×2 |
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Energy consumption |
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Robot recharge rate |
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Internal buffer recharge rate |
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Placed in |
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Robot limit |
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Charging stations |
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Energy capacity |
35 MJ (electric) |
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Construction area |
30×30 tiles |
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Prototype type |
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Internal name |
personal-roboport-equipment |
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Required technologies |
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Produced by |
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Consumed by |
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The personal roboport allows the player to act as a mobile roboport when this item is placed in their equipped armor or the spidertron. It can be toggled on or off via a button in the shortcut bar. The roboport's internal energy buffer must be 20% full to allow construction robots to deploy. They are also used to create the upgraded version of itself, the personal roboport MK2.
If the personal roboport is disabled via the shortcut bar while any of the player's robots already out of the inventory and performing a task, they will continue to finish their tasks before returning to the player.
Notes
- Personal roboports handle construction robots only, not logistic robots. If a blueprint is used, construction robots will construct only what can be built using supplies that the player has on hand.
- Just like other robots, if a personal robot runs out of energy it will reduce its speed but continue its attempt to catch up with the player.
- Equipping more than one personal roboport allows more personal construction robots to operate at once, operate further from the player, and more robots can be recharged at a time.
- Each personal roboport allows an additional 10 active robots, 30×30 range, and 2 charging ports.
Equipped roboports | Available robots | Activation distance | Recharge ports |
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1 | 10 | 30×30 | 2 |
2 | 20 | 42×42 | 4 |
3 | 30 | 52×52 | 6 |
4 | 40 | 60×60 | 8 |
5 | 50 | 67×67 | 10 |
6 | 60 | 73×73 | 12 |
7 | 70 | 79×79 | 14 |
8 | 80 | 85×85 | 16 |
9 | 90 | 90×90 | 18 |
History
- 0.17.10:
- "Toggle personal roboport" function is now accessible via keyboard shortcut.
- 0.17.0:
- Added shortcut bar that allows quick access to certain game features such as turning off personal roboport.
- Changed personal roboports so they won't send construction robots if you're driving in a vehicle that they can't keep up with or if in a train in automatic mode.
- 0.13.0:
- Changed power consumption from 200kW per recharge slot to 1MW per slot.
- 0.12.0:
- Introduced